54bfb18dad
This should allow clients to include Skia and their vulkan files in any order. However, it does require that when clients are building their files that include skia with vulkan, they must have vulkan/vulkan_core.h on their include path somewhere. Bug: skia: Change-Id: I969db396c92127be7c8df754926d175f38b8aafa Reviewed-on: https://skia-review.googlesource.com/c/172147 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Greg Daniel <egdaniel@google.com>
188 lines
6.9 KiB
C++
188 lines
6.9 KiB
C++
/*
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* Copyright 2018 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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// This is a GPU-backend specific test. It relies on static intializers to work
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#include "SkTypes.h"
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#if defined(SK_VULKAN)
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#include "vk/GrVkVulkan.h"
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#include "GrBackendSurface.h"
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#include "GrContextFactory.h"
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#include "GrContextPriv.h"
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#include "GrTexture.h"
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#include "Test.h"
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#include "vk/GrVkCopyPipeline.h"
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#include "vk/GrVkGpu.h"
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#include "vk/GrVkRenderTarget.h"
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#include "vk/GrVkUtil.h"
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using sk_gpu_test::GrContextFactory;
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class TestVkCopyProgram {
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public:
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TestVkCopyProgram()
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: fVertShaderModule(VK_NULL_HANDLE)
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, fFragShaderModule(VK_NULL_HANDLE)
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, fPipelineLayout(VK_NULL_HANDLE) {}
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void test(GrVkGpu* gpu, skiatest::Reporter* reporter) {
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const char vertShaderText[] =
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"#extension GL_ARB_separate_shader_objects : enable\n"
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"#extension GL_ARB_shading_language_420pack : enable\n"
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"layout(set = 0, binding = 0) uniform vertexUniformBuffer {"
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"half4 uPosXform;"
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"half4 uTexCoordXform;"
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"};"
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"layout(location = 0) in float2 inPosition;"
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"layout(location = 1) out half2 vTexCoord;"
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"// Copy Program VS\n"
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"void main() {"
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"vTexCoord = inPosition * uTexCoordXform.xy + uTexCoordXform.zw;"
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"sk_Position.xy = inPosition * uPosXform.xy + uPosXform.zw;"
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"sk_Position.zw = half2(0, 1);"
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"}";
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const char fragShaderText[] =
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"#extension GL_ARB_separate_shader_objects : enable\n"
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"#extension GL_ARB_shading_language_420pack : enable\n"
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"layout(set = 1, binding = 0) uniform sampler2D uTextureSampler;"
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"layout(location = 1) in half2 vTexCoord;"
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"// Copy Program FS\n"
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"void main() {"
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"sk_FragColor = texture(uTextureSampler, vTexCoord);"
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"}";
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SkSL::Program::Settings settings;
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SkSL::Program::Inputs inputs;
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if (!GrCompileVkShaderModule(gpu, vertShaderText, VK_SHADER_STAGE_VERTEX_BIT,
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&fVertShaderModule, &fShaderStageInfo[0], settings, &inputs)) {
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this->destroyResources(gpu);
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REPORTER_ASSERT(reporter, false);
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return;
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}
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SkASSERT(inputs.isEmpty());
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if (!GrCompileVkShaderModule(gpu, fragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT,
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&fFragShaderModule, &fShaderStageInfo[1], settings, &inputs)) {
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this->destroyResources(gpu);
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REPORTER_ASSERT(reporter, false);
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return;
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}
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VkDescriptorSetLayout dsLayout[2];
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GrVkResourceProvider& resourceProvider = gpu->resourceProvider();
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dsLayout[GrVkUniformHandler::kUniformBufferDescSet] = resourceProvider.getUniformDSLayout();
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uint32_t samplerVisibility = kFragment_GrShaderFlag;
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SkTArray<uint32_t> visibilityArray(&samplerVisibility, 1);
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resourceProvider.getSamplerDescriptorSetHandle(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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visibilityArray, &fSamplerDSHandle);
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dsLayout[GrVkUniformHandler::kSamplerDescSet] =
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resourceProvider.getSamplerDSLayout(fSamplerDSHandle);
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// Create the VkPipelineLayout
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VkPipelineLayoutCreateInfo layoutCreateInfo;
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memset(&layoutCreateInfo, 0, sizeof(VkPipelineLayoutCreateFlags));
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layoutCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
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layoutCreateInfo.pNext = 0;
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layoutCreateInfo.flags = 0;
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layoutCreateInfo.setLayoutCount = 2;
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layoutCreateInfo.pSetLayouts = dsLayout;
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layoutCreateInfo.pushConstantRangeCount = 0;
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layoutCreateInfo.pPushConstantRanges = nullptr;
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VkResult err = GR_VK_CALL(gpu->vkInterface(), CreatePipelineLayout(gpu->device(),
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&layoutCreateInfo,
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nullptr,
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&fPipelineLayout));
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if (err) {
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this->destroyResources(gpu);
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REPORTER_ASSERT(reporter, false);
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return;
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}
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GrSurfaceDesc surfDesc;
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surfDesc.fFlags = kRenderTarget_GrSurfaceFlag;
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surfDesc.fWidth = 16;
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surfDesc.fHeight = 16;
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surfDesc.fConfig = kRGBA_8888_GrPixelConfig;
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surfDesc.fSampleCnt = 1;
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sk_sp<GrTexture> tex = gpu->createTexture(surfDesc, SkBudgeted::kNo);
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if (!tex) {
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this->destroyResources(gpu);
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REPORTER_ASSERT(reporter, tex.get());
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return;
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}
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GrRenderTarget* rt = tex->asRenderTarget();
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REPORTER_ASSERT(reporter, rt);
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GrVkRenderTarget* vkRT = static_cast<GrVkRenderTarget*>(rt);
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GrVkCopyPipeline* copyPipeline = GrVkCopyPipeline::Create(gpu,
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fShaderStageInfo,
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fPipelineLayout,
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1,
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*vkRT->simpleRenderPass(),
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VK_NULL_HANDLE);
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REPORTER_ASSERT(reporter, copyPipeline);
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if (copyPipeline) {
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copyPipeline->unref(gpu);
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}
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this->destroyResources(gpu);
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}
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void destroyResources(GrVkGpu* gpu) {
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if (VK_NULL_HANDLE != fVertShaderModule) {
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GR_VK_CALL(gpu->vkInterface(), DestroyShaderModule(gpu->device(), fVertShaderModule,
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nullptr));
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fVertShaderModule = VK_NULL_HANDLE;
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}
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if (VK_NULL_HANDLE != fFragShaderModule) {
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GR_VK_CALL(gpu->vkInterface(), DestroyShaderModule(gpu->device(), fFragShaderModule,
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nullptr));
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fFragShaderModule = VK_NULL_HANDLE;
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}
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if (VK_NULL_HANDLE != fPipelineLayout) {
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GR_VK_CALL(gpu->vkInterface(), DestroyPipelineLayout(gpu->device(), fPipelineLayout,
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nullptr));
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fPipelineLayout = VK_NULL_HANDLE;
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}
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}
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VkShaderModule fVertShaderModule;
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VkShaderModule fFragShaderModule;
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VkPipelineShaderStageCreateInfo fShaderStageInfo[2];
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GrVkDescriptorSetManager::Handle fSamplerDSHandle;
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VkPipelineLayout fPipelineLayout;
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};
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DEF_GPUTEST_FOR_VULKAN_CONTEXT(VkMakeCopyPipelineTest, reporter, ctxInfo) {
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GrContext* context = ctxInfo.grContext();
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GrVkGpu* gpu = static_cast<GrVkGpu*>(context->contextPriv().getGpu());
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TestVkCopyProgram copyProgram;
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copyProgram.test(gpu, reporter);
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}
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#endif
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