d99858ad46
Includes: * Update light position to be at a similar distance to Android OS * Scale spot shadows correctly * Compute stroke shapes and radii correctly * Allow for larger blur radius for shadows GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2319003003 TBR=reed@google.com NOTRY=true NOTREECHECKS=true Review-Url: https://codereview.chromium.org/2319003003
28 lines
678 B
C++
28 lines
678 B
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkGaussianEdgeShader_DEFINED
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#define SkGaussianEdgeShader_DEFINED
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#include "SkShader.h"
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class SK_API SkGaussianEdgeShader {
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public:
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/** Returns a shader that applies a Gaussian blur depending on distance to the edge
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* Currently this is only useable with Circle and RRect shapes on the GPU backend.
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* Raster will draw nothing.
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*/
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static sk_sp<SkShader> Make(bool largerBlur = false);
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SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP()
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private:
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SkGaussianEdgeShader(); // can't be instantiated
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};
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#endif
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