skia2/tests/sksl/shared/SwizzleOpt.metal
John Stiles bfc9be0f77 Migrate SkSL test inputs to the resources/ directory.
This will allow us to load these inputs for unit testing in `dm`.

Change-Id: Id256ba7c30d3ec94b98048e47af44cf9efe580d5
Bug: skia:11009
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357282
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-01-22 18:57:29 +00:00

48 lines
1.6 KiB
Metal

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
float3 colRGB;
};
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
float fn(float v) {
switch (int(v)) {
case 1:
return 2.0;
default:
return 3.0;
}
}
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
float v = sqrt(1.0);
_out.sk_FragColor = float4(v);
_out.sk_FragColor = float4(0.0, float3(v));
_out.sk_FragColor = float4(0.0, 0.0, float2(v));
_out.sk_FragColor = float4(1.0, 1.0, float2(v));
_out.sk_FragColor = float4(float2(v), 1.0, 1.0);
_out.sk_FragColor = float4(v);
_out.sk_FragColor = float4(float2(v), 1.0, 1.0);
_out.sk_FragColor = float4(v);
_out.sk_FragColor = float3(fn(v), 123.0, 456.0).yyzz;
_out.sk_FragColor = float3(fn(v), 123.0, 456.0).yyzz;
_out.sk_FragColor = float4(123.0, 456.0, 456.0, fn(v));
_out.sk_FragColor = float4(123.0, 456.0, 456.0, fn(v));
_out.sk_FragColor = float3(fn(v), 123.0, 456.0).yxxz;
_out.sk_FragColor = float3(fn(v), 123.0, 456.0).yxxz;
_out.sk_FragColor = float4(1.0, 1.0, 2.0, 3.0);
_out.sk_FragColor = float4(_uniforms.colRGB, 1.0);
_out.sk_FragColor = float4(_uniforms.colRGB.x, 1.0, _uniforms.colRGB.yz);
_out.sk_FragColor.xyzw = _out.sk_FragColor;
_out.sk_FragColor.wzyx = _out.sk_FragColor;
_out.sk_FragColor.xyzw.xw = _out.sk_FragColor.yz;
_out.sk_FragColor.wzyx.yzw = float3(_out.sk_FragColor.ww, 1.0);
return _out;
}