d36522d12d
This is sort of the near-minimal proof-of-concept skeleton. - It can run existing GMs. - It supports most configs (just not PDF). - --replay is the only "fancy" feature it currently supports Hopefully you will be disturbed by its speed. BUG= R=epoger@google.com Review URL: https://codereview.chromium.org/22839016 git-svn-id: http://skia.googlecode.com/svn/trunk@11802 2bbb7eff-a529-9590-31e7-b0007b416f81
46 lines
1.1 KiB
C++
46 lines
1.1 KiB
C++
#ifndef DMGpuTask_DEFINED
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#define DMGpuTask_DEFINED
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#include "DMReporter.h"
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#include "DMTask.h"
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#include "DMTaskRunner.h"
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#include "GrContextFactory.h"
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#include "SkBitmap.h"
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#include "SkString.h"
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#include "SkTemplates.h"
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#include "gm.h"
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#include "gm_expectations.h"
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// This is the main entry point for drawing GMs with the GPU.
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namespace DM {
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class GpuTask : public Task {
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public:
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GpuTask(const char* name,
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Reporter*,
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TaskRunner*,
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const skiagm::ExpectationsSource&,
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skiagm::GMRegistry::Factory,
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SkBitmap::Config,
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GrContextFactory::GLContextType,
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int sampleCount);
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virtual void draw() SK_OVERRIDE;
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virtual bool usesGpu() const SK_OVERRIDE { return true; }
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virtual bool shouldSkip() const SK_OVERRIDE;
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virtual SkString name() const SK_OVERRIDE { return fName; }
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private:
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SkAutoTDelete<skiagm::GM> fGM;
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const SkString fName;
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const skiagm::Expectations fExpectations;
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const SkBitmap::Config fConfig;
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const GrContextFactory::GLContextType fContextType;
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const int fSampleCount;
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};
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} // namespace DM
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#endif // DMGpuTask_DEFINED
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