d46dce3de5
Adapting gray to 565 will add a noticeable purple/green tint. I'd rather only the 565 images in Gold were tainted with that. Change-Id: Ib09e92b2f78c6de086345124e9eefeb31bbb5fa8 Reviewed-on: https://skia-review.googlesource.com/147422 Commit-Queue: Mike Klein <mtklein@google.com> Auto-Submit: Mike Klein <mtklein@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
161 lines
5.4 KiB
C++
161 lines
5.4 KiB
C++
/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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#include "sk_tool_utils.h"
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#include "SkLightingShader.h"
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#include "SkNormalSource.h"
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#include "SkPoint3.h"
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#include "SkShader.h"
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// Create a hemispherical normal map
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static SkBitmap make_hemi_normalmap(int texSize) {
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SkBitmap hemi;
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hemi.allocN32Pixels(texSize, texSize);
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sk_tool_utils::create_hemi_normal_map(&hemi, SkIRect::MakeWH(texSize, texSize));
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return hemi;
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}
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// Create a truncated pyramid normal map
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static SkBitmap make_frustum_normalmap(int texSize) {
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SkBitmap frustum;
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frustum.allocN32Pixels(texSize, texSize);
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sk_tool_utils::create_frustum_normal_map(&frustum, SkIRect::MakeWH(texSize, texSize));
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return frustum;
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}
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// Create a tetrahedral normal map
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static SkBitmap make_tetra_normalmap(int texSize) {
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SkBitmap tetra;
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tetra.allocN32Pixels(texSize, texSize);
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sk_tool_utils::create_tetra_normal_map(&tetra, SkIRect::MakeWH(texSize, texSize));
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return tetra;
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}
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namespace skiagm {
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// This GM exercises lighting shaders by drawing rotated and non-rotated normal mapped rects with
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// a directional light off to the viewers right.
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class LightingShaderGM : public GM {
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public:
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LightingShaderGM() {
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this->setBGColor(0xFFCCCCCC);
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}
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protected:
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enum NormalMap {
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kHemi_NormalMap,
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kFrustum_NormalMap,
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kTetra_NormalMap,
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kLast_NormalMap = kTetra_NormalMap
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};
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static constexpr int kNormalMapCount = kLast_NormalMap+1;
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SkString onShortName() override { return SkString("lightingshader"); }
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SkISize onISize() override { return SkISize::Make(kGMSize, kGMSize); }
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void onOnceBeforeDraw() override {
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{
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SkLights::Builder builder;
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// The direction vector is towards the light w/ +Z coming out of the screen
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builder.add(SkLights::Light::MakeDirectional(SkColor3f::Make(1.0f, 1.0f, 1.0f),
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SkVector3::Make(SK_ScalarRoot2Over2,
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0.0f,
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SK_ScalarRoot2Over2)));
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builder.setAmbientLightColor(SkColor3f::Make(0.2f, 0.2f, 0.2f));
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fLights = builder.finish();
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}
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fDiffuse = sk_tool_utils::create_checkerboard_bitmap(
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kTexSize, kTexSize,
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0x00000000,
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sk_tool_utils::color_to_565(0xFF804020),
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8);
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fNormalMaps[kHemi_NormalMap] = make_hemi_normalmap(kTexSize);
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fNormalMaps[kFrustum_NormalMap] = make_frustum_normalmap(kTexSize);
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fNormalMaps[kTetra_NormalMap] = make_tetra_normalmap(kTexSize);
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}
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void drawRect(SkCanvas* canvas, const SkRect& r, NormalMap mapType) {
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SkRect bitmapBounds = SkRect::MakeIWH(fDiffuse.width(), fDiffuse.height());
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SkMatrix matrix;
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matrix.setRectToRect(bitmapBounds, r, SkMatrix::kFill_ScaleToFit);
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const SkMatrix& ctm = canvas->getTotalMatrix();
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SkPaint paint;
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sk_sp<SkShader> diffuseShader = SkShader::MakeBitmapShader(fDiffuse,
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SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, &matrix);
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sk_sp<SkShader> normalMap = SkShader::MakeBitmapShader(fNormalMaps[mapType],
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SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, &matrix);
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sk_sp<SkNormalSource> normalSource = SkNormalSource::MakeFromNormalMap(std::move(normalMap),
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ctm);
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paint.setShader(SkLightingShader::Make(std::move(diffuseShader), std::move(normalSource),
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fLights));
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canvas->drawRect(r, paint);
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}
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// Draw an axis-aligned and rotated version of the normal mapped rect
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void drawPair(SkCanvas* canvas, const SkRect& r, NormalMap mapType, const SkVector& v) {
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SkMatrix m;
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m.setRotate(45.0f, r.centerX(), r.centerY());
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m.postTranslate(kScale * v.fX, kScale * v.fY);
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this->drawRect(canvas, r, mapType);
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canvas->save();
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canvas->setMatrix(m);
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this->drawRect(canvas, r, mapType);
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canvas->restore();
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}
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void onDraw(SkCanvas* canvas) override {
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SkRect r;
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r = SkRect::MakeWH(SkIntToScalar(kTexSize), SkIntToScalar(kTexSize));
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this->drawPair(canvas, r, kHemi_NormalMap, SkVector::Make(1.0f, 0.0f));
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r.offset(kGMSize - kTexSize, 0);
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this->drawPair(canvas, r, kFrustum_NormalMap, SkVector::Make(0.0f, 1.0f));
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r.offset(0, kGMSize - kTexSize);
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this->drawPair(canvas, r, kTetra_NormalMap, SkVector::Make(-1.0, 0.0f));
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r.offset(kTexSize - kGMSize, 0);
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this->drawPair(canvas, r, kHemi_NormalMap, SkVector::Make(0.0f, -1));
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}
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private:
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static constexpr int kTexSize = 128;
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static constexpr int kGMSize = 512;
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static constexpr SkScalar kScale = kGMSize/2.0f - kTexSize/2.0f;
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SkBitmap fDiffuse;
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SkBitmap fNormalMaps[kNormalMapCount];
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sk_sp<SkLights> fLights;
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typedef GM INHERITED;
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};
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//////////////////////////////////////////////////////////////////////////////
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DEF_GM(return new LightingShaderGM;)
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}
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