735109c248
On Debug vulkan bots, running with the debug layers on seems to be adding more than an hour to the total running time. Since we suppress any output on the bots anyways the debug layers are serving no purpose. Thus I am adding a gyp define to disable the layers on the bot. With this change, by default when running vulkan in Debug, the debug_layers will be enabled. The bots should disable the layers. Android framework should also have them disabled by default. TBR=djsollen@google.com BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2185953003 Review-Url: https://codereview.chromium.org/2185953003
63 lines
2.4 KiB
C++
63 lines
2.4 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrVkBackendContext_DEFINED
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#define GrVkBackendContext_DEFINED
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#include "SkRefCnt.h"
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#include "vk/GrVkDefines.h"
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struct GrVkInterface;
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enum GrVkExtensionFlags {
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kEXT_debug_report_GrVkExtensionFlag = 0x0001,
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kNV_glsl_shader_GrVkExtensionFlag = 0x0002,
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kKHR_surface_GrVkExtensionFlag = 0x0004,
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kKHR_swapchain_GrVkExtensionFlag = 0x0008,
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kKHR_win32_surface_GrVkExtensionFlag = 0x0010,
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kKHR_android_surface_GrVkExtensionFlag = 0x0020,
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kKHR_xcb_surface_GrVkExtensionFlag = 0x0040,
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};
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enum GrVkFeatureFlags {
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kGeometryShader_GrVkFeatureFlag = 0x0001,
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kDualSrcBlend_GrVkFeatureFlag = 0x0002,
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kSampleRateShading_GrVkFeatureFlag = 0x0004,
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};
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// The BackendContext contains all of the base Vulkan objects needed by the GrVkGpu. The assumption
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// is that the client will set these up and pass them to the GrVkGpu constructor. The VkDevice
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// created must support at least one graphics queue, which is passed in as well.
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// The QueueFamilyIndex must match the family of the given queue. It is needed for CommandPool
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// creation, and any GrBackendObjects handed to us (e.g., for wrapped textures) need to be created
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// in or transitioned to that family.
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struct GrVkBackendContext : public SkRefCnt {
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VkInstance fInstance;
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VkPhysicalDevice fPhysicalDevice;
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VkDevice fDevice;
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VkQueue fQueue;
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uint32_t fGraphicsQueueIndex;
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uint32_t fMinAPIVersion;
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uint32_t fExtensions;
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uint32_t fFeatures;
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SkAutoTUnref<const GrVkInterface> fInterface;
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using CanPresentFn = std::function<bool(VkInstance, VkPhysicalDevice,
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uint32_t queueFamilyIndex)>;
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// Helper function to create the default Vulkan objects needed by the GrVkGpu object
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// If presentQueueIndex is non-NULL, will try to set up presentQueue as part of device
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// creation using the platform-specific canPresent() function.
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static const GrVkBackendContext* Create(uint32_t* presentQueueIndex = nullptr,
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CanPresentFn = CanPresentFn());
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~GrVkBackendContext() override;
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};
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#endif
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