skia2/gm/gamma.cpp
brianosman 33f6b3f6ee Manually generated sRGB mipmaps, with successively smaller draws.
Dirty GL-generated mipmaps whenever an sRGB texture is used with a new
value for TEXTURE_SRGB_DECODE. Add a new test rectangle to the gamma GM
that tests that textures are correctly converted to linear before
filtering when generating mipmaps.

Added a new unit test that alternates how a texture is interpreted (sRGB
or not), to verify that we rebuild mipmaps when needed, and that we get
the correct results out in both modes.

This test originally failed on four of our bots producing incorrect mips
in three different ways. I'm not real surprised, but it looks like
we can't rely on glGenerateMipmap to do the right thing, in conjunction
with TEXTURE_SRGB_DECODE.

Instead, actually create mip-chains using a series of draw calls.
(My first attempt used glBlitFramebuffer, and that still had bugs on
several bots). This approach appears to work correctly on any device
that fully supports sRGB.

Because the mipmap draws are fairly destructive to state, I had to
hoist them out of bindTexture. That means adding a second pass over
the texture accesses in the processor, at the very beginning of flush.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1840473002

Review-Url: https://codereview.chromium.org/2007973002
2016-06-02 05:49:21 -07:00

184 lines
7.2 KiB
C++

/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "Resources.h"
#include "SkGradientShader.h"
DEF_SIMPLE_GM(gamma, canvas, 560, 200) {
SkPaint p;
const SkScalar sz = 50.0f;
const int szInt = SkScalarTruncToInt(sz);
const SkScalar tx = sz + 5.0f;
const SkRect r = SkRect::MakeXYWH(0, 0, sz, sz);
SkShader::TileMode rpt = SkShader::kRepeat_TileMode;
SkBitmap ditherBmp;
ditherBmp.allocN32Pixels(2, 2);
SkPMColor* pixels = reinterpret_cast<SkPMColor*>(ditherBmp.getPixels());
pixels[0] = pixels[3] = SkPackARGB32(0xFF, 0xFF, 0xFF, 0xFF);
pixels[1] = pixels[2] = SkPackARGB32(0xFF, 0, 0, 0);
SkBitmap linearGreyBmp;
SkImageInfo linearGreyInfo = SkImageInfo::MakeN32(szInt, szInt, kOpaque_SkAlphaType,
kLinear_SkColorProfileType);
linearGreyBmp.allocPixels(linearGreyInfo);
linearGreyBmp.eraseARGB(0xFF, 0x7F, 0x7F, 0x7F);
SkBitmap srgbGreyBmp;
SkImageInfo srgbGreyInfo = SkImageInfo::MakeN32(szInt, szInt, kOpaque_SkAlphaType,
kSRGB_SkColorProfileType);
srgbGreyBmp.allocPixels(srgbGreyInfo);
// 0xBC = 255 * linear_to_srgb(0.5f)
srgbGreyBmp.eraseARGB(0xFF, 0xBC, 0xBC, 0xBC);
SkBitmap mipmapBmp;
SkImageInfo mipmapInfo = SkImageInfo::MakeN32(2, 2, kOpaque_SkAlphaType,
kSRGB_SkColorProfileType);
mipmapBmp.allocPixels(mipmapInfo);
SkPMColor* mipmapPixels = reinterpret_cast<SkPMColor*>(mipmapBmp.getPixels());
// 0x89 = 255 * linear_to_srgb(0.25f)
mipmapPixels[0] = mipmapPixels[3] = SkPackARGB32(0xFF, 0x89, 0x89, 0x89);
// 0xE1 = 255 * linear_to_srgb(0.75f)
mipmapPixels[1] = mipmapPixels[2] = SkPackARGB32(0xFF, 0xE1, 0xE1, 0xE1);
SkPaint textPaint;
textPaint.setColor(SK_ColorWHITE);
// Helpers:
auto advance = [&]() {
canvas->translate(tx, 0);
p.reset();
};
auto nextRect = [&](const char* label, const char* label2) {
canvas->drawRect(r, p);
canvas->drawText(label, strlen(label), 0, sz + textPaint.getFontSpacing(), textPaint);
if (label2) {
canvas->drawText(label2, strlen(label2), 0, sz + 2 * textPaint.getFontSpacing(),
textPaint);
}
advance();
};
auto nextBitmap = [&](const SkBitmap& bmp, const char* label) {
canvas->drawBitmap(bmp, 0, 0);
canvas->drawText(label, strlen(label), 0, sz + textPaint.getFontSpacing(), textPaint);
advance();
};
auto nextXferRect = [&](SkColor srcColor, SkXfermode::Mode mode, SkColor dstColor) {
p.setColor(dstColor);
canvas->drawRect(r, p);
p.setColor(srcColor);
p.setXfermodeMode(mode);
canvas->drawRect(r, p);
SkString srcText = SkStringPrintf("%08X", srcColor);
SkString dstText = SkStringPrintf("%08X", dstColor);
canvas->drawText(srcText.c_str(), srcText.size(), 0, sz + textPaint.getFontSpacing(),
textPaint);
const char* modeName = SkXfermode::ModeName(mode);
canvas->drawText(modeName, strlen(modeName), 0, sz + 2 * textPaint.getFontSpacing(),
textPaint);
canvas->drawText(dstText.c_str(), dstText.size(), 0, sz + 3 * textPaint.getFontSpacing(),
textPaint);
advance();
};
// Necessary for certain Xfermode tests to work (ie some of them output white @ 50% alpha):
canvas->clear(SK_ColorBLACK);
// *Everything* should be perceptually 50% grey. Only the first rectangle
// is guaranteed to draw that way, though.
canvas->save();
// Black/white dither, pixel perfect. This is ground truth.
p.setShader(SkShader::MakeBitmapShader(ditherBmp, rpt, rpt));
p.setFilterQuality(SkFilterQuality::kNone_SkFilterQuality);
nextRect("Dither", "Reference");
// Black/white dither, sampled at half-texel offset. Tests bilerp.
// NOTE: We need to apply a non-identity scale and/or rotation to trick
// the raster pipeline into *not* snapping to nearest.
SkMatrix offsetMatrix = SkMatrix::Concat(
SkMatrix::MakeScale(-1.0f), SkMatrix::MakeTrans(0.5f, 0.0f));
p.setShader(SkShader::MakeBitmapShader(ditherBmp, rpt, rpt, &offsetMatrix));
p.setFilterQuality(SkFilterQuality::kMedium_SkFilterQuality);
nextRect("Dither", "Bilerp");
// Black/white dither, scaled down by 2x. Tests minification.
SkMatrix scaleMatrix = SkMatrix::MakeScale(0.5f);
p.setShader(SkShader::MakeBitmapShader(ditherBmp, rpt, rpt, &scaleMatrix));
p.setFilterQuality(SkFilterQuality::kMedium_SkFilterQuality);
nextRect("Dither", "Scale");
// 25%/75% dither, scaled down by 2x. Tests ALL aspects of minification. Specifically, are
// sRGB sources decoded to linear before computing mipmaps?
p.setShader(SkShader::MakeBitmapShader(mipmapBmp, rpt, rpt, &scaleMatrix));
p.setFilterQuality(SkFilterQuality::kMedium_SkFilterQuality);
nextRect("MipMaps", 0);
// 50% grey via paint color.
p.setColor(0xff7f7f7f);
nextRect("Color", 0);
// Black -> White gradient, scaled to sample just the middle.
// Tests gradient interpolation.
SkPoint points[2] = {
SkPoint::Make(0 - (sz * 10), 0),
SkPoint::Make(sz + (sz * 10), 0)
};
SkColor colors[2] = { SK_ColorBLACK, SK_ColorWHITE };
p.setShader(SkGradientShader::MakeLinear(points, colors, nullptr, 2,
SkShader::kClamp_TileMode));
nextRect("Gradient", 0);
// 50% grey from linear bitmap, with drawBitmap
nextBitmap(linearGreyBmp, "Lnr BMP");
// 50% grey from sRGB bitmap, with drawBitmap
nextBitmap(srgbGreyBmp, "sRGB BMP");
// Bitmap wrapped in a shader (linear):
p.setShader(SkShader::MakeBitmapShader(linearGreyBmp, rpt, rpt));
p.setFilterQuality(SkFilterQuality::kMedium_SkFilterQuality);
nextRect("Lnr BMP", "Shader");
// Bitmap wrapped in a shader (sRGB):
p.setShader(SkShader::MakeBitmapShader(srgbGreyBmp, rpt, rpt));
p.setFilterQuality(SkFilterQuality::kMedium_SkFilterQuality);
nextRect("sRGB BMP", "Shader");
// Carriage return.
canvas->restore();
canvas->translate(0, 2 * sz);
const U8CPU sqrtHalf = 0xB4;
const SkColor sqrtHalfAlpha = SkColorSetARGB(sqrtHalf, 0, 0, 0);
const SkColor sqrtHalfWhite = SkColorSetARGB(0xFF, sqrtHalf, sqrtHalf, sqrtHalf);
// Xfermode tests, all done off-screen so certain modes work...
canvas->saveLayer(nullptr, nullptr);
nextXferRect(0x7fffffff, SkXfermode::kSrcOver_Mode, SK_ColorBLACK);
nextXferRect(0x7f000000, SkXfermode::kSrcOver_Mode, SK_ColorWHITE);
nextXferRect(SK_ColorBLACK, SkXfermode::kDstOver_Mode, 0x7fffffff);
nextXferRect(SK_ColorWHITE, SkXfermode::kSrcIn_Mode, 0x7fff00ff);
nextXferRect(0x7fff00ff, SkXfermode::kDstIn_Mode, SK_ColorWHITE);
nextXferRect(sqrtHalfWhite, SkXfermode::kSrcIn_Mode, sqrtHalfAlpha);
nextXferRect(sqrtHalfAlpha, SkXfermode::kDstIn_Mode, sqrtHalfWhite);
nextXferRect(0xff3f3f3f, SkXfermode::kPlus_Mode, 0xff3f3f3f);
nextXferRect(sqrtHalfWhite, SkXfermode::kModulate_Mode, sqrtHalfWhite);
canvas->restore();
}