197845ae15
On my quad-core laptop I can get about a 3x speedup: Debug, --threads 0 40.99s Debug, --threads 8 14.39s Release, --threads 0 8.24s Release, --threads 8 2.80s I also removed some unused Test.{h,cpp} APIs and refactored a little to make things thread-safer. BUG= R=borenet@google.com, djsollen@google.com, scroggo@google.com, reed@google.com Author: mtklein@google.com Review URL: https://chromiumcodereview.appspot.com/13855007 git-svn-id: http://skia.googlecode.com/svn/trunk@8763 2bbb7eff-a529-9590-31e7-b0007b416f81
39 lines
1.3 KiB
C++
39 lines
1.3 KiB
C++
/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "Test.h"
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// This is a GPU-backend specific test
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#if SK_SUPPORT_GPU
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#include "GrContextFactory.h"
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static void test_context_factory(skiatest::Reporter* reporter,
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GrContextFactory* contextFactory) {
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// Reset in case some other test has been using it first.
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contextFactory->destroyContexts();
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// Before we ask for a context, we expect the GL context to not be there.
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REPORTER_ASSERT(reporter,
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NULL == contextFactory->getGLContext(GrContextFactory::kNative_GLContextType));
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// After we ask for a context, we expect that the GL context to be there.
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contextFactory->get(GrContextFactory::kNative_GLContextType);
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REPORTER_ASSERT(reporter,
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contextFactory->getGLContext(GrContextFactory::kNative_GLContextType) != NULL);
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// If we did not ask for a context with the particular GL context, we would
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// expect the particular GL context to not be there.
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REPORTER_ASSERT(reporter,
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NULL == contextFactory->getGLContext(GrContextFactory::kNull_GLContextType));
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}
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#include "TestClassDef.h"
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DEFINE_GPUTESTCLASS("GrContextFactory", GrContextFactoryClass, test_context_factory);
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#endif
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