skia2/tools/viewer/sk_app/mac/RasterWindowContext_mac.cpp
Mike Reed 3ed485f424 Revert[5] "replace SkXfermode obj with SkBlendMode enum in paints"
This reverts commit I0fa5c58af428f3da8565465d1219a34ef8417d9a.

Reason for revert: failing to deserialize some of the 100K

Original change's description:
> Revert[4] "replace SkXfermode obj with SkBlendMode enum in paints"
> 
> This reverts commit 2cbcd12281.
> 
> BUG=skia:
> 
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2924
> 
> Change-Id: I0fa5c58af428f3da8565465d1219a34ef8417d9a
> Reviewed-on: https://skia-review.googlesource.com/2924
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Mike Reed <reed@google.com>
> 

TBR=reed@google.com,reviews@skia.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

Change-Id: I1805a57eef5ebcac203da5989c8539345ecf806f
Reviewed-on: https://skia-review.googlesource.com/2962
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2016-10-04 21:35:56 +00:00

154 lines
4.7 KiB
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "../GLWindowContext.h"
#include "SkCanvas.h"
#include "SkGammaColorFilter.h"
#include "WindowContextFactory_mac.h"
#include "SDL.h"
#include <OpenGL/gl.h>
using sk_app::DisplayParams;
using sk_app::window_context_factory::MacWindowInfo;
using sk_app::GLWindowContext;
namespace {
// We use SDL to support Mac windowing mainly for convenience's sake. However, it
// does not allow us to support a purely raster backend because we have no hooks into
// the NSWindow's drawRect: method. Hence we use GL to handle the update. Should we
// want to avoid this, we will probably need to write our own windowing backend.
class RasterWindowContext_mac : public GLWindowContext {
public:
RasterWindowContext_mac(const MacWindowInfo&, const DisplayParams&);
~RasterWindowContext_mac() override;
sk_sp<SkSurface> getBackbufferSurface() override;
void onSwapBuffers() override;
void onInitializeContext() override;
void onDestroyContext() override;
private:
SDL_Window* fWindow;
SDL_GLContext fGLContext;
sk_sp<SkSurface> fBackbufferSurface;
typedef GLWindowContext INHERITED;
};
RasterWindowContext_mac::RasterWindowContext_mac(const MacWindowInfo& info,
const DisplayParams& params)
: INHERITED(params)
, fWindow(info.fWindow)
, fGLContext(nullptr) {
// any config code here (particularly for msaa)?
this->initializeContext();
}
RasterWindowContext_mac::~RasterWindowContext_mac() {
this->destroyContext();
}
void RasterWindowContext_mac::onInitializeContext() {
SkASSERT(fWindow);
fGLContext = SDL_GL_CreateContext(fWindow);
if (!fGLContext) {
SkDebugf("%s\n", SDL_GetError());
return;
}
if (0 == SDL_GL_MakeCurrent(fWindow, fGLContext)) {
glClearStencil(0);
glClearColor(0, 0, 0, 0);
glStencilMask(0xffffffff);
glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
int redBits, greenBits, blueBits;
SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &redBits);
SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &greenBits);
SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &blueBits);
fColorBits = redBits + greenBits + blueBits;
SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, &fStencilBits);
SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &fSampleCount);
SDL_GetWindowSize(fWindow, &fWidth, &fHeight);
glViewport(0, 0, fWidth, fHeight);
} else {
SkDebugf("MakeCurrent failed: %s\n", SDL_GetError());
}
// make the offscreen image
SkImageInfo info = SkImageInfo::Make(fWidth, fHeight, fDisplayParams.fColorType,
kPremul_SkAlphaType, fDisplayParams.fColorSpace);
fBackbufferSurface = SkSurface::MakeRaster(info);
}
void RasterWindowContext_mac::onDestroyContext() {
if (!fWindow || !fGLContext) {
return;
}
fBackbufferSurface.reset(nullptr);
SDL_GL_DeleteContext(fGLContext);
fGLContext = nullptr;
}
sk_sp<SkSurface> RasterWindowContext_mac::getBackbufferSurface() { return fBackbufferSurface; }
void RasterWindowContext_mac::onSwapBuffers() {
if (fWindow && fGLContext) {
// We made/have an off-screen surface. Get the contents as an SkImage:
sk_sp<SkImage> snapshot = fBackbufferSurface->makeImageSnapshot();
// With ten-bit output, we need to manually apply the gamma of the output device
// (unless we're in non-gamma correct mode, in which case our data is already
// fake-sRGB, like we're expected to put in the 10-bit buffer):
bool doGamma = (fActualColorBits == 30) &&
(fDisplayParams.fColorSpace != nullptr ||
kRGBA_F16_SkColorType == fDisplayParams.fColorType);
SkPaint gammaPaint;
gammaPaint.setXfermodeMode(SkXfermode::kSrc_Mode);
if (doGamma) {
gammaPaint.setColorFilter(SkGammaColorFilter::Make(1.0f / 2.2f));
}
sk_sp<SkSurface> gpuSurface = INHERITED::getBackbufferSurface();
SkCanvas* gpuCanvas = gpuSurface->getCanvas();
gpuCanvas->drawImage(snapshot, 0, 0, &gammaPaint);
gpuCanvas->flush();
SDL_GL_SwapWindow(fWindow);
}
}
} // anonymous namespace
namespace sk_app {
namespace window_context_factory {
WindowContext* NewRasterForMac(const MacWindowInfo& info, const DisplayParams& params) {
WindowContext* ctx = new RasterWindowContext_mac(info, params);
if (!ctx->isValid()) {
delete ctx;
return nullptr;
}
return ctx;
}
} // namespace window_context_factory
} // namespace sk_app