ece1d794b9
This will be implemented in Metal and SPIR-V in followup CLs. Change-Id: I397b4db40b15dd54cf1d8a17f414c3fe184b48d2 Bug: skia:10851 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/387638 Auto-Submit: John Stiles <johnstiles@google.com> Commit-Queue: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
148 lines
4.7 KiB
GLSL
148 lines
4.7 KiB
GLSL
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out vec4 sk_FragColor;
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uniform vec4 colorRed;
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uniform vec4 colorGreen;
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uniform float unknownInput;
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bool test_int_b() {
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bool ok = true;
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ivec4 x = ivec4(6, 6, 7, 8);
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ok = ok && x == ivec4(6, 6, 7, 8);
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x = ivec4(7, 9, 9, 9);
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ok = ok && x == ivec4(7, 9, 9, 9);
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x = ivec4(9, 9, 10, 10);
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ok = ok && x == ivec4(9, 9, 10, 10);
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x.xyz = ivec3(6, 6, 6);
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ok = ok && x == ivec4(6, 6, 6, 10);
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x.xy = ivec2(3, 3);
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ok = ok && x == ivec4(3, 3, 6, 10);
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x = ivec4(6, 6, 6, 6);
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ok = ok && x == ivec4(6);
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x = ivec4(6, 6, 7, 8);
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ok = ok && x == ivec4(6, 6, 7, 8);
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x = ivec4(-7, -9, -9, -9);
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ok = ok && x == ivec4(-7, -9, -9, -9);
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x = ivec4(9, 9, 10, 10);
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ok = ok && x == ivec4(9, 9, 10, 10);
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x.xyz = ivec3(6, 6, 6);
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ok = ok && x == ivec4(6, 6, 6, 10);
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x.xy = ivec2(8, 8);
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ok = ok && x == ivec4(8, 8, 6, 10);
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x = ivec4(200, 100, 50, 25);
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ok = ok && x == ivec4(200, 100, 50, 25);
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x = ivec4(6, 6, 6, 6);
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ok = ok && x == ivec4(6);
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int unknown = int(unknownInput);
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x = ivec4(unknown);
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ok = ok && x == ivec4(unknown);
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x = ivec4(0);
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ok = ok && x == ivec4(0);
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x = ivec4(0);
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ok = ok && x == ivec4(0);
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x = ivec4(unknown);
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ok = ok && x == ivec4(unknown);
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x = ivec4(unknown);
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ok = ok && x == ivec4(unknown);
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x = ivec4(unknown);
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ok = ok && x == ivec4(unknown);
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x = ivec4(unknown);
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ok = ok && x == ivec4(unknown);
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x = ivec4(unknown);
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ok = ok && x == ivec4(unknown);
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x = ivec4(unknown);
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ok = ok && x == ivec4(unknown);
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x = ivec4(0);
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ok = ok && x == ivec4(0);
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x = ivec4(0);
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ok = ok && x == ivec4(0);
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x = ivec4(unknown);
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ok = ok && x == ivec4(unknown);
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x = ivec4(unknown);
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ok = ok && x == ivec4(unknown);
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x = ivec4(0);
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ok = ok && x == ivec4(0);
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x = ivec4(unknown);
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ok = ok && x == ivec4(unknown);
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x = ivec4(unknown);
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ok = ok && x == ivec4(unknown);
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x = ivec4(unknown);
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x += 1;
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x -= 1;
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ok = ok && x == ivec4(unknown);
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x = ivec4(unknown);
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x = x + 1;
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x = x - 1;
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ok = ok && x == ivec4(unknown);
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return ok;
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}
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vec4 main() {
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bool _0_ok = true;
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vec4 _1_x = vec4(6.0, 6.0, 7.0, 8.0);
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_0_ok = _0_ok && _1_x == vec4(6.0, 6.0, 7.0, 8.0);
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_1_x = vec4(7.0, 9.0, 9.0, 9.0);
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_0_ok = _0_ok && _1_x == vec4(7.0, 9.0, 9.0, 9.0);
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_1_x = vec4(9.0, 9.0, 10.0, 10.0);
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_0_ok = _0_ok && _1_x == vec4(9.0, 9.0, 10.0, 10.0);
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_1_x.xyz = vec3(6.0, 6.0, 6.0);
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_0_ok = _0_ok && _1_x == vec4(6.0, 6.0, 6.0, 10.0);
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_1_x.xy = vec2(3.0, 3.0);
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_0_ok = _0_ok && _1_x == vec4(3.0, 3.0, 6.0, 10.0);
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_1_x = vec4(6.0, 6.0, 6.0, 6.0);
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_0_ok = _0_ok && _1_x == vec4(6.0);
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_1_x = vec4(6.0, 6.0, 7.0, 8.0);
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_0_ok = _0_ok && _1_x == vec4(6.0, 6.0, 7.0, 8.0);
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_1_x = vec4(-7.0, -9.0, -9.0, -9.0);
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_0_ok = _0_ok && _1_x == vec4(-7.0, -9.0, -9.0, -9.0);
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_1_x = vec4(9.0, 9.0, 10.0, 10.0);
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_0_ok = _0_ok && _1_x == vec4(9.0, 9.0, 10.0, 10.0);
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_1_x.xyz = vec3(6.0, 6.0, 6.0);
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_0_ok = _0_ok && _1_x == vec4(6.0, 6.0, 6.0, 10.0);
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_1_x.xy = vec2(8.0, 8.0);
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_0_ok = _0_ok && _1_x == vec4(8.0, 8.0, 6.0, 10.0);
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_1_x = vec4(2.0, 1.0, 0.5, 0.25);
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_0_ok = _0_ok && _1_x == vec4(2.0, 1.0, 0.5, 0.25);
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_1_x = vec4(6.0, 6.0, 6.0, 6.0);
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_0_ok = _0_ok && _1_x == vec4(6.0);
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float _2_unknown = unknownInput;
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_1_x = vec4(_2_unknown);
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_0_ok = _0_ok && _1_x == vec4(_2_unknown);
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_1_x = vec4(0.0);
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_0_ok = _0_ok && _1_x == vec4(0.0);
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_1_x = vec4(0.0);
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_0_ok = _0_ok && _1_x == vec4(0.0);
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_1_x = vec4(_2_unknown);
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_0_ok = _0_ok && _1_x == vec4(_2_unknown);
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_1_x = vec4(_2_unknown);
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_0_ok = _0_ok && _1_x == vec4(_2_unknown);
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_1_x = vec4(_2_unknown);
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_0_ok = _0_ok && _1_x == vec4(_2_unknown);
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_1_x = vec4(_2_unknown);
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_0_ok = _0_ok && _1_x == vec4(_2_unknown);
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_1_x = vec4(_2_unknown);
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_0_ok = _0_ok && _1_x == vec4(_2_unknown);
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_1_x = vec4(_2_unknown);
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_0_ok = _0_ok && _1_x == vec4(_2_unknown);
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_1_x = vec4(0.0);
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_0_ok = _0_ok && _1_x == vec4(0.0);
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_1_x = vec4(0.0);
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_0_ok = _0_ok && _1_x == vec4(0.0);
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_1_x = vec4(_2_unknown);
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_0_ok = _0_ok && _1_x == vec4(_2_unknown);
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_1_x = vec4(_2_unknown);
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_0_ok = _0_ok && _1_x == vec4(_2_unknown);
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_1_x = vec4(0.0);
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_0_ok = _0_ok && _1_x == vec4(0.0);
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_1_x = vec4(_2_unknown);
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_0_ok = _0_ok && _1_x == vec4(_2_unknown);
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_1_x = vec4(_2_unknown);
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_0_ok = _0_ok && _1_x == vec4(_2_unknown);
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_1_x = vec4(_2_unknown);
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_1_x += 1.0;
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_1_x -= 1.0;
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_0_ok = _0_ok && _1_x == vec4(_2_unknown);
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_1_x = vec4(_2_unknown);
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_1_x = _1_x + 1.0;
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_1_x = _1_x - 1.0;
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_0_ok = _0_ok && _1_x == vec4(_2_unknown);
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return _0_ok && test_int_b() ? colorGreen : colorRed;
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}
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