skia2/include/gpu
2011-07-18 15:25:04 +00:00
..
SkGpuCanvas.h Remove notion of default rendertarget. This doesn't map well to usage patterns outside sample app. Make binding between SkGpuDevice and a GrRenderTarget more explicit. Create method on GrContext to wrap the current target in the 3D API with a GrRenderTarget. 2011-01-18 20:57:22 +00:00
SkGpuDevice.h flip Y in uploads to bottom-up textures (and add gm test) 2011-07-18 15:25:04 +00:00
SkGr.h use SkPath for GrPath, removing GrPathIter entirely 2011-05-16 17:21:57 +00:00
SkGrTexturePixelRef.h Allow texture-backed bitmaps to perform a read-back when lockPixels is called. 2011-07-07 13:42:37 +00:00