skia2/tests/ResourceCacheTest.cpp
Greg Daniel c1bc0205d9 [graphite] Move GrResourceKey to skgpu::ResourceKey.
We'll want to reuse this key class for Graphite resources as well. There
is nothing special about these keys that is Ganesh specific.

Bug: skia:12754
Change-Id: I39fe5a9968156985865bccbfc4978583120ac2e8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/487384
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2021-12-23 22:55:19 +00:00

1856 lines
78 KiB
C++

/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/core/SkBitmap.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkSurface.h"
#include "include/gpu/GrDirectContext.h"
#include "src/core/SkMessageBus.h"
#include "src/core/SkMipmap.h"
#include "src/gpu/GrDirectContextPriv.h"
#include "src/gpu/GrGpu.h"
#include "src/gpu/GrGpuResourceCacheAccess.h"
#include "src/gpu/GrGpuResourcePriv.h"
#include "src/gpu/GrProxyProvider.h"
#include "src/gpu/GrRecordingContextPriv.h"
#include "src/gpu/GrRenderTarget.h"
#include "src/gpu/GrResourceCache.h"
#include "src/gpu/GrResourceProvider.h"
#include "src/gpu/GrTexture.h"
#include "src/gpu/SkGr.h"
#include "tests/Test.h"
#include "tools/gpu/GrContextFactory.h"
#include "tools/gpu/ManagedBackendTexture.h"
#include <thread>
static const int gWidth = 640;
static const int gHeight = 480;
////////////////////////////////////////////////////////////////////////////////
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(ResourceCacheCache, reporter, ctxInfo) {
auto context = ctxInfo.directContext();
SkImageInfo info = SkImageInfo::MakeN32Premul(gWidth, gHeight);
auto surface(SkSurface::MakeRenderTarget(context, SkBudgeted::kNo, info));
SkCanvas* canvas = surface->getCanvas();
const SkIRect size = SkIRect::MakeWH(gWidth, gHeight);
SkBitmap src;
src.allocN32Pixels(size.width(), size.height());
src.eraseColor(SK_ColorBLACK);
size_t srcSize = src.computeByteSize();
size_t initialCacheSize;
context->getResourceCacheUsage(nullptr, &initialCacheSize);
size_t oldMaxBytes = context->getResourceCacheLimit();
// Set the cache limits so we can fit 10 "src" images and the
// max number of textures doesn't matter
size_t maxCacheSize = initialCacheSize + 10*srcSize;
context->setResourceCacheLimit(maxCacheSize);
SkBitmap readback;
readback.allocN32Pixels(size.width(), size.height());
for (int i = 0; i < 100; ++i) {
canvas->drawImage(src.asImage(), 0, 0);
surface->readPixels(readback, 0, 0);
// "modify" the src texture
src.notifyPixelsChanged();
size_t curCacheSize;
context->getResourceCacheUsage(nullptr, &curCacheSize);
// we should never go over the size limit
REPORTER_ASSERT(reporter, curCacheSize <= maxCacheSize);
}
context->setResourceCacheLimit(oldMaxBytes);
}
static bool is_rendering_and_not_angle_es3(sk_gpu_test::GrContextFactory::ContextType type) {
if (type == sk_gpu_test::GrContextFactory::kANGLE_D3D11_ES3_ContextType ||
type == sk_gpu_test::GrContextFactory::kANGLE_GL_ES3_ContextType) {
return false;
}
return sk_gpu_test::GrContextFactory::IsRenderingContext(type);
}
static GrAttachment* get_SB(GrRenderTarget* rt) { return rt->getStencilAttachment(); }
static sk_sp<GrRenderTarget> create_RT_with_SB(GrResourceProvider* provider,
int size, int sampleCount, SkBudgeted budgeted) {
auto format =
provider->caps()->getDefaultBackendFormat(GrColorType::kRGBA_8888, GrRenderable::kYes);
sk_sp<GrTexture> tex(provider->createTexture({size, size}, format, GrTextureType::k2D,
GrRenderable::kYes, sampleCount, GrMipmapped::kNo,
budgeted, GrProtected::kNo));
if (!tex || !tex->asRenderTarget()) {
return nullptr;
}
if (!provider->attachStencilAttachment(tex->asRenderTarget(), sampleCount > 1)) {
return nullptr;
}
SkASSERT(get_SB(tex->asRenderTarget()));
return sk_ref_sp(tex->asRenderTarget());
}
// This currently fails on ES3 ANGLE contexts
DEF_GPUTEST_FOR_CONTEXTS(ResourceCacheStencilBuffers, &is_rendering_and_not_angle_es3, reporter,
ctxInfo, nullptr) {
auto context = ctxInfo.directContext();
const GrCaps* caps = context->priv().caps();
if (caps->avoidStencilBuffers()) {
return;
}
GrResourceProvider* resourceProvider = context->priv().resourceProvider();
GrColorType grColorType = GrColorType::kRGBA_8888;
GrBackendFormat format = caps->getDefaultBackendFormat(grColorType, GrRenderable::kYes);
sk_sp<GrRenderTarget> smallRT0 = create_RT_with_SB(resourceProvider, 4, 1, SkBudgeted::kYes);
REPORTER_ASSERT(reporter, smallRT0);
{
// Two budgeted RTs with the same desc should share a stencil buffer.
sk_sp<GrRenderTarget> smallRT1 = create_RT_with_SB(resourceProvider, 4, 1, SkBudgeted::kYes);
REPORTER_ASSERT(reporter, smallRT1);
REPORTER_ASSERT(reporter, get_SB(smallRT0.get()) == get_SB(smallRT1.get()));
}
{
// An unbudgeted RT with the same desc should also share.
sk_sp<GrRenderTarget> smallRT2 = create_RT_with_SB(resourceProvider, 4, 1, SkBudgeted::kNo);
REPORTER_ASSERT(reporter, smallRT2);
REPORTER_ASSERT(reporter, get_SB(smallRT0.get()) == get_SB(smallRT2.get()));
}
{
// An RT with a much larger size should not share.
sk_sp<GrRenderTarget> bigRT = create_RT_with_SB(resourceProvider, 400, 1, SkBudgeted::kNo);
REPORTER_ASSERT(reporter, bigRT);
REPORTER_ASSERT(reporter, get_SB(smallRT0.get()) != get_SB(bigRT.get()));
}
int smallSampleCount =
context->priv().caps()->getRenderTargetSampleCount(2, format);
if (smallSampleCount > 1) {
// An RT with a different sample count should not share.
sk_sp<GrRenderTarget> smallMSAART0 = create_RT_with_SB(resourceProvider, 4,
smallSampleCount, SkBudgeted::kNo);
REPORTER_ASSERT(reporter, smallMSAART0);
REPORTER_ASSERT(reporter, get_SB(smallRT0.get()) != get_SB(smallMSAART0.get()));
{
// A second MSAA RT should share with the first MSAA RT.
sk_sp<GrRenderTarget> smallMSAART1 = create_RT_with_SB(resourceProvider, 4,
smallSampleCount,
SkBudgeted::kNo);
REPORTER_ASSERT(reporter, smallMSAART1);
REPORTER_ASSERT(reporter, get_SB(smallMSAART0.get()) == get_SB(smallMSAART1.get()));
}
// But one with a larger sample count should not. (Also check that the two requests didn't
// rounded up to the same actual sample count or else they could share.).
int bigSampleCount = context->priv().caps()->getRenderTargetSampleCount(5, format);
if (bigSampleCount > 0 && bigSampleCount != smallSampleCount) {
sk_sp<GrRenderTarget> smallMSAART2 = create_RT_with_SB(resourceProvider, 4,
bigSampleCount,
SkBudgeted::kNo);
REPORTER_ASSERT(reporter, smallMSAART2);
REPORTER_ASSERT(reporter, get_SB(smallMSAART0.get()) != get_SB(smallMSAART2.get()));
}
}
}
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(ResourceCacheWrappedResources, reporter, ctxInfo) {
auto context = ctxInfo.directContext();
GrResourceProvider* resourceProvider = context->priv().resourceProvider();
GrGpu* gpu = context->priv().getGpu();
// this test is only valid for GL
if (!gpu || !gpu->glContextForTesting()) {
return;
}
static const int kW = 100;
static const int kH = 100;
auto mbet = sk_gpu_test::ManagedBackendTexture::MakeWithoutData(
context, kW, kH, kRGBA_8888_SkColorType, GrMipmapped::kNo, GrRenderable::kNo);
GrBackendTexture unmbet = context->createBackendTexture(
kW, kH, kRGBA_8888_SkColorType, GrMipmapped::kNo, GrRenderable::kNo);
if (!mbet || !unmbet.isValid()) {
ERRORF(reporter, "Could not create backend texture.");
return;
}
context->resetContext();
sk_sp<GrTexture> borrowed(resourceProvider->wrapBackendTexture(
mbet->texture(), kBorrow_GrWrapOwnership, GrWrapCacheable::kNo, kRead_GrIOType));
sk_sp<GrTexture> adopted(resourceProvider->wrapBackendTexture(
unmbet, kAdopt_GrWrapOwnership, GrWrapCacheable::kNo, kRead_GrIOType));
REPORTER_ASSERT(reporter, borrowed != nullptr && adopted != nullptr);
if (!borrowed || !adopted) {
return;
}
borrowed.reset();
adopted.reset();
context->flushAndSubmit(/*sync*/ true);
bool borrowedIsAlive = gpu->isTestingOnlyBackendTexture(mbet->texture());
bool adoptedIsAlive = gpu->isTestingOnlyBackendTexture(unmbet);
REPORTER_ASSERT(reporter, borrowedIsAlive);
REPORTER_ASSERT(reporter, !adoptedIsAlive);
if (adoptedIsAlive) {
context->deleteBackendTexture(unmbet);
}
context->resetContext();
}
class TestResource : public GrGpuResource {
enum ScratchConstructor { kScratchConstructor };
public:
static const size_t kDefaultSize = 100;
/** Property that distinctly categorizes the resource.
* For example, textures have width, height, ... */
enum SimulatedProperty { kA_SimulatedProperty, kB_SimulatedProperty };
TestResource(GrGpu* gpu, SkBudgeted budgeted = SkBudgeted::kYes, size_t size = kDefaultSize)
: INHERITED(gpu)
, fToDelete(nullptr)
, fSize(size)
, fProperty(kA_SimulatedProperty)
, fIsScratch(false) {
++fNumAlive;
this->registerWithCache(budgeted);
}
static TestResource* CreateScratch(GrGpu* gpu, SkBudgeted budgeted,
SimulatedProperty property, size_t size = kDefaultSize) {
return new TestResource(gpu, budgeted, property, kScratchConstructor, size);
}
static TestResource* CreateWrapped(GrGpu* gpu, GrWrapCacheable cacheable,
size_t size = kDefaultSize) {
return new TestResource(gpu, cacheable, size);
}
~TestResource() override {
--fNumAlive;
}
static int NumAlive() { return fNumAlive; }
void setUnrefWhenDestroyed(sk_sp<TestResource> resource) {
fToDelete = std::move(resource);
}
static void ComputeScratchKey(SimulatedProperty property, skgpu::ScratchKey* key) {
static skgpu::ScratchKey::ResourceType t = skgpu::ScratchKey::GenerateResourceType();
skgpu::ScratchKey::Builder builder(key, t, kScratchKeyFieldCnt);
for (int i = 0; i < kScratchKeyFieldCnt; ++i) {
builder[i] = static_cast<uint32_t>(i + property);
}
}
static size_t ExpectedScratchKeySize() {
return sizeof(uint32_t) * (kScratchKeyFieldCnt + skgpu::ScratchKey::kMetaDataCnt);
}
private:
static const int kScratchKeyFieldCnt = 6;
TestResource(GrGpu* gpu, SkBudgeted budgeted, SimulatedProperty property, ScratchConstructor,
size_t size = kDefaultSize)
: INHERITED(gpu)
, fToDelete(nullptr)
, fSize(size)
, fProperty(property)
, fIsScratch(true) {
++fNumAlive;
this->registerWithCache(budgeted);
}
// Constructor for simulating resources that wrap backend objects.
TestResource(GrGpu* gpu, GrWrapCacheable cacheable, size_t size)
: INHERITED(gpu)
, fToDelete(nullptr)
, fSize(size)
, fProperty(kA_SimulatedProperty)
, fIsScratch(false) {
++fNumAlive;
this->registerWithCacheWrapped(cacheable);
}
void computeScratchKey(skgpu::ScratchKey* key) const override {
if (fIsScratch) {
ComputeScratchKey(fProperty, key);
}
}
size_t onGpuMemorySize() const override { return fSize; }
const char* getResourceType() const override { return "Test"; }
sk_sp<TestResource> fToDelete;
size_t fSize;
static int fNumAlive;
SimulatedProperty fProperty;
bool fIsScratch;
using INHERITED = GrGpuResource;
};
int TestResource::fNumAlive = 0;
class Mock {
public:
Mock(size_t maxBytes) {
fDContext = GrDirectContext::MakeMock(nullptr);
SkASSERT(fDContext);
fDContext->setResourceCacheLimit(maxBytes);
GrResourceCache* cache = fDContext->priv().getResourceCache();
cache->purgeUnlockedResources();
SkASSERT(0 == cache->getResourceCount() && 0 == cache->getResourceBytes());
}
GrResourceCache* cache() { return fDContext->priv().getResourceCache(); }
GrGpu* gpu() { return fDContext->priv().getGpu(); }
GrDirectContext* dContext() { return fDContext.get(); }
void reset() {
fDContext.reset();
}
private:
sk_sp<GrDirectContext> fDContext;
};
static void test_no_key(skiatest::Reporter* reporter) {
Mock mock(30000);
GrResourceCache* cache = mock.cache();
GrGpu* gpu = mock.gpu();
// Create a bunch of resources with no keys
TestResource* a = new TestResource(gpu, SkBudgeted::kYes, 11);
TestResource* b = new TestResource(gpu, SkBudgeted::kYes, 12);
TestResource* c = new TestResource(gpu, SkBudgeted::kYes, 13 );
TestResource* d = new TestResource(gpu, SkBudgeted::kYes, 14 );
REPORTER_ASSERT(reporter, 4 == TestResource::NumAlive());
REPORTER_ASSERT(reporter, 4 == cache->getResourceCount());
REPORTER_ASSERT(reporter, a->gpuMemorySize() + b->gpuMemorySize() + c->gpuMemorySize() +
d->gpuMemorySize() == cache->getResourceBytes());
// Should be safe to purge without deleting the resources since we still have refs.
cache->purgeUnlockedResources();
REPORTER_ASSERT(reporter, 4 == TestResource::NumAlive());
// Since the resources have neither unique nor scratch keys, delete immediately upon unref.
a->unref();
REPORTER_ASSERT(reporter, 3 == TestResource::NumAlive());
REPORTER_ASSERT(reporter, 3 == cache->getResourceCount());
REPORTER_ASSERT(reporter, b->gpuMemorySize() + c->gpuMemorySize() + d->gpuMemorySize() ==
cache->getResourceBytes());
c->unref();
REPORTER_ASSERT(reporter, 2 == TestResource::NumAlive());
REPORTER_ASSERT(reporter, 2 == cache->getResourceCount());
REPORTER_ASSERT(reporter, b->gpuMemorySize() + d->gpuMemorySize() ==
cache->getResourceBytes());
d->unref();
REPORTER_ASSERT(reporter, 1 == TestResource::NumAlive());
REPORTER_ASSERT(reporter, 1 == cache->getResourceCount());
REPORTER_ASSERT(reporter, b->gpuMemorySize() == cache->getResourceBytes());
b->unref();
REPORTER_ASSERT(reporter, 0 == TestResource::NumAlive());
REPORTER_ASSERT(reporter, 0 == cache->getResourceCount());
REPORTER_ASSERT(reporter, 0 == cache->getResourceBytes());
}
// Each integer passed as a template param creates a new domain.
template <int>
static void make_unique_key(skgpu::UniqueKey* key, int data, const char* tag = nullptr) {
static skgpu::UniqueKey::Domain d = skgpu::UniqueKey::GenerateDomain();
skgpu::UniqueKey::Builder builder(key, d, 1, tag);
builder[0] = data;
}
static void test_purge_unlocked(skiatest::Reporter* reporter) {
Mock mock(30000);
GrResourceCache* cache = mock.cache();
GrGpu* gpu = mock.gpu();
// Create two resource w/ a unique key and two w/o but all of which have scratch keys.
TestResource* a = TestResource::CreateScratch(gpu, SkBudgeted::kYes,
TestResource::kA_SimulatedProperty, 11);
skgpu::UniqueKey uniqueKey;
make_unique_key<0>(&uniqueKey, 0);
TestResource* b = TestResource::CreateScratch(gpu, SkBudgeted::kYes,
TestResource::kA_SimulatedProperty, 12);
b->resourcePriv().setUniqueKey(uniqueKey);
TestResource* c = TestResource::CreateScratch(gpu, SkBudgeted::kYes,
TestResource::kA_SimulatedProperty, 13);
skgpu::UniqueKey uniqueKey2;
make_unique_key<0>(&uniqueKey2, 1);
TestResource* d = TestResource::CreateScratch(gpu, SkBudgeted::kYes,
TestResource::kA_SimulatedProperty, 14);
d->resourcePriv().setUniqueKey(uniqueKey2);
REPORTER_ASSERT(reporter, 4 == TestResource::NumAlive());
REPORTER_ASSERT(reporter, 4 == cache->getResourceCount());
REPORTER_ASSERT(reporter, a->gpuMemorySize() + b->gpuMemorySize() + c->gpuMemorySize() +
d->gpuMemorySize() == cache->getResourceBytes());
// Should be safe to purge without deleting the resources since we still have refs.
cache->purgeUnlockedResources(false);
REPORTER_ASSERT(reporter, 4 == TestResource::NumAlive());
// Unref them all. Since they all have keys they should remain in the cache.
a->unref();
b->unref();
c->unref();
d->unref();
REPORTER_ASSERT(reporter, 4 == TestResource::NumAlive());
REPORTER_ASSERT(reporter, 4 == cache->getResourceCount());
REPORTER_ASSERT(reporter, a->gpuMemorySize() + b->gpuMemorySize() + c->gpuMemorySize() +
d->gpuMemorySize() == cache->getResourceBytes());
// Purge only the two scratch resources
cache->purgeUnlockedResources(true);
REPORTER_ASSERT(reporter, 2 == TestResource::NumAlive());
REPORTER_ASSERT(reporter, 2 == cache->getResourceCount());
REPORTER_ASSERT(reporter, b->gpuMemorySize() + d->gpuMemorySize() ==
cache->getResourceBytes());
// Purge the uniquely keyed resources
cache->purgeUnlockedResources(false);
REPORTER_ASSERT(reporter, 0 == TestResource::NumAlive());
REPORTER_ASSERT(reporter, 0 == cache->getResourceCount());
REPORTER_ASSERT(reporter, 0 == cache->getResourceBytes());
}
static void test_purge_command_buffer_usage(skiatest::Reporter* reporter) {
Mock mock(30000);
GrResourceCache* cache = mock.cache();
GrGpu* gpu = mock.gpu();
// Create two resource w/ scratch keys.
TestResource* a = TestResource::CreateScratch(gpu, SkBudgeted::kYes,
TestResource::kA_SimulatedProperty, 11);
TestResource* b = TestResource::CreateScratch(gpu, SkBudgeted::kYes,
TestResource::kA_SimulatedProperty, 12);
REPORTER_ASSERT(reporter, 2 == TestResource::NumAlive());
REPORTER_ASSERT(reporter, 2 == cache->getResourceCount());
REPORTER_ASSERT(reporter, a->gpuMemorySize() + b->gpuMemorySize() == cache->getResourceBytes());
// Should be safe to purge without deleting the resources since we still have refs.
cache->purgeUnlockedResources(true);
REPORTER_ASSERT(reporter, 2 == TestResource::NumAlive());
// Add command buffer usages to all resources
a->addCommandBufferUsage();
b->addCommandBufferUsage();
// Should be safe to purge without deleting the resources since we still have refs and command
// buffer usages.
cache->purgeUnlockedResources(true);
REPORTER_ASSERT(reporter, 2 == TestResource::NumAlive());
// Unref the first resource
a->unref();
REPORTER_ASSERT(reporter, 2 == TestResource::NumAlive());
REPORTER_ASSERT(reporter, 2 == cache->getResourceCount());
REPORTER_ASSERT(reporter, a->gpuMemorySize() + b->gpuMemorySize() == cache->getResourceBytes());
// Should be safe to purge without deleting the resources since we still have command buffer
// usages and the second still has a ref.
cache->purgeUnlockedResources(true);
REPORTER_ASSERT(reporter, 2 == TestResource::NumAlive());
// Remove command buffer usages
a->removeCommandBufferUsage();
b->removeCommandBufferUsage();
REPORTER_ASSERT(reporter, 2 == TestResource::NumAlive());
REPORTER_ASSERT(reporter, 2 == cache->getResourceCount());
REPORTER_ASSERT(reporter, a->gpuMemorySize() + b->gpuMemorySize() == cache->getResourceBytes());
// Purge this time should remove the first resources since it no longer has any refs or command
// buffer usages.
cache->purgeUnlockedResources(true);
REPORTER_ASSERT(reporter, 1 == TestResource::NumAlive());
REPORTER_ASSERT(reporter, 1 == cache->getResourceCount());
REPORTER_ASSERT(reporter, b->gpuMemorySize() == cache->getResourceBytes());
// Unref the second resource
b->unref();
REPORTER_ASSERT(reporter, 1 == TestResource::NumAlive());
REPORTER_ASSERT(reporter, 1 == cache->getResourceCount());
REPORTER_ASSERT(reporter, b->gpuMemorySize() == cache->getResourceBytes());
// Purge the last resource
cache->purgeUnlockedResources(false);
REPORTER_ASSERT(reporter, 0 == TestResource::NumAlive());
REPORTER_ASSERT(reporter, 0 == cache->getResourceCount());
REPORTER_ASSERT(reporter, 0 == cache->getResourceBytes());
}
static void test_budgeting(skiatest::Reporter* reporter) {
Mock mock(300);
GrResourceCache* cache = mock.cache();
GrGpu* gpu = mock.gpu();
skgpu::UniqueKey uniqueKey;
make_unique_key<0>(&uniqueKey, 0);
// Create a scratch, a unique, and a wrapped resource
TestResource* scratch =
TestResource::CreateScratch(gpu, SkBudgeted::kYes, TestResource::kB_SimulatedProperty,
10);
TestResource* unique = new TestResource(gpu, SkBudgeted::kYes, 11);
unique->resourcePriv().setUniqueKey(uniqueKey);
TestResource* wrappedCacheable = TestResource::CreateWrapped(gpu, GrWrapCacheable::kYes, 12);
TestResource* wrappedUncacheable = TestResource::CreateWrapped(gpu, GrWrapCacheable::kNo, 13);
TestResource* unbudgeted = new TestResource(gpu, SkBudgeted::kNo, 14);
// Make sure we can add a unique key to the wrapped resources
skgpu::UniqueKey uniqueKey2;
make_unique_key<0>(&uniqueKey2, 1);
skgpu::UniqueKey uniqueKey3;
make_unique_key<0>(&uniqueKey3, 2);
wrappedCacheable->resourcePriv().setUniqueKey(uniqueKey2);
wrappedUncacheable->resourcePriv().setUniqueKey(uniqueKey3);
GrGpuResource* wrappedCacheableViaKey = cache->findAndRefUniqueResource(uniqueKey2);
REPORTER_ASSERT(reporter, wrappedCacheableViaKey);
GrGpuResource* wrappedUncacheableViaKey = cache->findAndRefUniqueResource(uniqueKey3);
REPORTER_ASSERT(reporter, wrappedUncacheableViaKey);
// Remove the extra refs we just added.
SkSafeUnref(wrappedCacheableViaKey);
SkSafeUnref(wrappedUncacheableViaKey);
// Make sure sizes are as we expect
REPORTER_ASSERT(reporter, 5 == cache->getResourceCount());
REPORTER_ASSERT(reporter, scratch->gpuMemorySize() + unique->gpuMemorySize() +
wrappedCacheable->gpuMemorySize() +
wrappedUncacheable->gpuMemorySize() +
unbudgeted->gpuMemorySize() ==
cache->getResourceBytes());
REPORTER_ASSERT(reporter, 2 == cache->getBudgetedResourceCount());
REPORTER_ASSERT(reporter, scratch->gpuMemorySize() + unique->gpuMemorySize() ==
cache->getBudgetedResourceBytes());
REPORTER_ASSERT(reporter, 0 == cache->getPurgeableBytes());
// Our refs mean that the resources are non purgeable.
cache->purgeUnlockedResources();
REPORTER_ASSERT(reporter, 5 == cache->getResourceCount());
REPORTER_ASSERT(reporter, scratch->gpuMemorySize() + unique->gpuMemorySize() +
wrappedCacheable->gpuMemorySize() +
wrappedUncacheable->gpuMemorySize() +
unbudgeted->gpuMemorySize() ==
cache->getResourceBytes());
REPORTER_ASSERT(reporter, 2 == cache->getBudgetedResourceCount());
REPORTER_ASSERT(reporter, scratch->gpuMemorySize() + unique->gpuMemorySize() ==
cache->getBudgetedResourceBytes());
REPORTER_ASSERT(reporter, 0 == cache->getPurgeableBytes());
// Unreffing the cacheable wrapped resource with a unique key shouldn't free it right away.
// However, unreffing the uncacheable wrapped resource should free it.
wrappedCacheable->unref();
wrappedUncacheable->unref();
REPORTER_ASSERT(reporter, 4 == cache->getResourceCount());
REPORTER_ASSERT(reporter, scratch->gpuMemorySize() + unique->gpuMemorySize() +
wrappedCacheable->gpuMemorySize() +
unbudgeted->gpuMemorySize() ==
cache->getResourceBytes());
REPORTER_ASSERT(reporter, 0 == cache->getPurgeableBytes());
// Now try freeing the budgeted resources first
wrappedUncacheable = TestResource::CreateWrapped(gpu, GrWrapCacheable::kNo);
unique->unref();
REPORTER_ASSERT(reporter, 11 == cache->getPurgeableBytes());
// This will free 'unique' but not wrappedCacheable which has a key. That requires the key to be
// removed to be freed.
cache->purgeUnlockedResources();
REPORTER_ASSERT(reporter, 4 == cache->getResourceCount());
wrappedCacheableViaKey = cache->findAndRefUniqueResource(uniqueKey2);
REPORTER_ASSERT(reporter, wrappedCacheableViaKey);
if (wrappedCacheableViaKey) {
wrappedCacheableViaKey->resourcePriv().removeUniqueKey();
wrappedCacheable->unref();
}
// We shouldn't have to call purgeAllUnlocked as removing the key on a wrapped cacheable
// resource should immediately delete it.
REPORTER_ASSERT(reporter, 3 == cache->getResourceCount());
wrappedCacheable = TestResource::CreateWrapped(gpu, GrWrapCacheable::kYes);
REPORTER_ASSERT(reporter, scratch->gpuMemorySize() + wrappedCacheable->gpuMemorySize() +
wrappedUncacheable->gpuMemorySize() +
unbudgeted->gpuMemorySize() ==
cache->getResourceBytes());
REPORTER_ASSERT(reporter, 1 == cache->getBudgetedResourceCount());
REPORTER_ASSERT(reporter, scratch->gpuMemorySize() == cache->getBudgetedResourceBytes());
REPORTER_ASSERT(reporter, 0 == cache->getPurgeableBytes());
scratch->unref();
REPORTER_ASSERT(reporter, 10 == cache->getPurgeableBytes());
cache->purgeUnlockedResources();
REPORTER_ASSERT(reporter, 3 == cache->getResourceCount());
REPORTER_ASSERT(reporter, unbudgeted->gpuMemorySize() + wrappedCacheable->gpuMemorySize() +
wrappedUncacheable->gpuMemorySize() ==
cache->getResourceBytes());
REPORTER_ASSERT(reporter, 0 == cache->getBudgetedResourceCount());
REPORTER_ASSERT(reporter, 0 == cache->getBudgetedResourceBytes());
REPORTER_ASSERT(reporter, 0 == cache->getPurgeableBytes());
// Unreffing the wrapped resources (with no unique key) should free them right away.
wrappedUncacheable->unref();
wrappedCacheable->unref();
REPORTER_ASSERT(reporter, 1 == cache->getResourceCount());
REPORTER_ASSERT(reporter, unbudgeted->gpuMemorySize() == cache->getResourceBytes());
REPORTER_ASSERT(reporter, 0 == cache->getBudgetedResourceCount());
REPORTER_ASSERT(reporter, 0 == cache->getBudgetedResourceBytes());
REPORTER_ASSERT(reporter, 0 == cache->getPurgeableBytes());
unbudgeted->unref();
REPORTER_ASSERT(reporter, 0 == cache->getResourceCount());
REPORTER_ASSERT(reporter, 0 == cache->getResourceBytes());
REPORTER_ASSERT(reporter, 0 == cache->getBudgetedResourceCount());
REPORTER_ASSERT(reporter, 0 == cache->getBudgetedResourceBytes());
REPORTER_ASSERT(reporter, 0 == cache->getPurgeableBytes());
}
static void test_unbudgeted(skiatest::Reporter* reporter) {
Mock mock(30000);
GrResourceCache* cache = mock.cache();
GrGpu* gpu = mock.gpu();
skgpu::UniqueKey uniqueKey;
make_unique_key<0>(&uniqueKey, 0);
TestResource* scratch;
TestResource* unique;
TestResource* wrapped;
TestResource* unbudgeted;
// A large uncached or wrapped resource shouldn't evict anything.
scratch = TestResource::CreateScratch(gpu, SkBudgeted::kYes,
TestResource::kB_SimulatedProperty, 10);
scratch->unref();
REPORTER_ASSERT(reporter, 1 == cache->getResourceCount());
REPORTER_ASSERT(reporter, 10 == cache->getResourceBytes());
REPORTER_ASSERT(reporter, 1 == cache->getBudgetedResourceCount());
REPORTER_ASSERT(reporter, 10 == cache->getBudgetedResourceBytes());
REPORTER_ASSERT(reporter, 10 == cache->getPurgeableBytes());
unique = new TestResource(gpu, SkBudgeted::kYes, 11);
unique->resourcePriv().setUniqueKey(uniqueKey);
unique->unref();
REPORTER_ASSERT(reporter, 2 == cache->getResourceCount());
REPORTER_ASSERT(reporter, 21 == cache->getResourceBytes());
REPORTER_ASSERT(reporter, 2 == cache->getBudgetedResourceCount());
REPORTER_ASSERT(reporter, 21 == cache->getBudgetedResourceBytes());
REPORTER_ASSERT(reporter, 21 == cache->getPurgeableBytes());
size_t large = 2 * cache->getResourceBytes();
unbudgeted = new TestResource(gpu, SkBudgeted::kNo, large);
REPORTER_ASSERT(reporter, 3 == cache->getResourceCount());
REPORTER_ASSERT(reporter, 21 + large == cache->getResourceBytes());
REPORTER_ASSERT(reporter, 2 == cache->getBudgetedResourceCount());
REPORTER_ASSERT(reporter, 21 == cache->getBudgetedResourceBytes());
REPORTER_ASSERT(reporter, 21 == cache->getPurgeableBytes());
unbudgeted->unref();
REPORTER_ASSERT(reporter, 2 == cache->getResourceCount());
REPORTER_ASSERT(reporter, 21 == cache->getResourceBytes());
REPORTER_ASSERT(reporter, 2 == cache->getBudgetedResourceCount());
REPORTER_ASSERT(reporter, 21 == cache->getBudgetedResourceBytes());
REPORTER_ASSERT(reporter, 21 == cache->getPurgeableBytes());
wrapped = TestResource::CreateWrapped(gpu, GrWrapCacheable::kYes, large);
REPORTER_ASSERT(reporter, 3 == cache->getResourceCount());
REPORTER_ASSERT(reporter, 21 + large == cache->getResourceBytes());
REPORTER_ASSERT(reporter, 2 == cache->getBudgetedResourceCount());
REPORTER_ASSERT(reporter, 21 == cache->getBudgetedResourceBytes());
REPORTER_ASSERT(reporter, 21 == cache->getPurgeableBytes());
wrapped->unref();
REPORTER_ASSERT(reporter, 2 == cache->getResourceCount());
REPORTER_ASSERT(reporter, 21 == cache->getResourceBytes());
REPORTER_ASSERT(reporter, 2 == cache->getBudgetedResourceCount());
REPORTER_ASSERT(reporter, 21 == cache->getBudgetedResourceBytes());
REPORTER_ASSERT(reporter, 21 == cache->getPurgeableBytes());
cache->purgeUnlockedResources();
REPORTER_ASSERT(reporter, 0 == cache->getResourceCount());
REPORTER_ASSERT(reporter, 0 == cache->getResourceBytes());
REPORTER_ASSERT(reporter, 0 == cache->getBudgetedResourceCount());
REPORTER_ASSERT(reporter, 0 == cache->getBudgetedResourceBytes());
REPORTER_ASSERT(reporter, 0 == cache->getPurgeableBytes());
}
// This method can't be static because it needs to friended in GrGpuResource::CacheAccess.
void test_unbudgeted_to_scratch(skiatest::Reporter* reporter);
/*static*/ void test_unbudgeted_to_scratch(skiatest::Reporter* reporter) {
Mock mock(300);
GrResourceCache* cache = mock.cache();
GrGpu* gpu = mock.gpu();
TestResource* resource =
TestResource::CreateScratch(gpu, SkBudgeted::kNo, TestResource::kA_SimulatedProperty);
skgpu::ScratchKey key;
TestResource::ComputeScratchKey(TestResource::kA_SimulatedProperty, &key);
size_t size = resource->gpuMemorySize();
for (int i = 0; i < 2; ++i) {
// Since this resource is unbudgeted, it should not be reachable as scratch.
REPORTER_ASSERT(reporter, resource->resourcePriv().getScratchKey() == key);
REPORTER_ASSERT(reporter, !resource->cacheAccess().isScratch());
REPORTER_ASSERT(reporter, GrBudgetedType::kUnbudgetedUncacheable ==
resource->resourcePriv().budgetedType());
REPORTER_ASSERT(reporter, !cache->findAndRefScratchResource(key));
REPORTER_ASSERT(reporter, 1 == cache->getResourceCount());
REPORTER_ASSERT(reporter, size == cache->getResourceBytes());
REPORTER_ASSERT(reporter, 0 == cache->getBudgetedResourceCount());
REPORTER_ASSERT(reporter, 0 == cache->getBudgetedResourceBytes());
REPORTER_ASSERT(reporter, 0 == cache->getPurgeableBytes());
// Once it is unrefed, it should become available as scratch.
resource->unref();
REPORTER_ASSERT(reporter, 1 == cache->getResourceCount());
REPORTER_ASSERT(reporter, size == cache->getResourceBytes());
REPORTER_ASSERT(reporter, 1 == cache->getBudgetedResourceCount());
REPORTER_ASSERT(reporter, size == cache->getBudgetedResourceBytes());
REPORTER_ASSERT(reporter, size == cache->getPurgeableBytes());
resource = static_cast<TestResource*>(cache->findAndRefScratchResource(key));
REPORTER_ASSERT(reporter, resource);
REPORTER_ASSERT(reporter, resource->resourcePriv().getScratchKey() == key);
REPORTER_ASSERT(reporter, resource->cacheAccess().isScratch());
REPORTER_ASSERT(reporter,
GrBudgetedType::kBudgeted == resource->resourcePriv().budgetedType());
if (0 == i) {
// If made unbudgeted, it should return to original state: ref'ed and unbudgeted. Try
// the above tests again.
resource->resourcePriv().makeUnbudgeted();
} else {
// After the second time around, try removing the scratch key
resource->resourcePriv().removeScratchKey();
REPORTER_ASSERT(reporter, 1 == cache->getResourceCount());
REPORTER_ASSERT(reporter, size == cache->getResourceBytes());
REPORTER_ASSERT(reporter, 1 == cache->getBudgetedResourceCount());
REPORTER_ASSERT(reporter, size == cache->getBudgetedResourceBytes());
REPORTER_ASSERT(reporter, 0 == cache->getPurgeableBytes());
REPORTER_ASSERT(reporter, !resource->resourcePriv().getScratchKey().isValid());
REPORTER_ASSERT(reporter, !resource->cacheAccess().isScratch());
REPORTER_ASSERT(reporter,
GrBudgetedType::kBudgeted == resource->resourcePriv().budgetedType());
// now when it is unrefed it should die since it has no key.
resource->unref();
REPORTER_ASSERT(reporter, 0 == cache->getResourceCount());
REPORTER_ASSERT(reporter, 0 == cache->getResourceBytes());
REPORTER_ASSERT(reporter, 0 == cache->getBudgetedResourceCount());
REPORTER_ASSERT(reporter, 0 == cache->getBudgetedResourceBytes());
REPORTER_ASSERT(reporter, 0 == cache->getPurgeableBytes());
}
}
}
static void test_duplicate_scratch_key(skiatest::Reporter* reporter) {
Mock mock(30000);
GrResourceCache* cache = mock.cache();
GrGpu* gpu = mock.gpu();
// Create two resources that have the same scratch key.
TestResource* a = TestResource::CreateScratch(gpu,
SkBudgeted::kYes,
TestResource::kB_SimulatedProperty, 11);
TestResource* b = TestResource::CreateScratch(gpu,
SkBudgeted::kYes,
TestResource::kB_SimulatedProperty, 12);
skgpu::ScratchKey scratchKey1;
TestResource::ComputeScratchKey(TestResource::kA_SimulatedProperty, &scratchKey1);
// Check for negative case consistency. (leaks upon test failure.)
REPORTER_ASSERT(reporter, !cache->findAndRefScratchResource(scratchKey1));
skgpu::ScratchKey scratchKey;
TestResource::ComputeScratchKey(TestResource::kB_SimulatedProperty, &scratchKey);
// Scratch resources are registered with GrResourceCache just by existing. There are 2.
REPORTER_ASSERT(reporter, 2 == TestResource::NumAlive());
// As long as there are outstanding refs on the resources they will not be in the scratch map
SkDEBUGCODE(REPORTER_ASSERT(reporter, 0 == cache->countScratchEntriesForKey(scratchKey));)
REPORTER_ASSERT(reporter, 2 == cache->getResourceCount());
REPORTER_ASSERT(reporter, a->gpuMemorySize() + b->gpuMemorySize() ==
cache->getResourceBytes());
// Our refs mean that the resources are non purgeable.
cache->purgeUnlockedResources();
REPORTER_ASSERT(reporter, 2 == TestResource::NumAlive());
REPORTER_ASSERT(reporter, 2 == cache->getResourceCount());
// Unref but don't purge
a->unref();
b->unref();
REPORTER_ASSERT(reporter, 2 == TestResource::NumAlive());
// Since we removed the refs to the resources they will now be in the scratch map
SkDEBUGCODE(REPORTER_ASSERT(reporter, 2 == cache->countScratchEntriesForKey(scratchKey));)
// Purge again. This time resources should be purgeable.
cache->purgeUnlockedResources();
REPORTER_ASSERT(reporter, 0 == TestResource::NumAlive());
REPORTER_ASSERT(reporter, 0 == cache->getResourceCount());
SkDEBUGCODE(REPORTER_ASSERT(reporter, 0 == cache->countScratchEntriesForKey(scratchKey));)
}
static void test_remove_scratch_key(skiatest::Reporter* reporter) {
Mock mock(30000);
GrResourceCache* cache = mock.cache();
GrGpu* gpu = mock.gpu();
// Create two resources that have the same scratch key.
TestResource* a = TestResource::CreateScratch(gpu, SkBudgeted::kYes,
TestResource::kB_SimulatedProperty);
TestResource* b = TestResource::CreateScratch(gpu, SkBudgeted::kYes,
TestResource::kB_SimulatedProperty);
a->unref();
b->unref();
skgpu::ScratchKey scratchKey;
// Ensure that scratch key lookup is correct for negative case.
TestResource::ComputeScratchKey(TestResource::kA_SimulatedProperty, &scratchKey);
// (following leaks upon test failure).
REPORTER_ASSERT(reporter, !cache->findAndRefScratchResource(scratchKey));
// Scratch resources are registered with GrResourceCache just by existing. There are 2.
TestResource::ComputeScratchKey(TestResource::kB_SimulatedProperty, &scratchKey);
REPORTER_ASSERT(reporter, 2 == TestResource::NumAlive());
SkDEBUGCODE(REPORTER_ASSERT(reporter, 2 == cache->countScratchEntriesForKey(scratchKey));)
REPORTER_ASSERT(reporter, 2 == cache->getResourceCount());
// Find the first resource and remove its scratch key
GrGpuResource* find = cache->findAndRefScratchResource(scratchKey);
find->resourcePriv().removeScratchKey();
// It's still alive, but not cached by scratch key anymore
REPORTER_ASSERT(reporter, 2 == TestResource::NumAlive());
SkDEBUGCODE(REPORTER_ASSERT(reporter, 1 == cache->countScratchEntriesForKey(scratchKey));)
REPORTER_ASSERT(reporter, 2 == cache->getResourceCount());
// The cache should immediately delete it when it's unrefed since it isn't accessible.
find->unref();
REPORTER_ASSERT(reporter, 1 == TestResource::NumAlive());
SkDEBUGCODE(REPORTER_ASSERT(reporter, 1 == cache->countScratchEntriesForKey(scratchKey));)
REPORTER_ASSERT(reporter, 1 == cache->getResourceCount());
// Repeat for the second resource.
find = cache->findAndRefScratchResource(scratchKey);
find->resourcePriv().removeScratchKey();
REPORTER_ASSERT(reporter, 1 == TestResource::NumAlive());
SkDEBUGCODE(REPORTER_ASSERT(reporter, 0 == cache->countScratchEntriesForKey(scratchKey));)
REPORTER_ASSERT(reporter, 1 == cache->getResourceCount());
// Should be able to call this multiple times with no problem.
find->resourcePriv().removeScratchKey();
REPORTER_ASSERT(reporter, 1 == TestResource::NumAlive());
SkDEBUGCODE(REPORTER_ASSERT(reporter, 0 == cache->countScratchEntriesForKey(scratchKey));)
REPORTER_ASSERT(reporter, 1 == cache->getResourceCount());
find->unref();
REPORTER_ASSERT(reporter, 0 == TestResource::NumAlive());
SkDEBUGCODE(REPORTER_ASSERT(reporter, 0 == cache->countScratchEntriesForKey(scratchKey));)
REPORTER_ASSERT(reporter, 0 == cache->getResourceCount());
}
static void test_scratch_key_consistency(skiatest::Reporter* reporter) {
Mock mock(30000);
GrResourceCache* cache = mock.cache();
GrGpu* gpu = mock.gpu();
// Create two resources that have the same scratch key.
TestResource* a = TestResource::CreateScratch(gpu, SkBudgeted::kYes,
TestResource::kB_SimulatedProperty);
TestResource* b = TestResource::CreateScratch(gpu, SkBudgeted::kYes,
TestResource::kB_SimulatedProperty);
a->unref();
b->unref();
skgpu::ScratchKey scratchKey;
// Ensure that scratch key comparison and assignment is consistent.
skgpu::ScratchKey scratchKey1;
TestResource::ComputeScratchKey(TestResource::kA_SimulatedProperty, &scratchKey1);
skgpu::ScratchKey scratchKey2;
TestResource::ComputeScratchKey(TestResource::kB_SimulatedProperty, &scratchKey2);
REPORTER_ASSERT(reporter, scratchKey1.size() == TestResource::ExpectedScratchKeySize());
REPORTER_ASSERT(reporter, scratchKey1 != scratchKey2);
REPORTER_ASSERT(reporter, scratchKey2 != scratchKey1);
scratchKey = scratchKey1;
REPORTER_ASSERT(reporter, scratchKey.size() == TestResource::ExpectedScratchKeySize());
REPORTER_ASSERT(reporter, scratchKey1 == scratchKey);
REPORTER_ASSERT(reporter, scratchKey == scratchKey1);
REPORTER_ASSERT(reporter, scratchKey2 != scratchKey);
REPORTER_ASSERT(reporter, scratchKey != scratchKey2);
scratchKey = scratchKey2;
REPORTER_ASSERT(reporter, scratchKey.size() == TestResource::ExpectedScratchKeySize());
REPORTER_ASSERT(reporter, scratchKey1 != scratchKey);
REPORTER_ASSERT(reporter, scratchKey != scratchKey1);
REPORTER_ASSERT(reporter, scratchKey2 == scratchKey);
REPORTER_ASSERT(reporter, scratchKey == scratchKey2);
// Ensure that scratch key lookup is correct for negative case.
TestResource::ComputeScratchKey(TestResource::kA_SimulatedProperty, &scratchKey);
// (following leaks upon test failure).
REPORTER_ASSERT(reporter, !cache->findAndRefScratchResource(scratchKey));
// Find the first resource with a scratch key and a copy of a scratch key.
TestResource::ComputeScratchKey(TestResource::kB_SimulatedProperty, &scratchKey);
GrGpuResource* find = cache->findAndRefScratchResource(scratchKey);
REPORTER_ASSERT(reporter, find != nullptr);
find->unref();
scratchKey2 = scratchKey;
find = cache->findAndRefScratchResource(scratchKey2);
REPORTER_ASSERT(reporter, find != nullptr);
REPORTER_ASSERT(reporter, find == a || find == b);
GrGpuResource* find2 = cache->findAndRefScratchResource(scratchKey2);
REPORTER_ASSERT(reporter, find2 != nullptr);
REPORTER_ASSERT(reporter, find2 == a || find2 == b);
REPORTER_ASSERT(reporter, find2 != find);
find2->unref();
find->unref();
}
static void test_duplicate_unique_key(skiatest::Reporter* reporter) {
Mock mock(30000);
GrResourceCache* cache = mock.cache();
GrGpu* gpu = mock.gpu();
skgpu::UniqueKey key;
make_unique_key<0>(&key, 0);
// Create two resources that we will attempt to register with the same unique key.
TestResource* a = new TestResource(gpu, SkBudgeted::kYes, 11);
// Set key on resource a.
a->resourcePriv().setUniqueKey(key);
REPORTER_ASSERT(reporter, a == cache->findAndRefUniqueResource(key));
a->unref();
// Make sure that redundantly setting a's key works.
a->resourcePriv().setUniqueKey(key);
REPORTER_ASSERT(reporter, a == cache->findAndRefUniqueResource(key));
a->unref();
REPORTER_ASSERT(reporter, 1 == cache->getResourceCount());
REPORTER_ASSERT(reporter, a->gpuMemorySize() == cache->getResourceBytes());
REPORTER_ASSERT(reporter, 1 == TestResource::NumAlive());
// Create resource b and set the same key. It should replace a's unique key cache entry.
TestResource* b = new TestResource(gpu, SkBudgeted::kYes, 12);
b->resourcePriv().setUniqueKey(key);
REPORTER_ASSERT(reporter, b == cache->findAndRefUniqueResource(key));
b->unref();
// Still have two resources because a is still reffed.
REPORTER_ASSERT(reporter, 2 == cache->getResourceCount());
REPORTER_ASSERT(reporter, a->gpuMemorySize() + b->gpuMemorySize() == cache->getResourceBytes());
REPORTER_ASSERT(reporter, 2 == TestResource::NumAlive());
a->unref();
// Now a should be gone.
REPORTER_ASSERT(reporter, 1 == cache->getResourceCount());
REPORTER_ASSERT(reporter, b->gpuMemorySize() == cache->getResourceBytes());
REPORTER_ASSERT(reporter, 1 == TestResource::NumAlive());
// Now replace b with c, but make sure c can start with one unique key and change it to b's key.
// Also make b be unreffed when replacement occurs.
b->unref();
TestResource* c = new TestResource(gpu, SkBudgeted::kYes, 13);
skgpu::UniqueKey differentKey;
make_unique_key<0>(&differentKey, 1);
c->resourcePriv().setUniqueKey(differentKey);
REPORTER_ASSERT(reporter, 2 == cache->getResourceCount());
REPORTER_ASSERT(reporter, b->gpuMemorySize() + c->gpuMemorySize() == cache->getResourceBytes());
REPORTER_ASSERT(reporter, 2 == TestResource::NumAlive());
// c replaces b and b should be immediately purged.
c->resourcePriv().setUniqueKey(key);
REPORTER_ASSERT(reporter, 1 == cache->getResourceCount());
REPORTER_ASSERT(reporter, c->gpuMemorySize() == cache->getResourceBytes());
REPORTER_ASSERT(reporter, 1 == TestResource::NumAlive());
// c shouldn't be purged because it is ref'ed.
cache->purgeUnlockedResources();
REPORTER_ASSERT(reporter, 1 == cache->getResourceCount());
REPORTER_ASSERT(reporter, c->gpuMemorySize() == cache->getResourceBytes());
REPORTER_ASSERT(reporter, 1 == TestResource::NumAlive());
// Drop the ref on c, it should be kept alive because it has a unique key.
c->unref();
REPORTER_ASSERT(reporter, 1 == cache->getResourceCount());
REPORTER_ASSERT(reporter, c->gpuMemorySize() == cache->getResourceBytes());
REPORTER_ASSERT(reporter, 1 == TestResource::NumAlive());
// Verify that we can find c, then remove its unique key. It should get purged immediately.
REPORTER_ASSERT(reporter, c == cache->findAndRefUniqueResource(key));
c->resourcePriv().removeUniqueKey();
c->unref();
REPORTER_ASSERT(reporter, 0 == cache->getResourceCount());
REPORTER_ASSERT(reporter, 0 == cache->getResourceBytes());
REPORTER_ASSERT(reporter, 0 == TestResource::NumAlive());
{
skgpu::UniqueKey key2;
make_unique_key<0>(&key2, 0);
sk_sp<TestResource> d(new TestResource(gpu));
int foo = 4132;
key2.setCustomData(SkData::MakeWithCopy(&foo, sizeof(foo)));
d->resourcePriv().setUniqueKey(key2);
}
skgpu::UniqueKey key3;
make_unique_key<0>(&key3, 0);
sk_sp<GrGpuResource> d2(cache->findAndRefUniqueResource(key3));
REPORTER_ASSERT(reporter, *(int*) d2->getUniqueKey().getCustomData()->data() == 4132);
}
static void test_purge_invalidated(skiatest::Reporter* reporter) {
Mock mock(30000);
auto dContext = mock.dContext();
GrResourceCache* cache = mock.cache();
GrGpu* gpu = mock.gpu();
skgpu::UniqueKey key1, key2, key3;
make_unique_key<0>(&key1, 1);
make_unique_key<0>(&key2, 2);
make_unique_key<0>(&key3, 3);
// Add three resources to the cache. Only c is usable as scratch.
TestResource* a = new TestResource(gpu);
TestResource* b = new TestResource(gpu);
TestResource* c = TestResource::CreateScratch(gpu, SkBudgeted::kYes,
TestResource::kA_SimulatedProperty);
a->resourcePriv().setUniqueKey(key1);
b->resourcePriv().setUniqueKey(key2);
c->resourcePriv().setUniqueKey(key3);
a->unref();
// hold b until *after* the message is sent.
c->unref();
REPORTER_ASSERT(reporter, cache->hasUniqueKey(key1));
REPORTER_ASSERT(reporter, cache->hasUniqueKey(key2));
REPORTER_ASSERT(reporter, cache->hasUniqueKey(key3));
REPORTER_ASSERT(reporter, 3 == TestResource::NumAlive());
typedef skgpu::UniqueKeyInvalidatedMessage Msg;
typedef SkMessageBus<Msg, uint32_t> Bus;
// Invalidate two of the three, they should be purged and no longer accessible via their keys.
Bus::Post(Msg(key1, dContext->priv().contextID()));
Bus::Post(Msg(key2, dContext->priv().contextID()));
cache->purgeAsNeeded();
// a should be deleted now, but we still have a ref on b.
REPORTER_ASSERT(reporter, !cache->hasUniqueKey(key1));
REPORTER_ASSERT(reporter, !cache->hasUniqueKey(key2));
REPORTER_ASSERT(reporter, 2 == TestResource::NumAlive());
REPORTER_ASSERT(reporter, cache->hasUniqueKey(key3));
// Invalidate the third.
Bus::Post(Msg(key3, dContext->priv().contextID()));
cache->purgeAsNeeded();
// we still have a ref on b, c should be recycled as scratch.
REPORTER_ASSERT(reporter, 2 == TestResource::NumAlive());
REPORTER_ASSERT(reporter, !cache->hasUniqueKey(key3));
// make b purgeable. It should be immediately deleted since it has no key.
b->unref();
REPORTER_ASSERT(reporter, 1 == TestResource::NumAlive());
// Make sure we actually get to c via it's scratch key, before we say goodbye.
skgpu::ScratchKey scratchKey;
TestResource::ComputeScratchKey(TestResource::kA_SimulatedProperty, &scratchKey);
GrGpuResource* scratch = cache->findAndRefScratchResource(scratchKey);
REPORTER_ASSERT(reporter, scratch == c);
SkSafeUnref(scratch);
// Get rid of c.
cache->purgeUnlockedResources();
scratch = cache->findAndRefScratchResource(scratchKey);
REPORTER_ASSERT(reporter, 0 == TestResource::NumAlive());
REPORTER_ASSERT(reporter, 0 == cache->getResourceCount());
REPORTER_ASSERT(reporter, 0 == cache->getResourceBytes());
REPORTER_ASSERT(reporter, !scratch);
SkSafeUnref(scratch);
}
static void test_cache_chained_purge(skiatest::Reporter* reporter) {
Mock mock(30000);
GrResourceCache* cache = mock.cache();
GrGpu* gpu = mock.gpu();
skgpu::UniqueKey key1, key2;
make_unique_key<0>(&key1, 1);
make_unique_key<0>(&key2, 2);
sk_sp<TestResource> a(new TestResource(gpu));
sk_sp<TestResource> b(new TestResource(gpu));
a->resourcePriv().setUniqueKey(key1);
b->resourcePriv().setUniqueKey(key2);
// Make a cycle
a->setUnrefWhenDestroyed(b);
b->setUnrefWhenDestroyed(a);
REPORTER_ASSERT(reporter, 2 == TestResource::NumAlive());
TestResource* unownedA = a.release();
unownedA->unref();
b.reset();
REPORTER_ASSERT(reporter, 2 == TestResource::NumAlive());
cache->purgeUnlockedResources();
REPORTER_ASSERT(reporter, 2 == TestResource::NumAlive());
// Break the cycle
unownedA->setUnrefWhenDestroyed(nullptr);
REPORTER_ASSERT(reporter, 2 == TestResource::NumAlive());
cache->purgeUnlockedResources();
REPORTER_ASSERT(reporter, 0 == TestResource::NumAlive());
}
static void test_timestamp_wrap(skiatest::Reporter* reporter) {
static const int kCount = 50;
static const int kLockedFreq = 8;
static const int kBudgetSize = 0; // always over budget
SkRandom random;
// Run the test 2*kCount times;
for (int i = 0; i < 2 * kCount; ++i ) {
Mock mock(kBudgetSize);
GrResourceCache* cache = mock.cache();
GrGpu* gpu = mock.gpu();
// Pick a random number of resources to add before the timestamp will wrap.
cache->changeTimestamp(UINT32_MAX - random.nextULessThan(kCount + 1));
static const int kNumToPurge = kCount;
SkTDArray<int> shouldPurgeIdxs;
int purgeableCnt = 0;
SkTDArray<GrGpuResource*> resourcesToUnref;
// Add kCount resources, holding onto resources at random so we have a mix of purgeable and
// unpurgeable resources.
for (int j = 0; j < kCount; ++j) {
skgpu::UniqueKey key;
make_unique_key<0>(&key, j);
TestResource* r = new TestResource(gpu);
r->resourcePriv().setUniqueKey(key);
if (random.nextU() % kLockedFreq) {
// Make this is purgeable.
r->unref();
++purgeableCnt;
if (purgeableCnt <= kNumToPurge) {
*shouldPurgeIdxs.append() = j;
}
} else {
*resourcesToUnref.append() = r;
}
}
// Verify that the correct resources were purged.
int currShouldPurgeIdx = 0;
for (int j = 0; j < kCount; ++j) {
skgpu::UniqueKey key;
make_unique_key<0>(&key, j);
GrGpuResource* res = cache->findAndRefUniqueResource(key);
if (currShouldPurgeIdx < shouldPurgeIdxs.count() &&
shouldPurgeIdxs[currShouldPurgeIdx] == j) {
++currShouldPurgeIdx;
REPORTER_ASSERT(reporter, nullptr == res);
} else {
REPORTER_ASSERT(reporter, nullptr != res);
}
SkSafeUnref(res);
}
for (int j = 0; j < resourcesToUnref.count(); ++j) {
resourcesToUnref[j]->unref();
}
}
}
static void test_time_purge(skiatest::Reporter* reporter) {
Mock mock(1000000);
auto dContext = mock.dContext();
GrResourceCache* cache = mock.cache();
GrGpu* gpu = mock.gpu();
static constexpr int kCnts[] = {1, 10, 1024};
auto nowish = []() {
// We sleep so that we ensure we get a value that is greater than the last call to
// GrStdSteadyClock::now().
std::this_thread::sleep_for(GrStdSteadyClock::duration(5));
auto result = GrStdSteadyClock::now();
// Also sleep afterwards so we don't get this value again.
std::this_thread::sleep_for(GrStdSteadyClock::duration(5));
return result;
};
for (int cnt : kCnts) {
std::unique_ptr<GrStdSteadyClock::time_point[]> timeStamps(
new GrStdSteadyClock::time_point[cnt]);
{
// Insert resources and get time points between each addition.
for (int i = 0; i < cnt; ++i) {
TestResource* r = new TestResource(gpu);
skgpu::UniqueKey k;
make_unique_key<1>(&k, i);
r->resourcePriv().setUniqueKey(k);
r->unref();
timeStamps.get()[i] = nowish();
}
// Purge based on the time points between resource additions. Each purge should remove
// the oldest resource.
for (int i = 0; i < cnt; ++i) {
cache->purgeResourcesNotUsedSince(timeStamps[i]);
REPORTER_ASSERT(reporter, cnt - i - 1 == cache->getResourceCount());
for (int j = 0; j < i; ++j) {
skgpu::UniqueKey k;
make_unique_key<1>(&k, j);
GrGpuResource* r = cache->findAndRefUniqueResource(k);
REPORTER_ASSERT(reporter, !SkToBool(r));
SkSafeUnref(r);
}
}
REPORTER_ASSERT(reporter, 0 == cache->getResourceCount());
cache->purgeUnlockedResources();
}
// Do a similar test but where we leave refs on some resources to prevent them from being
// purged.
{
std::unique_ptr<GrGpuResource* []> refedResources(new GrGpuResource*[cnt / 2]);
for (int i = 0; i < cnt; ++i) {
TestResource* r = new TestResource(gpu);
skgpu::UniqueKey k;
make_unique_key<1>(&k, i);
r->resourcePriv().setUniqueKey(k);
// Leave a ref on every other resource, beginning with the first.
if (SkToBool(i & 0x1)) {
refedResources.get()[i / 2] = r;
} else {
r->unref();
}
timeStamps.get()[i] = nowish();
}
for (int i = 0; i < cnt; ++i) {
// Should get a resource purged every other frame.
cache->purgeResourcesNotUsedSince(timeStamps[i]);
REPORTER_ASSERT(reporter, cnt - i / 2 - 1 == cache->getResourceCount());
}
// Unref all the resources that we kept refs on in the first loop.
for (int i = 0; i < (cnt / 2); ++i) {
refedResources.get()[i]->unref();
cache->purgeResourcesNotUsedSince(nowish());
REPORTER_ASSERT(reporter, cnt / 2 - i - 1 == cache->getResourceCount());
}
cache->purgeUnlockedResources();
}
REPORTER_ASSERT(reporter, 0 == cache->getResourceCount());
// Do a similar test where we alternate adding scratch and uniquely keyed resources, but
// then purge old scratch resources.
{
for (int i = 0; i < cnt; ++i) {
const bool isScratch = (i % 2 == 0);
const SkBudgeted budgeted = SkBudgeted::kYes;
const TestResource::SimulatedProperty property = TestResource::kA_SimulatedProperty;
TestResource* r = isScratch ? TestResource::CreateScratch(gpu, budgeted, property)
: new TestResource(gpu, budgeted, property);
if (!isScratch) {
skgpu::UniqueKey k;
make_unique_key<1>(&k, i);
r->resourcePriv().setUniqueKey(k);
}
r->unref();
timeStamps.get()[i] = nowish();
}
for (int i = 0; i < cnt; ++i) {
// Should get a resource purged every other frame, since the uniquely keyed
// resources will not be considered.
cache->purgeResourcesNotUsedSince(timeStamps[i], /*scratchResourcesOnly=*/true);
REPORTER_ASSERT(reporter, cnt - i / 2 - 1 == cache->getResourceCount());
}
// Unref remaining resources
cache->purgeResourcesNotUsedSince(nowish());
}
REPORTER_ASSERT(reporter, 0 == cache->getResourceCount());
// Verify that calling flush() on a context with nothing to do will not trigger resource
// eviction
dContext->flushAndSubmit();
for (int i = 0; i < 10; ++i) {
TestResource* r = new TestResource(gpu);
skgpu::UniqueKey k;
make_unique_key<1>(&k, i);
r->resourcePriv().setUniqueKey(k);
r->unref();
}
REPORTER_ASSERT(reporter, 10 == cache->getResourceCount());
dContext->flushAndSubmit();
REPORTER_ASSERT(reporter, 10 == cache->getResourceCount());
cache->purgeResourcesNotUsedSince(nowish());
REPORTER_ASSERT(reporter, 0 == cache->getResourceCount());
}
}
static void test_partial_purge(skiatest::Reporter* reporter) {
Mock mock(100);
auto dContext = mock.dContext();
GrResourceCache* cache = mock.cache();
GrGpu* gpu = mock.gpu();
enum TestsCase {
kOnlyScratch_TestCase = 0,
kPartialScratch_TestCase = 1,
kAllScratch_TestCase = 2,
kPartial_TestCase = 3,
kAll_TestCase = 4,
kNone_TestCase = 5,
kEndTests_TestCase = kNone_TestCase + 1
};
for (int testCase = 0; testCase < kEndTests_TestCase; testCase++) {
skgpu::UniqueKey key1, key2, key3;
make_unique_key<0>(&key1, 1);
make_unique_key<0>(&key2, 2);
make_unique_key<0>(&key3, 3);
// Add three unique resources to the cache.
TestResource *unique1 = new TestResource(gpu, SkBudgeted::kYes, 10);
TestResource *unique2 = new TestResource(gpu, SkBudgeted::kYes, 11);
TestResource *unique3 = new TestResource(gpu, SkBudgeted::kYes, 12);
unique1->resourcePriv().setUniqueKey(key1);
unique2->resourcePriv().setUniqueKey(key2);
unique3->resourcePriv().setUniqueKey(key3);
// Add two scratch resources to the cache.
TestResource *scratch1 = TestResource::CreateScratch(gpu, SkBudgeted::kYes,
TestResource::kA_SimulatedProperty,
13);
TestResource *scratch2 = TestResource::CreateScratch(gpu, SkBudgeted::kYes,
TestResource::kB_SimulatedProperty,
14);
REPORTER_ASSERT(reporter, 5 == cache->getBudgetedResourceCount());
REPORTER_ASSERT(reporter, 60 == cache->getBudgetedResourceBytes());
REPORTER_ASSERT(reporter, 0 == cache->getPurgeableBytes());
// Add resources to the purgeable queue
unique1->unref();
scratch1->unref();
unique2->unref();
scratch2->unref();
unique3->unref();
REPORTER_ASSERT(reporter, 5 == cache->getBudgetedResourceCount());
REPORTER_ASSERT(reporter, 60 == cache->getBudgetedResourceBytes());
REPORTER_ASSERT(reporter, 60 == cache->getPurgeableBytes());
switch(testCase) {
case kOnlyScratch_TestCase: {
dContext->purgeUnlockedResources(14, true);
REPORTER_ASSERT(reporter, 3 == cache->getBudgetedResourceCount());
REPORTER_ASSERT(reporter, 33 == cache->getBudgetedResourceBytes());
break;
}
case kPartialScratch_TestCase: {
dContext->purgeUnlockedResources(3, true);
REPORTER_ASSERT(reporter, 4 == cache->getBudgetedResourceCount());
REPORTER_ASSERT(reporter, 47 == cache->getBudgetedResourceBytes());
break;
}
case kAllScratch_TestCase: {
dContext->purgeUnlockedResources(50, true);
REPORTER_ASSERT(reporter, 0 == cache->getBudgetedResourceCount());
REPORTER_ASSERT(reporter, 0 == cache->getBudgetedResourceBytes());
break;
}
case kPartial_TestCase: {
dContext->purgeUnlockedResources(13, false);
REPORTER_ASSERT(reporter, 3 == cache->getBudgetedResourceCount());
REPORTER_ASSERT(reporter, 37 == cache->getBudgetedResourceBytes());
break;
}
case kAll_TestCase: {
dContext->purgeUnlockedResources(50, false);
REPORTER_ASSERT(reporter, 0 == cache->getBudgetedResourceCount());
REPORTER_ASSERT(reporter, 0 == cache->getBudgetedResourceBytes());
break;
}
case kNone_TestCase: {
dContext->purgeUnlockedResources(0, true);
dContext->purgeUnlockedResources(0, false);
REPORTER_ASSERT(reporter, 5 == cache->getBudgetedResourceCount());
REPORTER_ASSERT(reporter, 60 == cache->getBudgetedResourceBytes());
REPORTER_ASSERT(reporter, 60 == cache->getPurgeableBytes());
break;
}
}
// ensure all are purged before the next
dContext->priv().getResourceCache()->purgeUnlockedResources();
REPORTER_ASSERT(reporter, 0 == cache->getBudgetedResourceCount());
REPORTER_ASSERT(reporter, 0 == cache->getPurgeableBytes());
}
}
static void test_custom_data(skiatest::Reporter* reporter) {
skgpu::UniqueKey key1, key2;
make_unique_key<0>(&key1, 1);
make_unique_key<0>(&key2, 2);
int foo = 4132;
key1.setCustomData(SkData::MakeWithCopy(&foo, sizeof(foo)));
REPORTER_ASSERT(reporter, *(int*) key1.getCustomData()->data() == 4132);
REPORTER_ASSERT(reporter, key2.getCustomData() == nullptr);
// Test that copying a key also takes a ref on its custom data.
skgpu::UniqueKey key3 = key1;
REPORTER_ASSERT(reporter, *(int*) key3.getCustomData()->data() == 4132);
}
static void test_abandoned(skiatest::Reporter* reporter) {
Mock mock(300);
auto dContext = mock.dContext();
GrGpu* gpu = mock.gpu();
sk_sp<GrGpuResource> resource(new TestResource(gpu));
dContext->abandonContext();
REPORTER_ASSERT(reporter, resource->wasDestroyed());
// Call all the public methods on resource in the abandoned state. They shouldn't crash.
resource->uniqueID();
resource->getUniqueKey();
resource->wasDestroyed();
resource->gpuMemorySize();
resource->getContext();
resource->resourcePriv().getScratchKey();
resource->resourcePriv().budgetedType();
resource->resourcePriv().makeBudgeted();
resource->resourcePriv().makeUnbudgeted();
resource->resourcePriv().removeScratchKey();
skgpu::UniqueKey key;
make_unique_key<0>(&key, 1);
resource->resourcePriv().setUniqueKey(key);
resource->resourcePriv().removeUniqueKey();
}
static void test_tags(skiatest::Reporter* reporter) {
#ifdef SK_DEBUG
// We will insert 1 resource with tag "tag1", 2 with "tag2", and so on, up through kLastTagIdx.
static constexpr int kLastTagIdx = 10;
static constexpr int kNumResources = kLastTagIdx * (kLastTagIdx + 1) / 2;
Mock mock(kNumResources * TestResource::kDefaultSize);
GrResourceCache* cache = mock.cache();
GrGpu* gpu = mock.gpu();
// tag strings are expected to be long lived
std::vector<SkString> tagStrings;
SkString tagStr;
int tagIdx = 0;
int currTagCnt = 0;
for (int i = 0; i < kNumResources; ++i, ++currTagCnt) {
sk_sp<GrGpuResource> resource(new TestResource(gpu));
skgpu::UniqueKey key;
if (currTagCnt == tagIdx) {
tagIdx += 1;
currTagCnt = 0;
tagStr.printf("tag%d", tagIdx);
tagStrings.emplace_back(tagStr);
}
make_unique_key<1>(&key, i, tagStrings.back().c_str());
resource->resourcePriv().setUniqueKey(key);
}
SkASSERT(kLastTagIdx == tagIdx);
SkASSERT(currTagCnt == kLastTagIdx);
// Test i = 0 to exercise unused tag string.
for (int i = 0; i <= kLastTagIdx; ++i) {
tagStr.printf("tag%d", i);
REPORTER_ASSERT(reporter, cache->countUniqueKeysWithTag(tagStr.c_str()) == i);
}
#endif
}
static void test_free_texture_messages(skiatest::Reporter* reporter) {
Mock mock(30000);
auto dContext = mock.dContext();
GrResourceCache* cache = mock.cache();
GrGpu* gpu = mock.gpu();
GrBackendTexture backends[3];
GrTexture* wrapped[3];
int freed[3] = { 0, 0, 0 };
auto releaseProc = [](void* ctx) {
int* index = (int*) ctx;
*index = 1;
};
for (int i = 0; i < 3; ++i) {
backends[i] = dContext->createBackendTexture(16, 16, SkColorType::kRGBA_8888_SkColorType,
GrMipmapped::kNo, GrRenderable::kNo);
wrapped[i] = gpu->wrapBackendTexture(backends[i],
GrWrapOwnership::kBorrow_GrWrapOwnership,
(i < 2) ? GrWrapCacheable::kYes : GrWrapCacheable::kNo,
GrIOType::kRead_GrIOType)
.release();
wrapped[i]->setRelease(releaseProc, &freed[i]);
}
cache->insertDelayedTextureUnref(wrapped[0]);
cache->insertDelayedTextureUnref(wrapped[1]);
// An uncacheable cross-context should not be purged as soon as we drop our ref. This
// is because inserting it as a cross-context resource actually holds a ref until the
// message is received.
cache->insertDelayedTextureUnref(wrapped[2]);
REPORTER_ASSERT(reporter, 0 == (freed[0] + freed[1] + freed[2]));
// Have only ref waiting on message.
wrapped[0]->unref();
wrapped[1]->unref();
wrapped[2]->unref();
REPORTER_ASSERT(reporter, 0 == (freed[0] + freed[1] + freed[2]));
// This should free nothing since no messages were sent.
cache->purgeAsNeeded();
REPORTER_ASSERT(reporter, 0 == (freed[0] + freed[1] + freed[2]));
// Send message to free the first resource
GrTextureFreedMessage msg1{wrapped[0], dContext->directContextID()};
SkMessageBus<GrTextureFreedMessage, GrDirectContext::DirectContextID>::Post(msg1);
cache->purgeAsNeeded();
REPORTER_ASSERT(reporter, 1 == (freed[0] + freed[1] + freed[2]));
REPORTER_ASSERT(reporter, 1 == freed[0]);
GrTextureFreedMessage msg2{wrapped[2], dContext->directContextID()};
SkMessageBus<GrTextureFreedMessage, GrDirectContext::DirectContextID>::Post(msg2);
cache->purgeAsNeeded();
REPORTER_ASSERT(reporter, 2 == (freed[0] + freed[1] + freed[2]));
REPORTER_ASSERT(reporter, 0 == freed[1]);
mock.reset();
REPORTER_ASSERT(reporter, 3 == (freed[0] + freed[1] + freed[2]));
}
DEF_GPUTEST(ResourceCacheMisc, reporter, /* options */) {
// The below tests create their own mock contexts.
test_no_key(reporter);
test_purge_unlocked(reporter);
test_purge_command_buffer_usage(reporter);
test_budgeting(reporter);
test_unbudgeted(reporter);
test_unbudgeted_to_scratch(reporter);
test_duplicate_unique_key(reporter);
test_duplicate_scratch_key(reporter);
test_remove_scratch_key(reporter);
test_scratch_key_consistency(reporter);
test_purge_invalidated(reporter);
test_cache_chained_purge(reporter);
test_timestamp_wrap(reporter);
test_time_purge(reporter);
test_partial_purge(reporter);
test_custom_data(reporter);
test_abandoned(reporter);
test_tags(reporter);
test_free_texture_messages(reporter);
}
// This simulates a portion of Chrome's context abandonment processing.
// Please see: crbug.com/1011368 and crbug.com/1014993
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(ResourceMessagesAfterAbandon, reporter, ctxInfo) {
auto dContext = ctxInfo.directContext();
GrGpu* gpu = dContext->priv().getGpu();
GrResourceCache* cache = dContext->priv().getResourceCache();
GrBackendTexture backend = dContext->createBackendTexture(16, 16,
SkColorType::kRGBA_8888_SkColorType,
GrMipmapped::kNo, GrRenderable::kNo);
GrTexture* tex = gpu->wrapBackendTexture(backend,
GrWrapOwnership::kBorrow_GrWrapOwnership,
GrWrapCacheable::kYes,
GrIOType::kRead_GrIOType)
.release();
auto releaseProc = [](void* ctx) {
int* index = (int*) ctx;
*index = 1;
};
int freed = 0;
tex->setRelease(releaseProc, &freed);
cache->insertDelayedTextureUnref(tex);
// Now only the cache is holding a ref to this texture
tex->unref();
REPORTER_ASSERT(reporter, 0 == freed);
// We must delete the backend texture before abandoning the context in vulkan. We just do it
// for all the backends for consistency.
dContext->deleteBackendTexture(backend);
dContext->abandonContext();
REPORTER_ASSERT(reporter, 1 == freed);
// In the past, creating this message could cause an exception due to
// an un-safe downcast from GrTexture to GrGpuResource
GrTextureFreedMessage msg{tex, dContext->directContextID()};
SkMessageBus<GrTextureFreedMessage, GrDirectContext::DirectContextID>::Post(msg);
// This doesn't actually do anything but it does trigger us to read messages
dContext->purgeUnlockedResources(false);
}
////////////////////////////////////////////////////////////////////////////////
static sk_sp<GrTexture> make_normal_texture(GrResourceProvider* provider,
GrRenderable renderable,
SkISize dims,
int sampleCnt) {
auto format = provider->caps()->getDefaultBackendFormat(GrColorType::kRGBA_8888, renderable);
return provider->createTexture(dims, format, GrTextureType::k2D, renderable, sampleCnt,
GrMipmapped::kNo, SkBudgeted::kYes, GrProtected::kNo);
}
static sk_sp<GrTextureProxy> make_mipmap_proxy(GrRecordingContext* rContext,
GrRenderable renderable,
SkISize dims,
int sampleCnt) {
GrProxyProvider* proxyProvider = rContext->priv().proxyProvider();
const GrCaps* caps = rContext->priv().caps();
const GrBackendFormat format = caps->getDefaultBackendFormat(GrColorType::kRGBA_8888,
GrRenderable::kNo);
return proxyProvider->createProxy(format, dims, renderable, sampleCnt, GrMipmapped::kYes,
SkBackingFit::kExact, SkBudgeted::kYes, GrProtected::kNo);
}
// Exercise GrSurface::gpuMemorySize for different combos of MSAA, RT-only,
// Texture-only, both-RT-and-Texture and MIPmapped
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(GPUMemorySize, reporter, ctxInfo) {
auto context = ctxInfo.directContext();
GrResourceProvider* resourceProvider = context->priv().resourceProvider();
const GrCaps* caps = context->priv().caps();
static constexpr SkISize kSize = {64, 64};
static constexpr auto kArea = kSize.area();
// Normal versions
{
sk_sp<GrTexture> tex;
tex = make_normal_texture(resourceProvider, GrRenderable::kYes, kSize, 1);
size_t size = tex->gpuMemorySize();
REPORTER_ASSERT(reporter, kArea*4 == size);
size_t sampleCount = (size_t)caps->getRenderTargetSampleCount(4, tex->backendFormat());
if (sampleCount >= 4) {
tex = make_normal_texture(resourceProvider, GrRenderable::kYes, kSize, sampleCount);
size = tex->gpuMemorySize();
REPORTER_ASSERT(reporter,
kArea*4 == size || // msaa4 failed
kArea*4*sampleCount == size || // auto-resolving
kArea*4*(sampleCount+1) == size); // explicit resolve buffer
}
tex = make_normal_texture(resourceProvider, GrRenderable::kNo, kSize, 1);
size = tex->gpuMemorySize();
REPORTER_ASSERT(reporter, kArea*4 == size);
}
// Mipmapped versions
if (caps->mipmapSupport()) {
sk_sp<GrTextureProxy> proxy;
proxy = make_mipmap_proxy(context, GrRenderable::kYes, kSize, 1);
size_t size = proxy->gpuMemorySize();
REPORTER_ASSERT(reporter, kArea*4 + (kArea*4)/3 == size);
size_t sampleCount = (size_t)caps->getRenderTargetSampleCount(4, proxy->backendFormat());
if (sampleCount >= 4) {
proxy = make_mipmap_proxy(context, GrRenderable::kYes, kSize, sampleCount);
size = proxy->gpuMemorySize();
REPORTER_ASSERT(reporter,
kArea*4 + (kArea*4)/3 == size || // msaa4 failed
kArea*4*sampleCount + (kArea*4)/3 == size || // auto-resolving
kArea*4*(sampleCount+1) + (kArea*4)/3 == size); // explicit resolve buffer
}
proxy = make_mipmap_proxy(context, GrRenderable::kNo, kSize, 1);
size = proxy->gpuMemorySize();
REPORTER_ASSERT(reporter, kArea*4 + (kArea*4)/3 == size);
}
}
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(PurgeToMakeHeadroom, reporter, ctxInfo) {
constexpr size_t kTexSize = 16 * 16 * 4;
auto dContext = ctxInfo.directContext();
dContext->setResourceCacheLimit(2 * kTexSize);
auto resourceProvider = dContext->priv().resourceProvider();
auto resourceCache = dContext->priv().getResourceCache();
for (bool success : { true, false }) {
reporter->push(SkString(success ? "success" : "failure"));
resourceCache->releaseAll();
REPORTER_ASSERT(reporter, resourceCache->getBudgetedResourceBytes() == 0);
// Make one unpurgeable texture and one purgeable texture.
auto lockedTex = make_normal_texture(resourceProvider, GrRenderable::kNo, {16, 16}, 1);
REPORTER_ASSERT(reporter, lockedTex->gpuMemorySize() == kTexSize);
// N.b. this surface is renderable so "reuseScratchTextures = false" won't mess us up.
auto purgeableTex = make_normal_texture(resourceProvider, GrRenderable::kYes, {16, 16}, 1);
if (success) {
purgeableTex = nullptr;
}
size_t expectedPurgeable = success ? kTexSize : 0;
REPORTER_ASSERT(reporter, expectedPurgeable == resourceCache->getPurgeableBytes(),
"%zu vs %zu", expectedPurgeable, resourceCache->getPurgeableBytes());
REPORTER_ASSERT(reporter, success == resourceCache->purgeToMakeHeadroom(kTexSize));
size_t expectedBudgeted = success ? kTexSize : (2 * kTexSize);
REPORTER_ASSERT(reporter, expectedBudgeted == resourceCache->getBudgetedResourceBytes(),
"%zu vs %zu", expectedBudgeted, resourceCache->getBudgetedResourceBytes());
reporter->pop();
}
}
#if GR_GPU_STATS
DEF_GPUTEST_FOR_MOCK_CONTEXT(OverbudgetFlush, reporter, ctxInfo) {
auto context = ctxInfo.directContext();
context->setResourceCacheLimit(1);
// Helper that determines if cache is overbudget.
auto overbudget = [context] {
int uNum;
size_t uSize;
context->getResourceCacheUsage(&uNum, &uSize);
size_t bSize = context->getResourceCacheLimit();
return uSize > bSize;
};
// Helper that does a trivial draw to a surface.
auto drawToSurf = [](SkSurface* surf) {
surf->getCanvas()->drawRect(SkRect::MakeWH(1,1), SkPaint());
};
// Helper that checks whether a flush has occurred between calls.
int baseFlushCount = 0;
auto getFlushCountDelta = [context, &baseFlushCount]() {
int cur = context->priv().getGpu()->stats()->numSubmitToGpus();
int delta = cur - baseFlushCount;
baseFlushCount = cur;
return delta;
};
auto info = SkImageInfo::Make(10, 10, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
auto surf1 = SkSurface::MakeRenderTarget(context, SkBudgeted::kYes, info, 1, nullptr);
auto surf2 = SkSurface::MakeRenderTarget(context, SkBudgeted::kYes, info, 1, nullptr);
drawToSurf(surf1.get());
drawToSurf(surf2.get());
// Flush each surface once to ensure that their backing stores are allocated.
surf1->flushAndSubmit();
surf2->flushAndSubmit();
REPORTER_ASSERT(reporter, overbudget());
getFlushCountDelta();
// Nothing should be purgeable so drawing to either surface doesn't cause a flush.
drawToSurf(surf1.get());
REPORTER_ASSERT(reporter, !getFlushCountDelta());
drawToSurf(surf2.get());
REPORTER_ASSERT(reporter, !getFlushCountDelta());
REPORTER_ASSERT(reporter, overbudget());
// Make surf1 purgeable. Drawing to surf2 should flush.
surf1->flushAndSubmit();
surf1.reset();
drawToSurf(surf2.get());
REPORTER_ASSERT(reporter, getFlushCountDelta());
REPORTER_ASSERT(reporter, overbudget());
}
#endif