skia2/resources/sksl/shared/ScalarConversionConstructors.sksl
John Stiles bfc9be0f77 Migrate SkSL test inputs to the resources/ directory.
This will allow us to load these inputs for unit testing in `dm`.

Change-Id: Id256ba7c30d3ec94b98048e47af44cf9efe580d5
Bug: skia:11009
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357282
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-01-22 18:57:29 +00:00

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float f = 1.0;
int i = 1;
uint u = 1;
bool b = true;
void main() {
float f1 = float(f);
float f2 = float(i);
float f3 = float(u);
float f4 = float(b);
int i1 = int(f);
int i2 = int(i);
int i3 = int(u);
int i4 = int(b);
uint u1 = uint(f);
uint u2 = uint(i);
uint u3 = uint(u);
uint u4 = uint(b);
bool b1 = bool(f);
bool b2 = bool(i);
bool b3 = bool(u);
bool b4 = bool(b);
sk_FragColor.x = half(f1 + f2 + f3 + f4);
sk_FragColor.x = half(i1 + i2 + i3 + i4);
sk_FragColor.x = half(u1 + u2 + u3 + u4);
sk_FragColor.x = half(b1 || b2 || b3 || b4);
}