skia2/src/images/SkImageEncoderPriv.h
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

39 lines
961 B
C

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkImageEncoderPriv_DEFINED
#define SkImageEncoderPriv_DEFINED
#include "include/core/SkImageEncoder.h"
#include "include/private/SkImageInfoPriv.h"
static inline bool SkPixmapIsValid(const SkPixmap& src) {
if (!SkImageInfoIsValid(src.info())) {
return false;
}
if (!src.addr() || src.rowBytes() < src.info().minRowBytes()) {
return false;
}
return true;
}
#if defined(SK_BUILD_FOR_MAC) || defined(SK_BUILD_FOR_IOS)
bool SkEncodeImageWithCG(SkWStream*, const SkPixmap&, SkEncodedImageFormat);
#else
#define SkEncodeImageWithCG(...) false
#endif
#ifdef SK_BUILD_FOR_WIN
bool SkEncodeImageWithWIC(SkWStream*, const SkPixmap&, SkEncodedImageFormat, int quality);
#else
#define SkEncodeImageWithWIC(...) false
#endif
#endif // SkImageEncoderPriv_DEFINED