d90e09b1ae
This will hopefully improve performance on lower-end GPUs. Change-Id: I9c2ee6dc31acd08bec0bfb5f59edc3cf90163f9e Bug: skia:12339 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/465078 Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: John Stiles <johnstiles@google.com>
19 lines
412 B
Metal
19 lines
412 B
Metal
#include <metal_stdlib>
|
|
#include <simd/simd.h>
|
|
using namespace metal;
|
|
struct Inputs {
|
|
};
|
|
struct Outputs {
|
|
half4 sk_FragColor [[color(0)]];
|
|
};
|
|
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
|
|
Outputs _out;
|
|
(void)_out;
|
|
float x = 0.0;
|
|
{
|
|
x = 1.0;
|
|
}
|
|
_out.sk_FragColor = half4(half(x));
|
|
return _out;
|
|
}
|