skia2/include/effects/SkTransparentShader.h

48 lines
1.2 KiB
C++

/*
* Copyright 2006 The Android Open Source Project
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkTransparentShader_DEFINED
#define SkTransparentShader_DEFINED
#include "SkShader.h"
class SK_API SkTransparentShader : public SkShader {
public:
SkTransparentShader() {}
size_t contextSize() const override;
class TransparentShaderContext : public SkShader::Context {
public:
TransparentShaderContext(const SkTransparentShader& shader, const ContextRec&);
virtual ~TransparentShaderContext();
uint32_t getFlags() const override;
void shadeSpan(int x, int y, SkPMColor[], int count) override;
void shadeSpan16(int x, int y, uint16_t span[], int count) override;
private:
const SkBitmap* fDevice;
typedef SkShader::Context INHERITED;
};
SK_TO_STRING_OVERRIDE()
SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkTransparentShader)
protected:
Context* onCreateContext(const ContextRec&, void* storage) const override;
// we don't need to flatten anything at all
void flatten(SkWriteBuffer&) const override {}
private:
typedef SkShader INHERITED;
};
#endif