9488e0237d
This uses the gazelle extension from https://skia-review.googlesource.com/c/buildbot/+/473357 Review Tips: - Ignore any changes to .h or .cpp files. Those have been pulled out into their own CLs. - Start with bazel/macros.bzl. - Read the CL with the generation code, if you haven't already. - Look at third_party/file_map_for_bazel.json. - See experimental/bazel_test for an idea of how a cc_binary would be made. - Spot check one or two of the BUILD.bazel files. This CL generates the "atomic" rules for src/, include/ and modules/skshaper, as a starting point. `bazel build --config clang //include/...` works `bazel build --config clang //src/...` starts compiling, (which verifies that the BUILD.bazel files are all valid), but runs into errors because not all third_party deps have been resolved, and there are some files missing from the toolchain still (e.g. EGL headers). Change-Id: Ib7e0fb0efdb9f08655f06cbc56e9bb4cf416294b Bug: skia:12541 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/474240 Reviewed-by: Ben Wagner <bungeman@google.com> Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
25 lines
647 B
Python
25 lines
647 B
Python
load("//bazel:macros.bzl", "generated_cc_atom")
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generated_cc_atom(
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name = "SkAndroidFrameworkUtils_hdr",
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hdrs = ["SkAndroidFrameworkUtils.h"],
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visibility = ["//:__subpackages__"],
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deps = [
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"//include/core:SkRefCnt_hdr",
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"//include/core:SkTypes_hdr",
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],
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)
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generated_cc_atom(
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name = "SkAnimatedImage_hdr",
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hdrs = ["SkAnimatedImage.h"],
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visibility = ["//:__subpackages__"],
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deps = [
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"//include/codec:SkCodecAnimation_hdr",
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"//include/core:SkBitmap_hdr",
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"//include/core:SkDrawable_hdr",
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"//include/core:SkMatrix_hdr",
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"//include/core:SkRect_hdr",
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],
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)
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