skia2/tests/sksl/inliner/golden/TernaryResultsCannotBeInlined.glsl
John Stiles db42bf2140 Align default values of GrShaderCaps with StandaloneShaderCaps.
`fBuiltinFMASupport` is now true on both, and
`fUsesPrecisionModifiers` is now false. Other mismatching flags exist,
but they are non-trivial to synchronize as they are tied to extension
strings.

This will help our skslc-based unit tests generate the same results as
our C++ unit tests did, but should not affect real-world results as
these defaults will all be overwritten in a non-testing scenario.

In practice, the `fUsesPrecisionModifiers` change is responsible for all
of the diffs below. The other flags did not change the results of any of
the currently-ported tests.

Change-Id: Ieb056d852b027fa87c56fd89f971a77a10a8a124
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/317204
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2020-09-16 15:16:37 +00:00

17 lines
381 B
GLSL

out vec4 sk_FragColor;
uniform vec4 color;
float count = 0.0;
vec4 trueSide(vec4 v) {
count += 1.0;
return vec4(sin(v.x), sin(v.y), sin(v.z), sin(v.w));
}
vec4 falseSide(vec4 v) {
count += 1.0;
return vec4(cos(v.y), cos(v.z), cos(v.w), cos(v.z));
}
void main() {
sk_FragColor = color.x <= 0.5 ? trueSide(color) : falseSide(color);
sk_FragColor *= count;
}