7fde8e1728
This almost gets gms to be iwyu clean. The last bit is around gm.cpp and the tracing framework and its use of atomic. Will also need a way of keeping things from regressing, which is difficult due to needing to do this outside-in. Change-Id: I1393531e99da8b0f1a29f55c53c86d53f459af7d Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211593 Reviewed-by: Herb Derby <herb@google.com> Commit-Queue: Ben Wagner <bungeman@google.com>
181 lines
7.1 KiB
C++
181 lines
7.1 KiB
C++
/*
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* Copyright 2014 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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// This test only works with the GPU backend.
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#include "gm/gm.h"
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#include "include/core/SkBitmap.h"
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#include "include/core/SkBlendMode.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkColor.h"
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#include "include/core/SkMatrix.h"
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#include "include/core/SkPaint.h"
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#include "include/core/SkRect.h"
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#include "include/core/SkRefCnt.h"
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#include "include/core/SkScalar.h"
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#include "include/core/SkShader.h"
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#include "include/core/SkSize.h"
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#include "include/core/SkString.h"
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#include "include/core/SkTypes.h"
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#include "include/effects/SkGradientShader.h"
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#include "include/gpu/GrContext.h"
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#include "include/gpu/GrSamplerState.h"
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#include "include/gpu/GrTypes.h"
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#include "include/private/GrTextureProxy.h"
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#include "include/private/GrTypesPriv.h"
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#include "include/private/SkTArray.h"
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#include "src/gpu/GrCaps.h"
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#include "src/gpu/GrContextPriv.h"
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#include "src/gpu/GrFragmentProcessor.h"
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#include "src/gpu/GrPaint.h"
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#include "src/gpu/GrProxyProvider.h"
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#include "src/gpu/GrRenderTargetContext.h"
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#include "src/gpu/GrRenderTargetContextPriv.h"
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#include "src/gpu/effects/GrPorterDuffXferProcessor.h"
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#include "src/gpu/effects/GrTextureDomain.h"
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#include "src/gpu/ops/GrDrawOp.h"
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#include "src/gpu/ops/GrFillRectOp.h"
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#include <memory>
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#include <utility>
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namespace skiagm {
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/**
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* This GM directly exercises GrTextureDomainEffect.
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*/
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class TextureDomainEffect : public GpuGM {
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public:
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TextureDomainEffect(GrSamplerState::Filter filter)
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: fFilter(filter) {
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this->setBGColor(0xFFFFFFFF);
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}
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protected:
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SkString onShortName() override {
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SkString name("texture_domain_effect");
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if (fFilter == GrSamplerState::Filter::kBilerp) {
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name.append("_bilerp");
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} else if (fFilter == GrSamplerState::Filter::kMipMap) {
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name.append("_mipmap");
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}
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return name;
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}
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SkISize onISize() override {
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const SkScalar canvasWidth = kDrawPad +
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(kTargetWidth + 2 * kDrawPad) * GrTextureDomain::kModeCount +
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kTestPad * GrTextureDomain::kModeCount;
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return SkISize::Make(SkScalarCeilToInt(canvasWidth), 800);
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}
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void onOnceBeforeDraw() override {
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fBitmap.allocN32Pixels(kTargetWidth, kTargetHeight);
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SkCanvas canvas(fBitmap);
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canvas.clear(0x00000000);
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SkPaint paint;
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SkColor colors1[] = { SK_ColorCYAN, SK_ColorLTGRAY, SK_ColorGRAY };
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paint.setShader(SkGradientShader::MakeSweep(65.f, 75.f, colors1, nullptr,
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SK_ARRAY_COUNT(colors1)));
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canvas.drawOval(SkRect::MakeXYWH(-5.f, -5.f, kTargetWidth + 10.f, kTargetHeight + 10.f),
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paint);
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SkColor colors2[] = { SK_ColorMAGENTA, SK_ColorLTGRAY, SK_ColorYELLOW };
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paint.setShader(SkGradientShader::MakeSweep(45.f, 55.f, colors2, nullptr,
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SK_ARRAY_COUNT(colors2)));
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paint.setBlendMode(SkBlendMode::kDarken);
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canvas.drawOval(SkRect::MakeXYWH(-5.f, -5.f, kTargetWidth + 10.f, kTargetHeight + 10.f),
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paint);
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SkColor colors3[] = { SK_ColorBLUE, SK_ColorLTGRAY, SK_ColorGREEN };
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paint.setShader(SkGradientShader::MakeSweep(25.f, 35.f, colors3, nullptr,
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SK_ARRAY_COUNT(colors3)));
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paint.setBlendMode(SkBlendMode::kLighten);
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canvas.drawOval(SkRect::MakeXYWH(-5.f, -5.f, kTargetWidth + 10.f, kTargetHeight + 10.f),
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paint);
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}
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DrawResult onDraw(GrContext* context, GrRenderTargetContext* renderTargetContext,
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SkCanvas* canvas, SkString* errorMsg) override {
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GrProxyProvider* proxyProvider = context->priv().proxyProvider();
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sk_sp<GrTextureProxy> proxy;
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GrMipMapped mipMapped = fFilter == GrSamplerState::Filter::kMipMap &&
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context->priv().caps()->mipMapSupport()
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? GrMipMapped::kYes : GrMipMapped::kNo;
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proxy = proxyProvider->createProxyFromBitmap(fBitmap, mipMapped);
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if (!proxy) {
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*errorMsg = "Failed to create proxy.";
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return DrawResult::kFail;
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}
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SkTArray<SkMatrix> textureMatrices;
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textureMatrices.push_back() = SkMatrix::I();
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textureMatrices.push_back() = SkMatrix::MakeScale(1.5f, 0.85f);
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textureMatrices.push_back();
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textureMatrices.back().setRotate(45.f, proxy->width() / 2.f, proxy->height() / 2.f);
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const SkIRect texelDomains[] = {
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fBitmap.bounds(),
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SkIRect::MakeXYWH(fBitmap.width() / 4 - 1, fBitmap.height() / 4 - 1,
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fBitmap.width() / 2 + 2, fBitmap.height() / 2 + 2),
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};
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SkRect renderRect = SkRect::Make(fBitmap.bounds());
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renderRect.outset(kDrawPad, kDrawPad);
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SkScalar y = kDrawPad + kTestPad;
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for (int tm = 0; tm < textureMatrices.count(); ++tm) {
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for (size_t d = 0; d < SK_ARRAY_COUNT(texelDomains); ++d) {
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SkScalar x = kDrawPad + kTestPad;
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for (int m = 0; m < GrTextureDomain::kModeCount; ++m) {
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GrTextureDomain::Mode mode = (GrTextureDomain::Mode) m;
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if (fFilter != GrSamplerState::Filter::kNearest &&
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mode == GrTextureDomain::kRepeat_Mode) {
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// Repeat mode doesn't produce correct results with bilerp filtering
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continue;
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}
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GrPaint grPaint;
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grPaint.setXPFactory(GrPorterDuffXPFactory::Get(SkBlendMode::kSrc));
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auto fp = GrTextureDomainEffect::Make(
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proxy, textureMatrices[tm],
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GrTextureDomain::MakeTexelDomain(texelDomains[d], mode),
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mode, fFilter);
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if (!fp) {
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continue;
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}
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const SkMatrix viewMatrix = SkMatrix::MakeTrans(x, y);
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grPaint.addColorFragmentProcessor(std::move(fp));
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renderTargetContext->priv().testingOnly_addDrawOp(
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GrFillRectOp::Make(context, std::move(grPaint), GrAAType::kNone,
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viewMatrix, renderRect));
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x += renderRect.width() + kTestPad;
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}
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y += renderRect.height() + kTestPad;
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}
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}
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return DrawResult::kOk;
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}
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private:
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static constexpr SkScalar kDrawPad = 10.f;
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static constexpr SkScalar kTestPad = 10.f;
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static constexpr int kTargetWidth = 100;
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static constexpr int kTargetHeight = 100;
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SkBitmap fBitmap;
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GrSamplerState::Filter fFilter;
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typedef GM INHERITED;
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};
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DEF_GM(return new TextureDomainEffect(GrSamplerState::Filter::kNearest);)
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DEF_GM(return new TextureDomainEffect(GrSamplerState::Filter::kBilerp);)
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DEF_GM(return new TextureDomainEffect(GrSamplerState::Filter::kMipMap);)
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}
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