skia2/tools/flags
Chris Dalton 37ae4b06e2 Rename GpuPathRenderers::kAll to kDefault
There was never a need to distinguish between "all" and "default".
We can just use kDefalut everywhere. And as we add new path renderers,
we can exclude them from kDefault until they are ready to ship.

Change-Id: I378aa1e195d40daef6a2c54f9c8e829208780ebe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261714
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2019-12-31 01:01:17 +00:00
..
CommandLineFlags.cpp rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
CommandLineFlags.h rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
CommonFlags.h Move --internalSamples to common flags 2019-12-27 22:00:10 +00:00
CommonFlagsAA.cpp rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
CommonFlagsConfig.cpp Fix precompiling shaders on GLES / Android 2019-09-16 17:13:23 +00:00
CommonFlagsConfig.h Add support for pre-compiling cached SkSL shaders 2019-09-06 19:45:09 +00:00
CommonFlagsGpu.cpp Rename GpuPathRenderers::kAll to kDefault 2019-12-31 01:01:17 +00:00
CommonFlagsImages.cpp rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00