skia2/modules/sksg/include/SkSGDraw.h
Florin Malita eb46bd892d [sksg] Hit-testing API
Introduce RenderNode::nodeAt(const SkPoint&) as the entry point for the hit-testing API.

This is backed by a onNodeAt() virtual, which gets dispatched throughout the render DAG,
and normally stops at the first leaf Draw node in encounters.

To support the implementation, introduce a GeometryNode::contains(const SkPoint&) API.

This is backed by a onContains() virtual, overridden in each concrete geometry class.

Expose nodeAt() on sksg::Scene, and add some basic unit tests.

Change-Id: I0c8abd9d1e51ecf2d8b4dd699f325cd636e21084
Reviewed-on: https://skia-review.googlesource.com/c/191296
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
2019-02-12 15:01:05 +00:00

50 lines
1.1 KiB
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkSGDraw_DEFINED
#define SkSGDraw_DEFINED
#include "SkSGRenderNode.h"
namespace sksg {
class GeometryNode;
class PaintNode;
/**
* Concrete rendering node.
*
* Wraps and draws a [geometry, paint] tuple.
*
* Think Skia SkCanvas::drawFoo(foo, paint) calls.
*/
class Draw : public RenderNode {
public:
static sk_sp<Draw> Make(sk_sp<GeometryNode> geo, sk_sp<PaintNode> paint) {
return (geo && paint) ? sk_sp<Draw>(new Draw(std::move(geo), std::move(paint))) : nullptr;
}
protected:
Draw(sk_sp<GeometryNode>, sk_sp<PaintNode> paint);
~Draw() override;
void onRender(SkCanvas*, const RenderContext*) const override;
const RenderNode* onNodeAt(const SkPoint&) const override;
SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
private:
sk_sp<GeometryNode> fGeometry;
sk_sp<PaintNode> fPaint;
typedef RenderNode INHERITED;
};
} // namespace sksg
#endif // SkSGDraw_DEFINED