skia2/modules/skottie
Kevin Lubick 08ece0c9a0 [includes] Enforce IWYU on sksl code
PS1 regenerates the Bazel files. Use it as the base change when
    comparing patchsets.

IWYU seems to do a good job of working with MyFile.cpp and
MyFile.h, but if there is just a MyHeader.h, it doesn't always
seem to throw errors if the includes aren't correct. This was
observed with include/sksl/DSL.h This might be due to the fact
that headers are not compiled on their own, so they are never
sent directly to the IWYU binary.

This change sets enforce_iwyu_on_package() on the all sksl
packages and then fixes the includes until all those checks
are happy. There were a few files that needed fixes outside
of the sksl folder. Examples include:
 - src/gpu/effects/GrConvexPolyEffect.cpp
 - tests/SkSLDSLTest.cpp

To really enforce this, we need to add a CI/CQ job that runs
bazel build //example:hello_world_gl --config=clang \
  --sandbox_base=/dev/shm --features skia_enforce_iwyu

If that failed, a dev could make the changes described in
the logs and/or run the command locally to see those
prescribed fixes.

I had to add several entries to toolchain/IWYU_mapping.imp
in order to fix some private includes and other atypical
choices. I tried adding a rule there to allow inclusion of
SkTypes.h to make sure defines like SK_SUPPORT_GPU, but
could not get it to work for all cases, so I deferred to
using the IWYU pragma: keep (e.g. SkSLPipelineStageCodeGenerator.h)

Change-Id: I4c3e536d8e69ff7ff2d26fe61a525a6c2e80db06
Bug: skia:13052
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/522256
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2022-03-21 12:43:02 +00:00
..
fuzz [canvaskit] Add skottie to Bazel build 2022-02-04 19:18:27 +00:00
gm [canvaskit] Add skottie to Bazel build 2022-02-04 19:18:27 +00:00
include [includes] Enforce IWYU on sksl code 2022-03-21 12:43:02 +00:00
src [skottie] Remove tracking fix guards 2022-03-16 14:43:11 +00:00
tests [bazel] Use toolchain features to opt files into being IWYU compliant. 2022-03-16 13:09:46 +00:00
utils [canvaskit] Add skottie to Bazel build 2022-02-04 19:18:27 +00:00
BUILD.bazel [canvaskit] Add skottie to Bazel build 2022-02-04 19:18:27 +00:00
BUILD.gn Reland "[skottie] AllCaps support" 2021-09-03 14:43:59 +00:00
skottie.gni add sharpen effect support to skottie player 2021-12-14 19:44:26 +00:00