skia2/gm/gradient_matrix.cpp
Ben Wagner 7fde8e1728 IWYU for gms.
This almost gets gms to be iwyu clean. The last bit is around gm.cpp
and the tracing framework and its use of atomic. Will also need a way
of keeping things from regressing, which is difficult due to needing to
do this outside-in.

Change-Id: I1393531e99da8b0f1a29f55c53c86d53f459af7d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211593
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2019-05-02 17:48:53 +00:00

120 lines
4.1 KiB
C++

/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColor.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkPaint.h"
#include "include/core/SkPoint.h"
#include "include/core/SkRect.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkScalar.h"
#include "include/core/SkShader.h"
#include "include/core/SkTileMode.h"
#include "include/core/SkTypes.h"
#include "include/effects/SkGradientShader.h"
constexpr SkColor gColors[] = {
SK_ColorRED, SK_ColorYELLOW
};
// These annoying defines are necessary, because the only other alternative
// is to use SkIntToScalar(...) everywhere.
constexpr SkScalar sZero = 0;
constexpr SkScalar sHalf = SK_ScalarHalf;
constexpr SkScalar sOne = SK_Scalar1;
// These arrays define the gradient stop points
// as x1, y1, x2, y2 per gradient to draw.
constexpr SkPoint linearPts[][2] = {
{{sZero, sZero}, {sOne, sZero}},
{{sZero, sZero}, {sZero, sOne}},
{{sOne, sZero}, {sZero, sZero}},
{{sZero, sOne}, {sZero, sZero}},
{{sZero, sZero}, {sOne, sOne}},
{{sOne, sOne}, {sZero, sZero}},
{{sOne, sZero}, {sZero, sOne}},
{{sZero, sOne}, {sOne, sZero}}
};
constexpr SkPoint radialPts[][2] = {
{{sZero, sHalf}, {sOne, sHalf}},
{{sHalf, sZero}, {sHalf, sOne}},
{{sOne, sHalf}, {sZero, sHalf}},
{{sHalf, sOne}, {sHalf, sZero}},
{{sZero, sZero}, {sOne, sOne}},
{{sOne, sOne}, {sZero, sZero}},
{{sOne, sZero}, {sZero, sOne}},
{{sZero, sOne}, {sOne, sZero}}
};
// These define the pixels allocated to each gradient image.
constexpr SkScalar TESTGRID_X = SkIntToScalar(200);
constexpr SkScalar TESTGRID_Y = SkIntToScalar(200);
constexpr int IMAGES_X = 4; // number of images per row
static sk_sp<SkShader> make_linear_gradient(const SkPoint pts[2], const SkMatrix& localMatrix) {
return SkGradientShader::MakeLinear(pts, gColors, nullptr, SK_ARRAY_COUNT(gColors),
SkTileMode::kClamp, 0, &localMatrix);
}
static sk_sp<SkShader> make_radial_gradient(const SkPoint pts[2], const SkMatrix& localMatrix) {
SkPoint center;
center.set(SkScalarAve(pts[0].fX, pts[1].fX),
SkScalarAve(pts[0].fY, pts[1].fY));
float radius = (center - pts[0]).length();
return SkGradientShader::MakeRadial(center, radius, gColors, nullptr, SK_ARRAY_COUNT(gColors),
SkTileMode::kClamp, 0, &localMatrix);
}
static void draw_gradients(SkCanvas* canvas,
sk_sp<SkShader> (*makeShader)(const SkPoint[2], const SkMatrix&),
const SkPoint ptsArray[][2], int numImages) {
// Use some nice prime numbers for the rectangle and matrix with
// different scaling along the x and y axes (which is the bug this
// test addresses, where incorrect order of operations mixed up the axes)
SkRect rectGrad = {
SkIntToScalar(43), SkIntToScalar(61),
SkIntToScalar(181), SkIntToScalar(167) };
SkMatrix shaderMat;
shaderMat.setScale(rectGrad.width(), rectGrad.height());
shaderMat.postTranslate(rectGrad.left(), rectGrad.top());
canvas->save();
for (int i = 0; i < numImages; i++) {
// Advance line downwards if necessary.
if (i % IMAGES_X == 0 && i != 0) {
canvas->restore();
canvas->translate(0, TESTGRID_Y);
canvas->save();
}
SkPaint paint;
paint.setShader(makeShader(*ptsArray, shaderMat));
canvas->drawRect(rectGrad, paint);
// Advance to next position.
canvas->translate(TESTGRID_X, 0);
ptsArray++;
}
canvas->restore();
}
DEF_SIMPLE_GM_BG(gradient_matrix, canvas, 800, 800, 0xFFDDDDDD) {
draw_gradients(canvas, &make_linear_gradient,
linearPts, SK_ARRAY_COUNT(linearPts));
canvas->translate(0, TESTGRID_Y);
draw_gradients(canvas, &make_radial_gradient,
radialPts, SK_ARRAY_COUNT(radialPts));
}