skia2/tests/sksl/intrinsics/NotEqual.metal
John Stiles d90e09b1ae Add support for half-precision types in Metal.
This will hopefully improve performance on lower-end GPUs.

Change-Id: I9c2ee6dc31acd08bec0bfb5f59edc3cf90163f9e
Bug: skia:12339
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/465078
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2021-10-29 19:47:02 +00:00

28 lines
869 B
Metal

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
half4 a;
half4 b;
uint2 c;
uint2 d;
int3 e;
int3 f;
};
struct Inputs {
};
struct Outputs {
half4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
bool4 expectFFTT = bool4(false, false, true, true);
bool4 expectTTFF = bool4(true, true, false, false);
_out.sk_FragColor.x = half((_uniforms.a != _uniforms.b).x ? 1 : 0);
_out.sk_FragColor.y = half((_uniforms.c != _uniforms.d).y ? 1 : 0);
_out.sk_FragColor.z = half((_uniforms.e != _uniforms.f).z ? 1 : 0);
_out.sk_FragColor.w = half(any(expectTTFF) || any(expectFFTT) ? 1 : 0);
return _out;
}