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This is a first stab at implementing a GPU-based Gaussian blur in Ganesh. The convolution shader is implemented as a new filtering mode. There are several known issues: - no support for blur types other than "normal" - FBO truncation problem at high zoom values - uses bilinear for upsampling instead of Mitchell Review URL: http://codereview.appspot.com/4645082/ git-svn-id: http://skia.googlecode.com/svn/trunk@1830 2bbb7eff-a529-9590-31e7-b0007b416f81 |
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