fc4b9919d3
Prevents us from accepting code that can't be correctly transformed to GLSL, like: uniform float x; float y = x; (Previously, writing code like that in a runtime effect would effectively produce the exact same code all the way through to GLSL, and the driver would fail to compile it). Bug: skia:11336 Change-Id: Iaa797587c4a4a7289ed59ce2736cf0bf0fc5bca3 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384698 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Brian Osman <brianosman@google.com> |
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ArrayIndexing.rte | ||
ConstPreservation.rte | ||
ConversionConstructors.rte | ||
GlobalVariables.rte | ||
LoopFloat.rte | ||
LoopInt.rte | ||
SampleWithConstantMatrix.rte | ||
SampleWithExplicitCoord.rte | ||
SampleWithUniformMatrix.rte | ||
SampleWithVariableMatrix.rte | ||
VectorIndexing.rte |