132cfdd49d
This reverts commit 92748af1a5
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Reason for revert: SkSLCommaSideEffects_GPU crashing on Android
Original change's description:
> Inline functions of the form 'return (expr)' only.
>
> This drastically reduces the number of functions which we allow to be
> inlined. If this change does not hurt our performance, it will allow us
> to trivially remove hundreds of LOC. All current data leads us to
> believe that it may affect the Mali 400 but is highly unlikely to change
> results on any other device in the tree.
>
> More info: http://go/optimization-in-sksl-inliner
>
> Change-Id: Ia6b706742ce5407453e0e697b6c1f9201084c0e8
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384858
> Auto-Submit: John Stiles <johnstiles@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: I6a670dacaa58fe3386ff50375ac6d1cac4fd7f2c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385161
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
74 lines
1.9 KiB
GLSL
74 lines
1.9 KiB
GLSL
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out vec4 sk_FragColor;
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uniform vec4 colorRed;
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uniform vec4 colorGreen;
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vec4 main() {
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bool _0_ok = true;
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float _1_x = 34.0;
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_0_ok = _0_ok && _1_x == 34.0;
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_1_x = 30.0;
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_0_ok = _0_ok && _1_x == 30.0;
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_1_x = 64.0;
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_0_ok = _0_ok && _1_x == 64.0;
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_1_x = 16.0;
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_0_ok = _0_ok && _1_x == 16.0;
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_1_x = 19.0;
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_0_ok = _0_ok && _1_x == 19.0;
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_1_x = 1.0;
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_0_ok = _0_ok && _1_x == 1.0;
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_1_x = -2.0;
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_0_ok = _0_ok && _1_x == -2.0;
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_1_x = 3.0;
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_0_ok = _0_ok && _1_x == 3.0;
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_1_x = -4.0;
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_0_ok = _0_ok && _1_x == -4.0;
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_1_x = 5.0;
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_0_ok = _0_ok && _1_x == 5.0;
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_1_x = -6.0;
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_0_ok = _0_ok && _1_x == -6.0;
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_1_x = 7.0;
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_0_ok = _0_ok && _1_x == 7.0;
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_1_x = -8.0;
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_0_ok = _0_ok && _1_x == -8.0;
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_1_x = 9.0;
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_0_ok = _0_ok && _1_x == 9.0;
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_1_x = -10.0;
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_0_ok = _0_ok && _1_x == -10.0;
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_1_x = 11.0;
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_0_ok = _0_ok && _1_x == 11.0;
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_1_x = -12.0;
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_0_ok = _0_ok && _1_x == -12.0;
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float _2_unknown = sqrt(4.0);
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_1_x = _2_unknown;
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_0_ok = _0_ok && _1_x == _2_unknown;
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_1_x = _2_unknown;
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_0_ok = _0_ok && _1_x == _2_unknown;
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_1_x = _2_unknown;
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_0_ok = _0_ok && _1_x == _2_unknown;
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_1_x = 0.0;
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_0_ok = _0_ok && _1_x == 0.0;
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_1_x = _2_unknown;
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_0_ok = _0_ok && _1_x == _2_unknown;
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_1_x = _2_unknown;
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_0_ok = _0_ok && _1_x == _2_unknown;
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_1_x = 0.0;
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_0_ok = _0_ok && _1_x == 0.0;
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_1_x = _2_unknown;
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_0_ok = _0_ok && _1_x == _2_unknown;
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_1_x = 0.0;
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_0_ok = _0_ok && _1_x == 0.0;
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_1_x += 1.0;
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_0_ok = _0_ok && _1_x == 1.0;
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_0_ok = _0_ok && _1_x == 1.0;
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_1_x -= 2.0;
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_0_ok = _0_ok && _1_x == -1.0;
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_0_ok = _0_ok && _1_x == -1.0;
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_0_ok = _0_ok && _1_x == -1.0;
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_1_x *= 2.0;
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_0_ok = _0_ok && _1_x == -2.0;
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_0_ok = _0_ok && _1_x == -2.0;
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_1_x /= 2.0;
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_0_ok = _0_ok && _1_x == -1.0;
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return _0_ok ? colorGreen : colorRed;
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}
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