0a049b861e
Review URL: https://codereview.appspot.com/6813074 git-svn-id: http://skia.googlecode.com/svn/trunk@6288 2bbb7eff-a529-9590-31e7-b0007b416f81
111 lines
2.7 KiB
C++
111 lines
2.7 KiB
C++
/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkBenchLogger.h"
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#include "BenchTimer.h"
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#include "PictureBenchmark.h"
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#include "SkCanvas.h"
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#include "SkPicture.h"
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#include "SkString.h"
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#include "picture_utils.h"
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#include "TimerData.h"
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namespace sk_tools {
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PictureBenchmark::PictureBenchmark()
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: fRepeats(1)
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, fLogger(NULL)
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, fRenderer(NULL)
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, fLogPerIter(false)
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, fPrintMin(false)
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, fShowWallTime(false)
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, fShowTruncatedWallTime(false)
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, fShowCpuTime(true)
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, fShowTruncatedCpuTime(false)
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, fShowGpuTime(false)
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{}
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PictureBenchmark::~PictureBenchmark() {
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SkSafeUnref(fRenderer);
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}
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BenchTimer* PictureBenchmark::setupTimer() {
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#if SK_SUPPORT_GPU
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if (fRenderer != NULL && fRenderer->isUsingGpuDevice()) {
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return SkNEW_ARGS(BenchTimer, (fRenderer->getGLContext()));
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} else {
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return SkNEW_ARGS(BenchTimer, (NULL));
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}
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#else
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return SkNEW_ARGS(BenchTimer, (NULL));
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#endif
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}
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void PictureBenchmark::logProgress(const char msg[]) {
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if (fLogger != NULL) {
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fLogger->logProgress(msg);
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}
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}
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PictureRenderer* PictureBenchmark::setRenderer(sk_tools::PictureRenderer* renderer) {
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SkRefCnt_SafeAssign(fRenderer, renderer);
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return renderer;
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}
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void PictureBenchmark::run(SkPicture* pict) {
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SkASSERT(pict);
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if (NULL == pict) {
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return;
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}
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SkASSERT(fRenderer != NULL);
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if (NULL == fRenderer) {
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return;
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}
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fRenderer->init(pict);
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// We throw this away to remove first time effects (such as paging in this program)
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fRenderer->setup();
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fRenderer->render(NULL);
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fRenderer->resetState();
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BenchTimer* timer = this->setupTimer();
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bool usingGpu = false;
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#if SK_SUPPORT_GPU
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usingGpu = fRenderer->isUsingGpuDevice();
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#endif
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TimerData timerData(fRenderer->getPerIterTimeFormat(), fRenderer->getNormalTimeFormat());
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for (int i = 0; i < fRepeats; ++i) {
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fRenderer->setup();
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timer->start();
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fRenderer->render(NULL);
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timer->truncatedEnd();
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// Finishes gl context
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fRenderer->resetState();
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timer->end();
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timerData.appendTimes(timer, fRepeats - 1 == i);
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}
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SkString configName = fRenderer->getConfigName();
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SkString result = timerData.getResult(fLogPerIter, fPrintMin, fRepeats,
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configName.c_str(), fShowWallTime, fShowTruncatedWallTime,
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fShowCpuTime, fShowTruncatedCpuTime,
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usingGpu && fShowGpuTime);
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result.append("\n");
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this->logProgress(result.c_str());
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fRenderer->end();
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SkDELETE(timer);
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}
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}
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