skia2/gm/xfermodes3.cpp
Cary Clark 992c7b03ef Add standard fonts to all GMs.
Allow GM results to be compared across machines and platforms by
standardizing the fonts used by all tests.

This adds runtime flags to DM to use either the system font context (the
default), the fonts in the resources directory ( --resourceFonts ) or a set
of canonical paths generated from the fonts ( --portableFonts ).

This CL should leave the current DM results unchanged by default.

If the portable font data or resource font is missing when DM is run, it
falls back to using the system font context.

The create_test_font tool generates the paths and metrics read by DM
with the --portableFonts flag set, and generates the font substitution
tables read by DM with the --resourceFonts flag set.

If DM is run in SkDebug mode with the --reportUsedChars flag set, it
generates the corresponding data compiled into the create_test_font tool.

All GM tests set their typeface information by calling either

  sk_tool_utils::set_portable_typeface or
  sk_tool_utils::portable_typeface .

(The former takes the paint, the latter returns a SkTypeface.) These calls
can be removed in the future when the Font Manager can be superceded.

BUG=skia:2687
R=mtklein@google.com

Review URL: https://codereview.chromium.org/407183003
2014-07-31 08:58:44 -04:00

247 lines
8.6 KiB
C++

/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkBitmap.h"
#include "SkGradientShader.h"
#include "SkXfermode.h"
#include "SkColorPriv.h"
#if SK_SUPPORT_GPU
#include "GrContext.h"
#include "SkGpuDevice.h"
#endif
namespace skiagm {
/**
* This tests drawing device-covering rects with solid colors and bitmap shaders over a
* checkerboard background using different xfermodes.
*/
class Xfermodes3GM : public GM {
public:
Xfermodes3GM() {}
protected:
virtual SkString onShortName() SK_OVERRIDE {
return SkString("xfermodes3");
}
virtual SkISize onISize() SK_OVERRIDE {
return SkISize::Make(630, 1215);
}
virtual void onDrawBackground(SkCanvas* canvas) SK_OVERRIDE {
SkPaint bgPaint;
bgPaint.setColor(0xFF70D0E0);
canvas->drawPaint(bgPaint);
}
virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
canvas->translate(SkIntToScalar(10), SkIntToScalar(20));
SkPaint labelP;
labelP.setAntiAlias(true);
sk_tool_utils::set_portable_typeface(&labelP);
static const SkColor kSolidColors[] = {
SK_ColorTRANSPARENT,
SK_ColorBLUE,
0x80808000
};
static const SkColor kBmpAlphas[] = {
0xff,
0x80,
};
SkAutoTUnref<SkCanvas> tempCanvas(this->possiblyCreateTempCanvas(canvas, kSize, kSize));
int test = 0;
int x = 0, y = 0;
static const struct { SkPaint::Style fStyle; SkScalar fWidth; } kStrokes[] = {
{SkPaint::kFill_Style, 0},
{SkPaint::kStroke_Style, SkIntToScalar(kSize) / 2},
};
for (size_t s = 0; s < SK_ARRAY_COUNT(kStrokes); ++s) {
for (size_t m = 0; m <= SkXfermode::kLastMode; ++m) {
SkXfermode::Mode mode = static_cast<SkXfermode::Mode>(m);
canvas->drawText(SkXfermode::ModeName(mode),
strlen(SkXfermode::ModeName(mode)),
SkIntToScalar(x),
SkIntToScalar(y + kSize + 3) + labelP.getTextSize(),
labelP);
for (size_t c = 0; c < SK_ARRAY_COUNT(kSolidColors); ++c) {
SkPaint modePaint;
modePaint.setXfermodeMode(mode);
modePaint.setColor(kSolidColors[c]);
modePaint.setStyle(kStrokes[s].fStyle);
modePaint.setStrokeWidth(kStrokes[s].fWidth);
this->drawMode(canvas, x, y, kSize, kSize, modePaint, tempCanvas.get());
++test;
x += kSize + 10;
if (!(test % kTestsPerRow)) {
x = 0;
y += kSize + 30;
}
}
for (size_t a = 0; a < SK_ARRAY_COUNT(kBmpAlphas); ++a) {
SkPaint modePaint;
modePaint.setXfermodeMode(mode);
modePaint.setAlpha(kBmpAlphas[a]);
modePaint.setShader(fBmpShader);
modePaint.setStyle(kStrokes[s].fStyle);
modePaint.setStrokeWidth(kStrokes[s].fWidth);
this->drawMode(canvas, x, y, kSize, kSize, modePaint, tempCanvas.get());
++test;
x += kSize + 10;
if (!(test % kTestsPerRow)) {
x = 0;
y += kSize + 30;
}
}
}
}
}
private:
/**
* GrContext has optimizations around full rendertarget draws that can be replaced with clears.
* We are trying to test those. We could use saveLayer() to create small SkGpuDevices but
* saveLayer() uses the texture cache. This means that the actual render target may be larger
* than the layer. Because the clip will contain the layer's bounds, no draws will be full-RT.
* So when running on a GPU canvas we explicitly create a temporary canvas using a texture with
* dimensions exactly matching the layer size.
*/
SkCanvas* possiblyCreateTempCanvas(SkCanvas* baseCanvas, int w, int h) {
SkCanvas* tempCanvas = NULL;
#if SK_SUPPORT_GPU
GrContext* context = baseCanvas->getGrContext();
if (NULL != context) {
GrTextureDesc desc;
desc.fWidth = w;
desc.fHeight = h;
desc.fConfig = SkImageInfo2GrPixelConfig(baseCanvas->imageInfo());
desc.fFlags = kRenderTarget_GrTextureFlagBit;
SkAutoTUnref<GrSurface> surface(context->createUncachedTexture(desc, NULL, 0));
SkAutoTUnref<SkBaseDevice> device(SkGpuDevice::Create(surface.get()));
if (NULL != device.get()) {
tempCanvas = SkNEW_ARGS(SkCanvas, (device.get()));
}
}
#endif
return tempCanvas;
}
void drawMode(SkCanvas* canvas,
int x, int y, int w, int h,
const SkPaint& modePaint, SkCanvas* layerCanvas) {
canvas->save();
canvas->translate(SkIntToScalar(x), SkIntToScalar(y));
SkRect r = SkRect::MakeWH(SkIntToScalar(w), SkIntToScalar(h));
SkCanvas* modeCanvas;
if (NULL == layerCanvas) {
canvas->saveLayer(&r, NULL);
modeCanvas = canvas;
} else {
modeCanvas = layerCanvas;
}
SkPaint bgPaint;
bgPaint.setAntiAlias(false);
bgPaint.setShader(fBGShader);
modeCanvas->drawRect(r, bgPaint);
modeCanvas->drawRect(r, modePaint);
modeCanvas = NULL;
if (NULL == layerCanvas) {
canvas->restore();
} else {
SkAutoROCanvasPixels ropixels(layerCanvas);
SkBitmap bitmap;
if (ropixels.asROBitmap(&bitmap)) {
canvas->drawBitmap(bitmap, 0, 0);
}
}
r.inset(-SK_ScalarHalf, -SK_ScalarHalf);
SkPaint borderPaint;
borderPaint.setStyle(SkPaint::kStroke_Style);
canvas->drawRect(r, borderPaint);
canvas->restore();
}
virtual void onOnceBeforeDraw() SK_OVERRIDE {
static const uint32_t kCheckData[] = {
SkPackARGB32(0xFF, 0x40, 0x40, 0x40),
SkPackARGB32(0xFF, 0xD0, 0xD0, 0xD0),
SkPackARGB32(0xFF, 0xD0, 0xD0, 0xD0),
SkPackARGB32(0xFF, 0x40, 0x40, 0x40)
};
SkBitmap bg;
bg.allocN32Pixels(2, 2, true);
SkAutoLockPixels bgAlp(bg);
memcpy(bg.getPixels(), kCheckData, sizeof(kCheckData));
SkMatrix lm;
lm.setScale(SkIntToScalar(kCheckSize), SkIntToScalar(kCheckSize));
fBGShader.reset(SkShader::CreateBitmapShader(bg,
SkShader::kRepeat_TileMode,
SkShader::kRepeat_TileMode,
&lm));
SkPaint bmpPaint;
static const SkPoint kCenter = { SkIntToScalar(kSize) / 2, SkIntToScalar(kSize) / 2 };
static const SkColor kColors[] = { SK_ColorTRANSPARENT, 0x80800000,
0xF020F060, SK_ColorWHITE };
bmpPaint.setShader(SkGradientShader::CreateRadial(kCenter,
3 * SkIntToScalar(kSize) / 4,
kColors,
NULL,
SK_ARRAY_COUNT(kColors),
SkShader::kRepeat_TileMode))->unref();
SkBitmap bmp;
bmp.allocN32Pixels(kSize, kSize);
SkCanvas bmpCanvas(bmp);
bmpCanvas.clear(SK_ColorTRANSPARENT);
SkRect rect = { SkIntToScalar(kSize) / 8, SkIntToScalar(kSize) / 8,
7 * SkIntToScalar(kSize) / 8, 7 * SkIntToScalar(kSize) / 8};
bmpCanvas.drawRect(rect, bmpPaint);
fBmpShader.reset(SkShader::CreateBitmapShader(bmp,
SkShader::kClamp_TileMode,
SkShader::kClamp_TileMode));
}
enum {
kCheckSize = 8,
kSize = 30,
kTestsPerRow = 15,
};
SkAutoTUnref<SkShader> fBGShader;
SkAutoTUnref<SkShader> fBmpShader;
typedef GM INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
DEF_GM(return new Xfermodes3GM;)
}