skia2/dm/DMGpuTask.h
mtklein@google.com d36522d12d dm is like gm, but faster and with fewer features.
This is sort of the near-minimal proof-of-concept skeleton.

  - It can run existing GMs.
  - It supports most configs (just not PDF).
  - --replay is the only "fancy" feature it currently supports

Hopefully you will be disturbed by its speed.

BUG=
R=epoger@google.com

Review URL: https://codereview.chromium.org/22839016

git-svn-id: http://skia.googlecode.com/svn/trunk@11802 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-10-16 13:02:15 +00:00

46 lines
1.1 KiB
C++

#ifndef DMGpuTask_DEFINED
#define DMGpuTask_DEFINED
#include "DMReporter.h"
#include "DMTask.h"
#include "DMTaskRunner.h"
#include "GrContextFactory.h"
#include "SkBitmap.h"
#include "SkString.h"
#include "SkTemplates.h"
#include "gm.h"
#include "gm_expectations.h"
// This is the main entry point for drawing GMs with the GPU.
namespace DM {
class GpuTask : public Task {
public:
GpuTask(const char* name,
Reporter*,
TaskRunner*,
const skiagm::ExpectationsSource&,
skiagm::GMRegistry::Factory,
SkBitmap::Config,
GrContextFactory::GLContextType,
int sampleCount);
virtual void draw() SK_OVERRIDE;
virtual bool usesGpu() const SK_OVERRIDE { return true; }
virtual bool shouldSkip() const SK_OVERRIDE;
virtual SkString name() const SK_OVERRIDE { return fName; }
private:
SkAutoTDelete<skiagm::GM> fGM;
const SkString fName;
const skiagm::Expectations fExpectations;
const SkBitmap::Config fConfig;
const GrContextFactory::GLContextType fContextType;
const int fSampleCount;
};
} // namespace DM
#endif // DMGpuTask_DEFINED