bfc9be0f77
This will allow us to load these inputs for unit testing in `dm`. Change-Id: Id256ba7c30d3ec94b98048e47af44cf9efe580d5 Bug: skia:11009 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357282 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
12 lines
291 B
GLSL
12 lines
291 B
GLSL
/*#pragma settings GeometryShaderExtensionString*/
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layout(points, invocations = 2) in;
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layout(invocations = 3) in;
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layout(line_strip, max_vertices = 2) out;
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void main() {
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sk_Position = sk_in[0].sk_Position + float4(-0.5, 0, 0, sk_InvocationID);
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EmitVertex();
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EndPrimitive();
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}
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