d36522d12d
This is sort of the near-minimal proof-of-concept skeleton. - It can run existing GMs. - It supports most configs (just not PDF). - --replay is the only "fancy" feature it currently supports Hopefully you will be disturbed by its speed. BUG= R=epoger@google.com Review URL: https://codereview.chromium.org/22839016 git-svn-id: http://skia.googlecode.com/svn/trunk@11802 2bbb7eff-a529-9590-31e7-b0007b416f81
43 lines
857 B
C++
43 lines
857 B
C++
#include "DMTask.h"
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#include "DMTaskRunner.h"
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#include "DMUtil.h"
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#include "SkBitmap.h"
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#include "SkCommandLineFlags.h"
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namespace DM {
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Task::Task(Reporter* reporter, TaskRunner* taskRunner)
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: fReporter(reporter), fTaskRunner(taskRunner) {
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fReporter->start();
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}
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Task::Task(const Task& that) : fReporter(that.fReporter), fTaskRunner(that.fTaskRunner) {
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fReporter->start();
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}
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Task::~Task() {}
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void Task::run() {
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if (!this->shouldSkip()) {
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this->draw();
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}
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fReporter->finish();
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fReporter->updateStatusLine();
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delete this;
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}
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void Task::spawnChild(Task* task) {
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if (!task->usesGpu()) {
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fTaskRunner->add(task);
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} else {
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SkDEBUGFAIL("Sorry, we can't spawn GPU tasks. :( See comment in TaskRunner::wait().");
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}
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}
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void Task::fail() {
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fReporter->fail(this->name());
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}
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} // namespace DM
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