skia2/fuzz/oss_fuzz/FuzzSkRuntimeEffect.cpp
Kevin Lubick 493f89e577 [fuzz] Standardize, document, and backport fuzzing defines.
We had several defines around the code base that were not
very descriptive. Additionally, we had a patch of extra
runtime restrictions living in oss-fuzz that were applied
when fuzzing over there for some fuzzers.

This has all be consolidated and controlled via the defines
documented in site/dev/testing/fuzz.md

As such, we can remove one of the patches that is in oss-fuzz,
taking us closer to being able to fuzz in the CI/CQ.

PS 1 renames existing fuzz defines to the new schema.
PS 2-3 backports skia.diff from oss-fuzz and changes those
definitions to have the _GREATLY modifier.
PS 5+ further condenses the defines so that there is one
define for gating the runtime checks.

Change-Id: Ia4ad96f30c1e9620a2123b510e97c6f501a2e257
Docs-Preview: https://skia.org/?cl=316443
Bug: skia:10713
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/316443
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2020-09-14 13:36:10 +00:00

87 lines
3.0 KiB
C++

/*
* Copyright 2020 Google, LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/core/SkCanvas.h"
#include "include/core/SkPaint.h"
#include "include/core/SkSurface.h"
#include "include/effects/SkRuntimeEffect.h"
#include "src/core/SkRuntimeEffectPriv.h"
#include "src/gpu/GrShaderCaps.h"
#include "fuzz/Fuzz.h"
static constexpr size_t kReservedBytes = 256;
/**
* The fuzzer will take in the bytes and divide into two parts.
* original bytes : [... code bytes ... | 256 bytes]
* The first part is codeBytes, the original bytes minus 256 bytes, which will be treated
* as sksl code, intending to create SkRuntimeEffect.
* For the second part, it will first reserve 256 bytes and then allocate bytes with same size
* as effect->inputSize() to uniformBytes. The uniformBytes is intended to create makeShader().
* Note that if uniformBytes->size() != effect->inputSize() the shader won't be created.
*
* We fuzz twice, with two different settings for inlining in the SkSL compiler. By default, the
* compiler inlines most small to medium functions. This can hide bugs related to function-calling.
* So we run the fuzzer once with inlining disabled, and again with it enabled (aggressively).
* This gives us better coverage, and eases the burden on the fuzzer to inject useless noise into
* functions to suppress inlining.
*/
static bool FuzzSkRuntimeEffect_Once(sk_sp<SkData> bytes) {
if (bytes->size() < kReservedBytes) {
return false;
}
sk_sp<SkData> codeBytes = SkData::MakeSubset(bytes.get(), 0, bytes->size() - kReservedBytes);
SkRuntimeEffect::EffectResult tuple = SkRuntimeEffect::Make(
SkString((const char*) codeBytes->data(), codeBytes->size())
);
SkRuntimeEffect* effect = std::get<0>(tuple).get();
if (!effect || effect->uniformSize() > kReservedBytes) { // if there is not enough uniform bytes
return false;
}
sk_sp<SkData> uniformBytes =
SkData::MakeSubset(bytes.get(), bytes->size() - kReservedBytes, effect->uniformSize());
auto shader = effect->makeShader(uniformBytes, nullptr, 0, nullptr, false);
if (!shader) {
return false;
}
SkPaint paint;
paint.setShader(std::move(shader));
sk_sp<SkSurface> s = SkSurface::MakeRasterN32Premul(128, 128);
if (!s) {
return false;
}
s->getCanvas()->drawPaint(paint);
return true;
}
bool FuzzSkRuntimeEffect(sk_sp<SkData> bytes) {
// Inline nothing
SkRuntimeEffect_SetInlineThreshold(0);
bool result = FuzzSkRuntimeEffect_Once(bytes);
// Inline everything
SkRuntimeEffect_SetInlineThreshold(std::numeric_limits<int>::max());
result = FuzzSkRuntimeEffect_Once(bytes) || result;
return result;
}
#if defined(SK_BUILD_FOR_LIBFUZZER)
extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size) {
if (size > 3000) {
return 0;
}
auto bytes = SkData::MakeWithoutCopy(data, size);
FuzzSkRuntimeEffect(bytes);
return 0;
}
#endif