ec00d94199
The new flow of calls for attaching a Stencil looks like: Client rt->attachStencilAttachment() gpu->getStencilAttachment() glgpu->createStencilAttachment() glrt->completeStencilAttachment() //actually attaches BUG=skia: Review URL: https://codereview.chromium.org/1333383002
186 lines
5.9 KiB
C++
186 lines
5.9 KiB
C++
/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrRenderTarget_DEFINED
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#define GrRenderTarget_DEFINED
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#include "GrSurface.h"
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#include "SkRect.h"
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class GrStencilAttachment;
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class GrRenderTargetPriv;
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/**
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* GrRenderTarget represents a 2D buffer of pixels that can be rendered to.
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* A context's render target is set by setRenderTarget(). Render targets are
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* created by a createTexture with the kRenderTarget_SurfaceFlag flag.
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* Additionally, GrContext provides methods for creating GrRenderTargets
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* that wrap externally created render targets.
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*/
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class GrRenderTarget : virtual public GrSurface {
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public:
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// GrSurface overrides
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GrRenderTarget* asRenderTarget() override { return this; }
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const GrRenderTarget* asRenderTarget() const override { return this; }
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// GrRenderTarget
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/**
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* On some hardware it is possible for a render target to have multisampling
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* only in certain buffers.
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* Enforce only two legal sample configs.
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* kUnified_SampleConfig signifies multisampling in both color and stencil
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* buffers and is available across all hardware.
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* kStencil_SampleConfig means multisampling is present in stencil buffer
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* only; this config requires hardware support of
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* NV_framebuffer_mixed_samples.
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*/
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enum SampleConfig {
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kUnified_SampleConfig = 0,
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kStencil_SampleConfig = 1
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};
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/**
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* @return true if the surface is multisampled in all buffers,
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* false otherwise
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*/
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bool isUnifiedMultisampled() const {
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if (fSampleConfig != kUnified_SampleConfig) {
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return false;
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}
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return 0 != fDesc.fSampleCnt;
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}
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/**
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* @return true if the surface is multisampled in the stencil buffer,
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* false otherwise
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*/
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bool isStencilBufferMultisampled() const {
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return 0 != fDesc.fSampleCnt;
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}
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/**
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* @return the number of color samples-per-pixel, or zero if non-MSAA or
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* multisampled in the stencil buffer only.
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*/
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int numColorSamples() const {
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if (fSampleConfig == kUnified_SampleConfig) {
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return fDesc.fSampleCnt;
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}
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return 0;
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}
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/**
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* @return the number of stencil samples-per-pixel, or zero if non-MSAA.
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*/
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int numStencilSamples() const {
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return fDesc.fSampleCnt;
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}
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/**
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* @return true if the surface is mixed sampled, false otherwise.
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*/
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bool hasMixedSamples() const {
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SkASSERT(kStencil_SampleConfig != fSampleConfig ||
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this->isStencilBufferMultisampled());
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return kStencil_SampleConfig == fSampleConfig;
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}
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/**
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* Call to indicate the multisample contents were modified such that the
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* render target needs to be resolved before it can be used as texture. Gr
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* tracks this for its own drawing and thus this only needs to be called
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* when the render target has been modified outside of Gr. This has no
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* effect on wrapped backend render targets.
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*
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* @param rect a rect bounding the area needing resolve. NULL indicates
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* the whole RT needs resolving.
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*/
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void flagAsNeedingResolve(const SkIRect* rect = NULL);
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/**
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* Call to override the region that needs to be resolved.
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*/
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void overrideResolveRect(const SkIRect rect);
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/**
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* Call to indicate that GrRenderTarget was externally resolved. This may
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* allow Gr to skip a redundant resolve step.
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*/
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void flagAsResolved() { fResolveRect.setLargestInverted(); }
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/**
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* @return true if the GrRenderTarget requires MSAA resolving
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*/
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bool needsResolve() const { return !fResolveRect.isEmpty(); }
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/**
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* Returns a rect bounding the region needing resolving.
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*/
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const SkIRect& getResolveRect() const { return fResolveRect; }
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/**
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* Provide a performance hint that the render target's contents are allowed
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* to become undefined.
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*/
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void discard();
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// a MSAA RT may require explicit resolving , it may auto-resolve (e.g. FBO
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// 0 in GL), or be unresolvable because the client didn't give us the
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// resolve destination.
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enum ResolveType {
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kCanResolve_ResolveType,
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kAutoResolves_ResolveType,
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kCantResolve_ResolveType,
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};
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virtual ResolveType getResolveType() const = 0;
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/**
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* Return the native ID or handle to the rendertarget, depending on the
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* platform. e.g. on OpenGL, return the FBO ID.
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*/
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virtual GrBackendObject getRenderTargetHandle() const = 0;
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// Checked when this object is asked to attach a stencil buffer.
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virtual bool canAttemptStencilAttachment() const = 0;
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// Provides access to functions that aren't part of the public API.
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GrRenderTargetPriv renderTargetPriv();
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const GrRenderTargetPriv renderTargetPriv() const;
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protected:
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GrRenderTarget(GrGpu* gpu, LifeCycle lifeCycle, const GrSurfaceDesc& desc,
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SampleConfig sampleConfig, GrStencilAttachment* stencil = nullptr)
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: INHERITED(gpu, lifeCycle, desc)
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, fStencilAttachment(stencil)
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, fSampleConfig(sampleConfig) {
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fResolveRect.setLargestInverted();
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}
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// override of GrResource
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void onAbandon() override;
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void onRelease() override;
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private:
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// Allows the backends to perform any additional work that is required for attaching a
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// GrStencilAttachment. When this is called, the GrStencilAttachment has already been put onto
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// the GrRenderTarget. This function must return false if any failures occur when completing the
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// stencil attachment.
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virtual bool completeStencilAttachment() = 0;
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friend class GrRenderTargetPriv;
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GrStencilAttachment* fStencilAttachment;
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SampleConfig fSampleConfig;
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SkIRect fResolveRect;
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typedef GrSurface INHERITED;
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};
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#endif
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