d302f1401b
git-svn-id: http://skia.googlecode.com/svn/trunk@878 2bbb7eff-a529-9590-31e7-b0007b416f81
198 lines
6.0 KiB
C++
198 lines
6.0 KiB
C++
/*
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Copyright 2010 Google Inc.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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#ifndef GrGLTexture_DEFINED
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#define GrGLTexture_DEFINED
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#include "GrTexture.h"
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#include "GrScalar.h"
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#include "GrGLIRect.h"
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class GrGpuGL;
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class GrGLTexture;
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class GrGLRenderTarget : public GrRenderTarget {
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public:
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virtual ~GrGLRenderTarget();
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bool resolveable() const { return fRTFBOID != fTexFBOID; }
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bool needsResolve() const { return fNeedsResolve; }
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void setDirty(bool dirty) { fNeedsResolve = resolveable() && dirty; }
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GLuint renderFBOID() const { return fRTFBOID; }
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GLuint textureFBOID() const { return fTexFBOID; }
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void abandon();
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protected:
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struct GLRenderTargetIDs {
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GLuint fRTFBOID;
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GLuint fTexFBOID;
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GLuint fStencilRenderbufferID;
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GLuint fMSColorRenderbufferID;
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bool fOwnIDs;
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};
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GrGLRenderTarget(const GLRenderTargetIDs& ids,
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GLuint stencilBits,
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const GrGLIRect& fViewport,
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GrGLTexture* texture,
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GrGpuGL* gl);
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void setViewport(const GrGLIRect& rect) { fViewport = rect; }
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const GrGLIRect& getViewport() const { return fViewport; }
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private:
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GrGpuGL* fGL;
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GLuint fRTFBOID;
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GLuint fTexFBOID;
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GLuint fStencilRenderbufferID;
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GLuint fMSColorRenderbufferID;
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// Should this object delete IDs when it is destroyed or does someone
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// else own them.
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bool fOwnIDs;
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// If there separate Texture and RenderTarget FBO IDs then the rendertarget
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// must be resolved to the texture FBO before it is used as a texture.
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bool fNeedsResolve;
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// when we switch to this rendertarget we want to set the viewport to
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// only render to to content area (as opposed to the whole allocation) and
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// we want the rendering to be at top left (GL has origin in bottom left)
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GrGLIRect fViewport;
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friend class GrGpuGL;
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friend class GrGLTexture;
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typedef GrRenderTarget INHERITED;
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};
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class GrGLTexture : public GrTexture {
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public:
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enum Orientation {
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kBottomUp_Orientation,
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kTopDown_Orientation,
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};
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struct TexParams {
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GLenum fFilter;
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GLenum fWrapS;
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GLenum fWrapT;
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};
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protected:
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struct GLTextureDesc {
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uint32_t fContentWidth;
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uint32_t fContentHeight;
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uint32_t fAllocWidth;
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uint32_t fAllocHeight;
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PixelConfig fFormat;
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GLuint fTextureID;
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GLenum fUploadFormat;
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GLenum fUploadByteCount;
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GLenum fUploadType;
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GLuint fStencilBits;
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Orientation fOrientation;
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};
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typedef GrGLRenderTarget::GLRenderTargetIDs GLRenderTargetIDs;
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GrGLTexture(const GLTextureDesc& textureDesc,
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const GLRenderTargetIDs& rtIDs,
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const TexParams& initialTexParams,
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GrGpuGL* gl);
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public:
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virtual ~GrGLTexture();
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// overloads of GrTexture
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virtual void abandon();
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virtual bool isRenderTarget() const;
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virtual GrRenderTarget* asRenderTarget();
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virtual void removeRenderTarget();
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virtual void uploadTextureData(uint32_t x,
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uint32_t y,
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uint32_t width,
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uint32_t height,
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const void* srcData);
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virtual intptr_t getTextureHandle();
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const TexParams& getTexParams() const { return fTexParams; }
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void setTexParams(const TexParams& texParams) { fTexParams = texParams; }
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GLuint textureID() const { return fTextureID; }
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GLenum uploadFormat() const { return fUploadFormat; }
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GLenum uploadByteCount() const { return fUploadByteCount; }
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GLenum uploadType() const { return fUploadType; }
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/**
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* Retrieves the texture width actually allocated in texels.
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*
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* @return the width in texels
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*/
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int allocWidth() const { return fAllocWidth; }
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/**
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* Retrieves the texture height actually allocated in texels.
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*
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* @return the height in texels
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*/
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int allocHeight() const { return fAllocHeight; }
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/**
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* @return width() / allocWidth()
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*/
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GrScalar contentScaleX() const { return fScaleX; }
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/**
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* @return height() / allocHeight()
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*/
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GrScalar contentScaleY() const { return fScaleY; }
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// Ganesh assumes texture coordinates have their origin
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// in the top-left corner of the image. OpenGL, however,
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// has the origin in the lower-left corner. For content that
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// is loaded by Ganesh we just push the content "upside down"
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// (by GL's understanding of the world ) in glTex*Image and the
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// addressing just works out. However, content generated by GL
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// (FBO or externally imported texture) will be updside down
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// and it is up to the GrGpuGL derivative to handle y-mirroing.
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Orientation orientation() const { return fOrientation; }
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private:
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TexParams fTexParams;
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GLuint fTextureID;
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GLenum fUploadFormat;
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GLenum fUploadByteCount;
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GLenum fUploadType;
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int fAllocWidth;
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int fAllocHeight;
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// precomputed content / alloc ratios
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GrScalar fScaleX;
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GrScalar fScaleY;
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Orientation fOrientation;
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GrGLRenderTarget* fRenderTarget;
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GrGpuGL* fGpuGL;
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static const GLenum gWrapMode2GLWrap[];
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friend class GrGpuGL;
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typedef GrTexture INHERITED;
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};
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#endif
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