c7ec7c9cab
oh happy day BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2175873002 Review-Url: https://codereview.chromium.org/2175873002
410 lines
14 KiB
C++
410 lines
14 KiB
C++
/*
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* Copyright 2008 The Android Open Source Project
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkPixelRef_DEFINED
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#define SkPixelRef_DEFINED
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#include "../private/SkAtomics.h"
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#include "../private/SkMutex.h"
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#include "../private/SkTDArray.h"
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#include "SkBitmap.h"
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#include "SkFilterQuality.h"
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#include "SkImageInfo.h"
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#include "SkPixmap.h"
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#include "SkRefCnt.h"
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#include "SkSize.h"
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#include "SkString.h"
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#include "SkYUVSizeInfo.h"
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class SkColorTable;
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class SkData;
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struct SkIRect;
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class GrTexture;
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class SkDiscardableMemory;
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/** \class SkPixelRef
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This class is the smart container for pixel memory, and is used with
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SkBitmap. A pixelref is installed into a bitmap, and then the bitmap can
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access the actual pixel memory by calling lockPixels/unlockPixels.
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This class can be shared/accessed between multiple threads.
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*/
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class SK_API SkPixelRef : public SkRefCnt {
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public:
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explicit SkPixelRef(const SkImageInfo&);
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virtual ~SkPixelRef();
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const SkImageInfo& info() const {
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return fInfo;
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}
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/** Return the pixel memory returned from lockPixels, or null if the
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lockCount is 0.
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*/
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void* pixels() const { return fRec.fPixels; }
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/** Return the current colorTable (if any) if pixels are locked, or null.
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*/
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SkColorTable* colorTable() const { return fRec.fColorTable; }
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size_t rowBytes() const { return fRec.fRowBytes; }
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/**
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* To access the actual pixels of a pixelref, it must be "locked".
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* Calling lockPixels returns a LockRec struct (on success).
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*/
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struct LockRec {
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LockRec() : fPixels(NULL), fColorTable(NULL) {}
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void* fPixels;
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SkColorTable* fColorTable;
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size_t fRowBytes;
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void zero() { sk_bzero(this, sizeof(*this)); }
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bool isZero() const {
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return NULL == fPixels && NULL == fColorTable && 0 == fRowBytes;
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}
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};
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SkDEBUGCODE(bool isLocked() const { return fLockCount > 0; })
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SkDEBUGCODE(int getLockCount() const { return fLockCount; })
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/**
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* Call to access the pixel memory. Return true on success. Balance this
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* with a call to unlockPixels().
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*/
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bool lockPixels();
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/**
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* Call to access the pixel memory. On success, return true and fill out
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* the specified rec. On failure, return false and ignore the rec parameter.
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* Balance this with a call to unlockPixels().
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*/
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bool lockPixels(LockRec* rec);
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/** Call to balanace a previous call to lockPixels(). Returns the pixels
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(or null) after the unlock. NOTE: lock calls can be nested, but the
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matching number of unlock calls must be made in order to free the
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memory (if the subclass implements caching/deferred-decoding.)
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*/
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void unlockPixels();
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/**
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* Some bitmaps can return a copy of their pixels for lockPixels(), but
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* that copy, if modified, will not be pushed back. These bitmaps should
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* not be used as targets for a raster device/canvas (since all pixels
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* modifications will be lost when unlockPixels() is called.)
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*/
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bool lockPixelsAreWritable() const;
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/** Returns a non-zero, unique value corresponding to the pixels in this
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pixelref. Each time the pixels are changed (and notifyPixelsChanged is
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called), a different generation ID will be returned.
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*/
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uint32_t getGenerationID() const;
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#ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK
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/** Returns a non-zero, unique value corresponding to this SkPixelRef.
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Unlike the generation ID, this ID remains the same even when the pixels
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are changed. IDs are not reused (until uint32_t wraps), so it is safe
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to consider this ID unique even after this SkPixelRef is deleted.
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Can be used as a key which uniquely identifies this SkPixelRef
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regardless of changes to its pixels or deletion of this object.
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*/
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uint32_t getStableID() const { return fStableID; }
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#endif
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/**
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* Call this if you have changed the contents of the pixels. This will in-
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* turn cause a different generation ID value to be returned from
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* getGenerationID().
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*/
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void notifyPixelsChanged();
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/**
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* Change the info's AlphaType. Note that this does not automatically
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* invalidate the generation ID. If the pixel values themselves have
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* changed, then you must explicitly call notifyPixelsChanged() as well.
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*/
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void changeAlphaType(SkAlphaType at);
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/** Returns true if this pixelref is marked as immutable, meaning that the
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contents of its pixels will not change for the lifetime of the pixelref.
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*/
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bool isImmutable() const { return fMutability != kMutable; }
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/** Marks this pixelref is immutable, meaning that the contents of its
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pixels will not change for the lifetime of the pixelref. This state can
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be set on a pixelref, but it cannot be cleared once it is set.
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*/
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void setImmutable();
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/** Return the optional URI string associated with this pixelref. May be
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null.
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*/
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const char* getURI() const { return fURI.size() ? fURI.c_str() : NULL; }
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/** Copy a URI string to this pixelref, or clear the URI if the uri is null
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*/
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void setURI(const char uri[]) {
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fURI.set(uri);
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}
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/** Copy a URI string to this pixelref
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*/
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void setURI(const char uri[], size_t len) {
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fURI.set(uri, len);
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}
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/** Assign a URI string to this pixelref.
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*/
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void setURI(const SkString& uri) { fURI = uri; }
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/**
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* If the pixelRef has an encoded (i.e. compressed) representation,
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* return a ref to its data. If the pixelRef
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* is uncompressed or otherwise does not have this form, return NULL.
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*
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* If non-null is returned, the caller is responsible for calling unref()
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* on the data when it is finished.
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*/
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SkData* refEncodedData() {
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return this->onRefEncodedData();
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}
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struct LockRequest {
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SkISize fSize;
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SkFilterQuality fQuality;
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};
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struct LockResult {
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LockResult() : fPixels(NULL), fCTable(NULL) {}
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void (*fUnlockProc)(void* ctx);
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void* fUnlockContext;
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const void* fPixels;
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SkColorTable* fCTable; // should be NULL unless colortype is kIndex8
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size_t fRowBytes;
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SkISize fSize;
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void unlock() {
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if (fUnlockProc) {
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fUnlockProc(fUnlockContext);
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fUnlockProc = NULL; // can't unlock twice!
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}
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}
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};
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bool requestLock(const LockRequest&, LockResult*);
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/** Are we really wrapping a texture instead of a bitmap?
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*/
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virtual GrTexture* getTexture() { return NULL; }
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/**
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* If this can efficiently return YUV data, this should return true.
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* Otherwise this returns false and does not modify any of the parameters.
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*
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* @param sizeInfo Output parameter indicating the sizes and required
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* allocation widths of the Y, U, and V planes.
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* @param colorSpace Output parameter.
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*/
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bool queryYUV8(SkYUVSizeInfo* sizeInfo, SkYUVColorSpace* colorSpace) const {
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return this->onQueryYUV8(sizeInfo, colorSpace);
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}
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/**
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* Returns true on success and false on failure.
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* Copies YUV data into the provided YUV planes.
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*
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* @param sizeInfo Needs to exactly match the values returned by the
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* query, except the WidthBytes may be larger than the
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* recommendation (but not smaller).
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* @param planes Memory for each of the Y, U, and V planes.
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*/
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bool getYUV8Planes(const SkYUVSizeInfo& sizeInfo, void* planes[3]) {
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return this->onGetYUV8Planes(sizeInfo, planes);
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}
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/** Populates dst with the pixels of this pixelRef, converting them to colorType. */
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bool readPixels(SkBitmap* dst, SkColorType colorType, const SkIRect* subset = NULL);
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// Register a listener that may be called the next time our generation ID changes.
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//
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// We'll only call the listener if we're confident that we are the only SkPixelRef with this
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// generation ID. If our generation ID changes and we decide not to call the listener, we'll
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// never call it: you must add a new listener for each generation ID change. We also won't call
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// the listener when we're certain no one knows what our generation ID is.
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//
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// This can be used to invalidate caches keyed by SkPixelRef generation ID.
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struct GenIDChangeListener {
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virtual ~GenIDChangeListener() {}
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virtual void onChange() = 0;
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};
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// Takes ownership of listener.
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void addGenIDChangeListener(GenIDChangeListener* listener);
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// Call when this pixelref is part of the key to a resourcecache entry. This allows the cache
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// to know automatically those entries can be purged when this pixelref is changed or deleted.
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void notifyAddedToCache() {
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fAddedToCache.store(true);
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}
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virtual SkDiscardableMemory* diagnostic_only_getDiscardable() const { return NULL; }
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/**
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* Returns true if the pixels are generated on-the-fly (when required).
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*/
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bool isLazyGenerated() const { return this->onIsLazyGenerated(); }
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protected:
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/**
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* On success, returns true and fills out the LockRec for the pixels. On
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* failure returns false and ignores the LockRec parameter.
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*
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* The caller will have already acquired a mutex for thread safety, so this
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* method need not do that.
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*/
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virtual bool onNewLockPixels(LockRec*) = 0;
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/**
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* Balancing the previous successful call to onNewLockPixels. The locked
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* pixel address will no longer be referenced, so the subclass is free to
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* move or discard that memory.
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*
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* The caller will have already acquired a mutex for thread safety, so this
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* method need not do that.
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*/
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virtual void onUnlockPixels() = 0;
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/** Default impl returns true */
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virtual bool onLockPixelsAreWritable() const;
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/**
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* For pixelrefs that don't have access to their raw pixels, they may be
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* able to make a copy of them (e.g. if the pixels are on the GPU).
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*
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* The base class implementation returns false;
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*/
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virtual bool onReadPixels(SkBitmap* dst, SkColorType colorType, const SkIRect* subsetOrNull);
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// default impl returns NULL.
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virtual SkData* onRefEncodedData();
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// default impl does nothing.
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virtual void onNotifyPixelsChanged();
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virtual bool onQueryYUV8(SkYUVSizeInfo*, SkYUVColorSpace*) const {
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return false;
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}
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virtual bool onGetYUV8Planes(const SkYUVSizeInfo&, void*[3] /*planes*/) {
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return false;
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}
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/**
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* Returns the size (in bytes) of the internally allocated memory.
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* This should be implemented in all serializable SkPixelRef derived classes.
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* SkBitmap::fPixelRefOffset + SkBitmap::getSafeSize() should never overflow this value,
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* otherwise the rendering code may attempt to read memory out of bounds.
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*
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* @return default impl returns 0.
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*/
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virtual size_t getAllocatedSizeInBytes() const;
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virtual bool onRequestLock(const LockRequest&, LockResult*);
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virtual bool onIsLazyGenerated() const { return false; }
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/** Return the mutex associated with this pixelref. This value is assigned
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in the constructor, and cannot change during the lifetime of the object.
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*/
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SkBaseMutex* mutex() const { return &fMutex; }
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// only call from constructor. Flags this to always be locked, removing
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// the need to grab the mutex and call onLockPixels/onUnlockPixels.
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// Performance tweak to avoid those calls (esp. in multi-thread use case).
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void setPreLocked(void*, size_t rowBytes, SkColorTable*);
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private:
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mutable SkMutex fMutex;
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// mostly const. fInfo.fAlpahType can be changed at runtime.
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const SkImageInfo fInfo;
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// LockRec is only valid if we're in a locked state (isLocked())
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LockRec fRec;
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int fLockCount;
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bool lockPixelsInsideMutex();
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// Bottom bit indicates the Gen ID is unique.
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bool genIDIsUnique() const { return SkToBool(fTaggedGenID.load() & 1); }
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mutable SkAtomic<uint32_t> fTaggedGenID;
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#ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK
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const uint32_t fStableID;
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#endif
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SkTDArray<GenIDChangeListener*> fGenIDChangeListeners; // pointers are owned
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SkString fURI;
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// Set true by caches when they cache content that's derived from the current pixels.
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SkAtomic<bool> fAddedToCache;
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enum {
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kMutable, // PixelRefs begin mutable.
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kTemporarilyImmutable, // Considered immutable, but can revert to mutable.
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kImmutable, // Once set to this state, it never leaves.
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} fMutability : 8; // easily fits inside a byte
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// only ever set in constructor, const after that
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bool fPreLocked;
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void needsNewGenID();
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void callGenIDChangeListeners();
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void setTemporarilyImmutable();
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void restoreMutability();
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friend class SkSurface_Raster; // For the two methods above.
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bool isPreLocked() const { return fPreLocked; }
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friend class SkImage_Raster;
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friend class SkSpecialImage_Raster;
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// When copying a bitmap to another with the same shape and config, we can safely
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// clone the pixelref generation ID too, which makes them equivalent under caching.
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friend class SkBitmap; // only for cloneGenID
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void cloneGenID(const SkPixelRef&);
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void setImmutableWithID(uint32_t genID);
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friend class SkImage_Gpu;
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friend class SkImageCacherator;
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friend class SkSpecialImage_Gpu;
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typedef SkRefCnt INHERITED;
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};
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class SkPixelRefFactory : public SkRefCnt {
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public:
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/**
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* Allocate a new pixelref matching the specified ImageInfo, allocating
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* the memory for the pixels. If the ImageInfo requires a ColorTable,
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* the pixelref will ref() the colortable.
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* On failure return NULL.
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*/
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virtual SkPixelRef* create(const SkImageInfo&, size_t rowBytes, SkColorTable*) = 0;
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};
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#endif
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