skia2/tests/sksl/intrinsics/Acos.metal
John Stiles d90e09b1ae Add support for half-precision types in Metal.
This will hopefully improve performance on lower-end GPUs.

Change-Id: I9c2ee6dc31acd08bec0bfb5f59edc3cf90163f9e
Bug: skia:12339
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/465078
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2021-10-29 19:47:02 +00:00

21 lines
983 B
Metal

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
half4 inputVal;
half4 expected;
half4 colorGreen;
half4 colorRed;
};
struct Inputs {
};
struct Outputs {
half4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
_out.sk_FragColor = ((((((acos(_uniforms.inputVal.x) == _uniforms.expected.x && all(acos(_uniforms.inputVal.xy) == _uniforms.expected.xy)) && all(acos(_uniforms.inputVal.xyz) == _uniforms.expected.xyz)) && all(acos(_uniforms.inputVal) == _uniforms.expected)) && 0.0h == _uniforms.expected.x) && all(half2(0.0h, 0.0h) == _uniforms.expected.xy)) && all(half3(0.0h, 0.0h, 0.0h) == _uniforms.expected.xyz)) && all(half4(0.0h, 0.0h, 0.0h, 0.0h) == _uniforms.expected) ? _uniforms.colorGreen : _uniforms.colorRed;
return _out;
}