d90e09b1ae
This will hopefully improve performance on lower-end GPUs. Change-Id: I9c2ee6dc31acd08bec0bfb5f59edc3cf90163f9e Bug: skia:12339 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/465078 Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: John Stiles <johnstiles@google.com>
88 lines
2.4 KiB
Metal
88 lines
2.4 KiB
Metal
#include <metal_stdlib>
|
|
#include <simd/simd.h>
|
|
using namespace metal;
|
|
struct S {
|
|
float x;
|
|
int y;
|
|
};
|
|
struct Nested {
|
|
S a;
|
|
S b;
|
|
};
|
|
struct Uniforms {
|
|
half4 colorRed;
|
|
half4 colorGreen;
|
|
};
|
|
struct Inputs {
|
|
};
|
|
struct Outputs {
|
|
half4 sk_FragColor [[color(0)]];
|
|
};
|
|
|
|
thread bool operator==(thread const S& left, thread const S& right);
|
|
thread bool operator!=(thread const S& left, thread const S& right);
|
|
|
|
thread bool operator==(thread const Nested& left, thread const Nested& right);
|
|
thread bool operator!=(thread const Nested& left, thread const Nested& right);
|
|
void modifies_a_struct_vS(thread S& s);
|
|
void _skOutParamHelper0_modifies_a_struct_vS(thread S& s) {
|
|
S _var0 = s;
|
|
modifies_a_struct_vS(_var0);
|
|
s = _var0;
|
|
}
|
|
void modifies_a_struct_vS(thread S& s);
|
|
void _skOutParamHelper1_modifies_a_struct_vS(thread Nested& n3) {
|
|
S _var0 = n3.b;
|
|
modifies_a_struct_vS(_var0);
|
|
n3.b = _var0;
|
|
}
|
|
thread bool operator==(thread const S& left, thread const S& right) {
|
|
return (left.x == right.x) &&
|
|
(left.y == right.y);
|
|
}
|
|
thread bool operator!=(thread const S& left, thread const S& right) {
|
|
return !(left == right);
|
|
}
|
|
thread bool operator==(thread const Nested& left, thread const Nested& right) {
|
|
return (left.a == right.a) &&
|
|
(left.b == right.b);
|
|
}
|
|
thread bool operator!=(thread const Nested& left, thread const Nested& right) {
|
|
return !(left == right);
|
|
}
|
|
S returns_a_struct_S() {
|
|
S s;
|
|
s.x = 1.0;
|
|
s.y = 2;
|
|
return s;
|
|
}
|
|
S constructs_a_struct_S() {
|
|
return S{2.0, 3};
|
|
}
|
|
float accepts_a_struct_fS(S s) {
|
|
return s.x + float(s.y);
|
|
}
|
|
void modifies_a_struct_vS(thread S& s) {
|
|
s.x++;
|
|
s.y++;
|
|
}
|
|
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
|
|
Outputs _out;
|
|
(void)_out;
|
|
S s = returns_a_struct_S();
|
|
float x = accepts_a_struct_fS(s);
|
|
_skOutParamHelper0_modifies_a_struct_vS(s);
|
|
S expected = constructs_a_struct_S();
|
|
Nested n1;
|
|
Nested n2;
|
|
Nested n3;
|
|
n1.a = returns_a_struct_S();
|
|
n1.b = n1.a;
|
|
n2 = n1;
|
|
n3 = n2;
|
|
_skOutParamHelper1_modifies_a_struct_vS(n3);
|
|
bool valid = (((((((x == 3.0 && s.x == 2.0) && s.y == 3) && s == expected) && s == S{2.0, 3}) && s != returns_a_struct_S()) && n1 == n2) && n1 != n3) && n3 == Nested{S{1.0, 2}, S{2.0, 3}};
|
|
_out.sk_FragColor = valid ? _uniforms.colorGreen : _uniforms.colorRed;
|
|
return _out;
|
|
}
|