skia2/tests/sksl/folding/ShortCircuitBoolFolding.glsl
John Stiles 132cfdd49d Revert "Inline functions of the form 'return (expr)' only."
This reverts commit 92748af1a5.

Reason for revert: SkSLCommaSideEffects_GPU crashing on Android

Original change's description:
> Inline functions of the form 'return (expr)' only.
>
> This drastically reduces the number of functions which we allow to be
> inlined. If this change does not hurt our performance, it will allow us
> to trivially remove hundreds of LOC. All current data leads us to
> believe that it may affect the Mali 400 but is highly unlikely to change
> results on any other device in the tree.
>
> More info: http://go/optimization-in-sksl-inliner
>
> Change-Id: Ia6b706742ce5407453e0e697b6c1f9201084c0e8
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384858
> Auto-Submit: John Stiles <johnstiles@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>

TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com

Change-Id: I6a670dacaa58fe3386ff50375ac6d1cac4fd7f2c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385161
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2021-03-15 22:08:48 +00:00

117 lines
1.8 KiB
GLSL

out vec4 sk_FragColor;
uniform vec4 colorRed;
uniform vec4 colorGreen;
uniform float unknownInput;
vec4 main() {
bool _0_expr = unknownInput > 0.0;
int _1_ok = 0;
int _2_bad = 0;
if (_0_expr) {
++_1_ok;
} else {
++_2_bad;
}
{
++_1_ok;
}
if (true ^^ _0_expr) {
++_2_bad;
} else {
++_1_ok;
}
if (_0_expr) {
++_1_ok;
} else {
++_2_bad;
}
{
++_1_ok;
}
if (_0_expr) {
++_1_ok;
} else {
++_2_bad;
}
if (_0_expr) {
++_1_ok;
} else {
++_2_bad;
}
if (false == _0_expr) {
++_2_bad;
} else {
++_1_ok;
}
if (true != _0_expr) {
++_2_bad;
} else {
++_1_ok;
}
if (_0_expr) {
++_1_ok;
} else {
++_2_bad;
}
if (_0_expr) {
++_1_ok;
} else {
++_2_bad;
}
{
++_1_ok;
}
if (_0_expr ^^ true) {
++_2_bad;
} else {
++_1_ok;
}
if (_0_expr) {
++_1_ok;
} else {
++_2_bad;
}
{
++_1_ok;
}
if (_0_expr) {
++_1_ok;
} else {
++_2_bad;
}
if (_0_expr) {
++_1_ok;
} else {
++_2_bad;
}
if (_0_expr == false) {
++_2_bad;
} else {
++_1_ok;
}
if (_0_expr != true) {
++_2_bad;
} else {
++_1_ok;
}
if (_0_expr) {
++_1_ok;
} else {
++_2_bad;
}
float _3_a = sqrt(1.0);
float _4_b = sqrt(2.0);
if (_3_a == _4_b) {
++_2_bad;
} else {
++_1_ok;
}
bool(_3_a = _4_b) || true;
if (_3_a == _4_b) {
++_1_ok;
} else {
++_2_bad;
}
return _1_ok == 22 && _2_bad == 0 ? colorGreen : colorRed;
}