d9ea816b1f
This started with a search for gammaCloseToSRGB and turned into me removing a bunch of really crazy bitmap code here. Like DM, just use SkPngEncoder to encode PNGs. With that change, we don't need the custom raster pipeline step, and we can remove that (along with several other unused functions) from picture_utils. (The one remaining function should just move to tool_utils, but I'll save that for another rainy day). In getPixel, we can skip ALL of the processing work, and also only read the one pixel we need. That makes break-on-change feel much faster from my anecdotal testing. Change-Id: I3d18f1e7a15dd12ac4661da1b724e9d8e1cdee96 Reviewed-on: https://skia-review.googlesource.com/146442 Reviewed-by: Mike Klein <mtklein@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
268 lines
8.3 KiB
C++
268 lines
8.3 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "Request.h"
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#include "SkPictureRecorder.h"
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#include "SkPM4fPriv.h"
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#include "picture_utils.h"
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#include "sk_tool_utils.h"
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using namespace sk_gpu_test;
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static int kDefaultWidth = 1920;
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static int kDefaultHeight = 1080;
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static int kMaxWidth = 8192;
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static int kMaxHeight = 8192;
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Request::Request(SkString rootUrl)
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: fUploadContext(nullptr)
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, fUrlDataManager(rootUrl)
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, fGPUEnabled(false)
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, fOverdraw(false)
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, fColorMode(0) {
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// create surface
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GrContextOptions grContextOpts;
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fContextFactory = new GrContextFactory(grContextOpts);
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}
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Request::~Request() {
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if (fContextFactory) {
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delete fContextFactory;
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}
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}
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sk_sp<SkData> Request::writeCanvasToPng(SkCanvas* canvas) {
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// capture pixels
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SkBitmap bmp;
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bmp.allocPixels(canvas->imageInfo());
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SkAssertResult(canvas->readPixels(bmp, 0, 0));
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// write to an opaque png (black background)
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SkDynamicMemoryWStream buffer;
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SkDrawCommand::WritePNG(bmp, buffer);
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return buffer.detachAsData();
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}
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SkCanvas* Request::getCanvas() {
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GrContextFactory* factory = fContextFactory;
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GLTestContext* gl = factory->getContextInfo(GrContextFactory::kGL_ContextType,
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GrContextFactory::ContextOverrides::kNone).glContext();
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if (!gl) {
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gl = factory->getContextInfo(GrContextFactory::kGLES_ContextType,
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GrContextFactory::ContextOverrides::kNone).glContext();
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}
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if (gl) {
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gl->makeCurrent();
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}
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SkASSERT(fDebugCanvas);
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// create the appropriate surface if necessary
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if (!fSurface) {
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this->enableGPU(fGPUEnabled);
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}
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SkCanvas* target = fSurface->getCanvas();
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return target;
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}
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sk_sp<SkData> Request::drawToPng(int n, int m) {
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//fDebugCanvas->setOverdrawViz(true);
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fDebugCanvas->drawTo(this->getCanvas(), n, m);
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//fDebugCanvas->setOverdrawViz(false);
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return writeCanvasToPng(this->getCanvas());
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}
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sk_sp<SkData> Request::writeOutSkp() {
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// Playback into picture recorder
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SkIRect bounds = this->getBounds();
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SkPictureRecorder recorder;
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SkCanvas* canvas = recorder.beginRecording(SkIntToScalar(bounds.width()),
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SkIntToScalar(bounds.height()));
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fDebugCanvas->draw(canvas);
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return recorder.finishRecordingAsPicture()->serialize();
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}
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GrContext* Request::getContext() {
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GrContext* result = fContextFactory->get(GrContextFactory::kGL_ContextType,
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GrContextFactory::ContextOverrides::kNone);
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if (!result) {
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result = fContextFactory->get(GrContextFactory::kGLES_ContextType,
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GrContextFactory::ContextOverrides::kNone);
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}
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return result;
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}
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SkIRect Request::getBounds() {
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SkIRect bounds;
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if (fPicture) {
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bounds = fPicture->cullRect().roundOut();
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if (fGPUEnabled) {
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int maxRTSize = this->getContext()->maxRenderTargetSize();
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bounds = SkIRect::MakeWH(SkTMin(bounds.width(), maxRTSize),
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SkTMin(bounds.height(), maxRTSize));
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}
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} else {
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bounds = SkIRect::MakeWH(kDefaultWidth, kDefaultHeight);
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}
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// We clip to kMaxWidth / kMaxHeight for performance reasons.
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// TODO make this configurable
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bounds = SkIRect::MakeWH(SkTMin(bounds.width(), kMaxWidth),
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SkTMin(bounds.height(), kMaxHeight));
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return bounds;
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}
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namespace {
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struct ColorAndProfile {
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SkColorType fColorType;
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bool fSRGB;
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};
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ColorAndProfile ColorModes[] = {
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{ kN32_SkColorType, false },
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{ kN32_SkColorType, true },
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{ kRGBA_F16_SkColorType, true },
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};
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}
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SkSurface* Request::createCPUSurface() {
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SkIRect bounds = this->getBounds();
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ColorAndProfile cap = ColorModes[fColorMode];
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auto colorSpace = kRGBA_F16_SkColorType == cap.fColorType
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? SkColorSpace::MakeSRGBLinear()
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: SkColorSpace::MakeSRGB();
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SkImageInfo info = SkImageInfo::Make(bounds.width(), bounds.height(), cap.fColorType,
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kPremul_SkAlphaType, cap.fSRGB ? colorSpace : nullptr);
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return SkSurface::MakeRaster(info).release();
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}
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SkSurface* Request::createGPUSurface() {
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GrContext* context = this->getContext();
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SkIRect bounds = this->getBounds();
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ColorAndProfile cap = ColorModes[fColorMode];
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auto colorSpace = kRGBA_F16_SkColorType == cap.fColorType
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? SkColorSpace::MakeSRGBLinear()
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: SkColorSpace::MakeSRGB();
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SkImageInfo info = SkImageInfo::Make(bounds.width(), bounds.height(), cap.fColorType,
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kPremul_SkAlphaType, cap.fSRGB ? colorSpace: nullptr);
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SkSurface* surface = SkSurface::MakeRenderTarget(context, SkBudgeted::kNo, info).release();
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return surface;
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}
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bool Request::setOverdraw(bool enable) {
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fOverdraw = enable;
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return true;
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}
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bool Request::setColorMode(int mode) {
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fColorMode = mode;
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return enableGPU(fGPUEnabled);
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}
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bool Request::enableGPU(bool enable) {
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if (enable) {
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SkSurface* surface = this->createGPUSurface();
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if (surface) {
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fSurface.reset(surface);
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fGPUEnabled = true;
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// When we switch to GPU, there seems to be some mystery draws in the canvas. So we
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// draw once to flush the pipe
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// TODO understand what is actually happening here
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if (fDebugCanvas) {
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fDebugCanvas->drawTo(this->getCanvas(), this->getLastOp());
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this->getCanvas()->flush();
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}
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return true;
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}
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return false;
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}
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fSurface.reset(this->createCPUSurface());
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fGPUEnabled = false;
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return true;
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}
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bool Request::initPictureFromStream(SkStream* stream) {
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// parse picture from stream
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fPicture = SkPicture::MakeFromStream(stream);
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if (!fPicture) {
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fprintf(stderr, "Could not create picture from stream.\n");
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return false;
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}
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// reinitialize canvas with the new picture dimensions
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this->enableGPU(fGPUEnabled);
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// pour picture into debug canvas
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SkIRect bounds = this->getBounds();
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fDebugCanvas.reset(new SkDebugCanvas(bounds.width(), bounds.height()));
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fDebugCanvas->drawPicture(fPicture);
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// for some reason we need to 'flush' the debug canvas by drawing all of the ops
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fDebugCanvas->drawTo(this->getCanvas(), this->getLastOp());
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this->getCanvas()->flush();
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return true;
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}
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sk_sp<SkData> Request::getJsonOps(int n) {
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SkCanvas* canvas = this->getCanvas();
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Json::Value root = fDebugCanvas->toJSON(fUrlDataManager, n, canvas);
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root["mode"] = Json::Value(fGPUEnabled ? "gpu" : "cpu");
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root["drawGpuOpBounds"] = Json::Value(fDebugCanvas->getDrawGpuOpBounds());
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root["colorMode"] = Json::Value(fColorMode);
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SkDynamicMemoryWStream stream;
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stream.writeText(Json::FastWriter().write(root).c_str());
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return stream.detachAsData();
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}
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sk_sp<SkData> Request::getJsonOpList(int n) {
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SkCanvas* canvas = this->getCanvas();
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SkASSERT(fGPUEnabled);
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Json::Value result = fDebugCanvas->toJSONOpList(n, canvas);
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SkDynamicMemoryWStream stream;
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stream.writeText(Json::FastWriter().write(result).c_str());
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return stream.detachAsData();
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}
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sk_sp<SkData> Request::getJsonInfo(int n) {
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// drawTo
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sk_sp<SkSurface> surface(this->createCPUSurface());
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SkCanvas* canvas = surface->getCanvas();
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// TODO this is really slow and we should cache the matrix and clip
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fDebugCanvas->drawTo(canvas, n);
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// make some json
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SkMatrix vm = fDebugCanvas->getCurrentMatrix();
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SkIRect clip = fDebugCanvas->getCurrentClip();
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Json::Value info(Json::objectValue);
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info["ViewMatrix"] = SkDrawCommand::MakeJsonMatrix(vm);
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info["ClipRect"] = SkDrawCommand::MakeJsonIRect(clip);
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std::string json = Json::FastWriter().write(info);
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// We don't want the null terminator so strlen is correct
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return SkData::MakeWithCopy(json.c_str(), strlen(json.c_str()));
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}
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SkColor Request::getPixel(int x, int y) {
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SkBitmap bmp;
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bmp.allocPixels(this->getCanvas()->imageInfo().makeWH(1, 1));
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SkAssertResult(this->getCanvas()->readPixels(bmp, x, y));
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return bmp.getColor(0, 0);
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}
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