skia2/modules/sksg/include/SkSGGeometryNode.h
Florin Malita eb46bd892d [sksg] Hit-testing API
Introduce RenderNode::nodeAt(const SkPoint&) as the entry point for the hit-testing API.

This is backed by a onNodeAt() virtual, which gets dispatched throughout the render DAG,
and normally stops at the first leaf Draw node in encounters.

To support the implementation, introduce a GeometryNode::contains(const SkPoint&) API.

This is backed by a onContains() virtual, overridden in each concrete geometry class.

Expose nodeAt() on sksg::Scene, and add some basic unit tests.

Change-Id: I0c8abd9d1e51ecf2d8b4dd699f325cd636e21084
Reviewed-on: https://skia-review.googlesource.com/c/191296
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
2019-02-12 15:01:05 +00:00

54 lines
1.0 KiB
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkSGGeometryNode_DEFINED
#define SkSGGeometryNode_DEFINED
#include "SkSGNode.h"
class SkCanvas;
class SkPaint;
class SkPath;
namespace sksg {
/**
* Base class for nodes which provide 'geometry' (as opposed to paint)
* for drawing.
*
* Think SkRect, SkPath, etc.
*/
class GeometryNode : public Node {
public:
void clip(SkCanvas*, bool antiAlias) const;
void draw(SkCanvas*, const SkPaint&) const;
bool contains(const SkPoint&) const;
SkPath asPath() const;
protected:
GeometryNode();
virtual void onClip(SkCanvas*, bool antiAlias) const = 0;
virtual void onDraw(SkCanvas*, const SkPaint&) const = 0;
virtual bool onContains(const SkPoint&) const = 0;
virtual SkPath onAsPath() const = 0;
private:
friend class Draw; // wants to know the cached bounds.
typedef Node INHERITED;
};
} // namespace sksg
#endif // SkSGGeometryNode_DEFINED