d8d9cf10ef
This CL enables in Vulkan a system similar to render to texture for GL MSAA. This can have rendering artifacts if we break up the rendering to an MSAA surface into two render passes since when we load for the second render pass it fills all the samples with the resolved color from the first render pass instead of just the covered samples. These artifacts exists in the GL version as well. Locally we are seeing perf gains up to 2x factor which justifies the artifacts of using this technique. Additionally, when we turn on reduce oplist splitting this will decrease the times where this is even an issue. This enables it for all devices, but most likely we will only see improvements on tilers and will end up disabling this for desktops. Also includes some minor fixes. Bug: skia:10979 Change-Id: Ic7c3000e3ebed9f4a6351ab8f5637be9ee0194ff Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344964 Reviewed-by: Chris Dalton <csmartdalton@google.com> Commit-Queue: Greg Daniel <egdaniel@google.com> |
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animations | ||
bazel | ||
bench | ||
bin | ||
build/fuchsia | ||
build_overrides | ||
client_utils/android | ||
demos.skia.org | ||
dm | ||
docker | ||
docs/examples | ||
example | ||
experimental | ||
fuzz | ||
gm | ||
gn | ||
include | ||
infra | ||
modules | ||
platform_tools | ||
resources | ||
samplecode | ||
site | ||
specs | ||
src | ||
tests | ||
third_party | ||
tools | ||
.bazelignore | ||
.clang-format | ||
.clang-tidy | ||
.gitignore | ||
.gn | ||
AUTHORS | ||
BUILD.bazel | ||
BUILD.gn | ||
codereview.settings | ||
CONTRIBUTING | ||
CQ_COMMITTERS | ||
DEPS | ||
go.mod | ||
go.sum | ||
LICENSE | ||
OWNERS | ||
PRESUBMIT.py | ||
public.bzl | ||
README | ||
README.chromium | ||
RELEASE_NOTES.txt | ||
whitespace.txt | ||
WORKSPACE.bazel |
Skia is a complete 2D graphic library for drawing Text, Geometries, and Images. See full details, and build instructions, at https://skia.org.