dcfca431e3
This is to alleviate problems due to the command buffer getting bent out of shape when the current OpenGL context is switched out from under it (because we ran a test with a native GL context). This, however is not a full solution. More changes will be required to ensure that after running each command buffer or native test we bind the null context. This does allow us to take a step in that direction without breaking anything too badly. Moreover, there is no real benefit to reusing a GrContextFactory. Modifies DEF_GPUTEST to take GrContextOptions rather than a factory to use. Tests were already using their own factories anyway. In tests that use GrContextFactory the factory instance is moved to the inner loop. Modifies gpucts and skia_test to not use persistent GrContextFactories. Change-Id: Ie7a36793545c775f2f30653ead6fec93a3d22717 Reviewed-on: https://skia-review.googlesource.com/71861 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
54 lines
1.6 KiB
C++
54 lines
1.6 KiB
C++
/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "Test.h"
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#if SK_SUPPORT_GPU
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#include "GrContext.h"
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#include "gl/GLTestContext.h"
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#endif
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// This is an example of a normal test.
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DEF_TEST(TestNormal, reporter) {
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REPORTER_ASSERT(reporter, reporter);
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}
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// This is an example of a GPU test that uses GrContextOptions to do the test.
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#if SK_SUPPORT_GPU
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DEF_GPUTEST(TestGpuFactory, reporter, factory) {
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REPORTER_ASSERT(reporter, reporter);
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}
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#endif
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// This is an example of a GPU test that tests a property that should work for all GPU contexts.
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// Note: Some of the contexts might not produce a rendering output.
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#if SK_SUPPORT_GPU
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DEF_GPUTEST_FOR_ALL_CONTEXTS(TestGpuAllContexts, reporter, ctxInfo) {
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REPORTER_ASSERT(reporter, reporter);
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REPORTER_ASSERT(reporter, ctxInfo.grContext());
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}
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#endif
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// This is an example of a GPU test that tests a property that should work for all GPU contexts that
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// produce a rendering output.
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#if SK_SUPPORT_GPU
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DEF_GPUTEST_FOR_RENDERING_CONTEXTS(TestGpuRenderingContexts, reporter, ctxInfo) {
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REPORTER_ASSERT(reporter, reporter);
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REPORTER_ASSERT(reporter, ctxInfo.grContext());
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}
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#endif
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// This is an example of a GPU test that tests a property that uses the null GPU context. It should
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// be used if the test tests some behavior that is mocked with the null context.
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#if SK_SUPPORT_GPU
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DEF_GPUTEST_FOR_NULLGL_CONTEXT(TestGpuNullContext, reporter, ctxInfo) {
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REPORTER_ASSERT(reporter, reporter);
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REPORTER_ASSERT(reporter, ctxInfo.grContext());
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}
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#endif
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