skia2/tests/sksl/intrinsics/Cross.metal
John Stiles d90e09b1ae Add support for half-precision types in Metal.
This will hopefully improve performance on lower-end GPUs.

Change-Id: I9c2ee6dc31acd08bec0bfb5f59edc3cf90163f9e
Bug: skia:12339
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/465078
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2021-10-29 19:47:02 +00:00

25 lines
784 B
Metal

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
half2 ah;
half2 bh;
float2 af;
float2 bf;
};
struct Inputs {
};
struct Outputs {
half4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
_out.sk_FragColor.x = _uniforms.ah.x * _uniforms.bh.y - _uniforms.ah.y * _uniforms.bh.x;
_out.sk_FragColor.y = half(_uniforms.af.x * _uniforms.bf.y - _uniforms.af.y * _uniforms.bf.x);
_out.sk_FragColor.z = 12.0h;
_out.sk_FragColor.xyz = half3(-8.0h, -8.0h, 12.0h);
_out.sk_FragColor.yzw = half3(9.0h, -18.0h, -9.0h);
return _out;
}