skia2/gm/complexclip.cpp
Ben Wagner 7fde8e1728 IWYU for gms.
This almost gets gms to be iwyu clean. The last bit is around gm.cpp
and the tracing framework and its use of atomic. Will also need a way
of keeping things from regressing, which is difficult due to needing to
do this outside-in.

Change-Id: I1393531e99da8b0f1a29f55c53c86d53f459af7d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211593
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2019-05-02 17:48:53 +00:00

212 lines
7.4 KiB
C++

/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkClipOp.h"
#include "include/core/SkColor.h"
#include "include/core/SkFont.h"
#include "include/core/SkFontTypes.h"
#include "include/core/SkPaint.h"
#include "include/core/SkPath.h"
#include "include/core/SkRect.h"
#include "include/core/SkScalar.h"
#include "include/core/SkSize.h"
#include "include/core/SkString.h"
#include "include/core/SkTypeface.h"
#include "include/core/SkTypes.h"
#include "src/core/SkClipOpPriv.h"
#include "tools/ToolUtils.h"
#include <string.h>
namespace skiagm {
constexpr SkColor gPathColor = SK_ColorBLACK;
constexpr SkColor gClipAColor = SK_ColorBLUE;
constexpr SkColor gClipBColor = SK_ColorRED;
class ComplexClipGM : public GM {
public:
ComplexClipGM(bool aaclip, bool saveLayer, bool invertDraw)
: fDoAAClip(aaclip)
, fDoSaveLayer(saveLayer)
, fInvertDraw(invertDraw) {
this->setBGColor(0xFFDEDFDE);
}
protected:
SkString onShortName() override {
SkString str;
str.printf("complexclip_%s%s%s",
fDoAAClip ? "aa" : "bw",
fDoSaveLayer ? "_layer" : "",
fInvertDraw ? "_invert" : "");
return str;
}
SkISize onISize() override { return SkISize::Make(970, 780); }
void onDraw(SkCanvas* canvas) override {
SkPath path;
path.moveTo(0, 50)
.quadTo(0, 0, 50, 0)
.lineTo(175, 0)
.quadTo(200, 0, 200, 25)
.lineTo(200, 150)
.quadTo(200, 200, 150, 200)
.lineTo(0, 200)
.close()
.moveTo(50, 50)
.lineTo(150, 50)
.lineTo(150, 125)
.quadTo(150, 150, 125, 150)
.lineTo(50, 150)
.close();
if (fInvertDraw) {
path.setFillType(SkPath::kInverseEvenOdd_FillType);
} else {
path.setFillType(SkPath::kEvenOdd_FillType);
}
SkPaint pathPaint;
pathPaint.setAntiAlias(true);
pathPaint.setColor(gPathColor);
SkPath clipA;
clipA.addPoly({{10, 20}, {165, 22}, {70, 105}, {165, 177}, {-5, 180}}, false).close();
SkPath clipB;
clipB.addPoly({{40, 10}, {190, 15}, {195, 190}, {40, 185}, {155, 100}}, false).close();
SkFont font(ToolUtils::create_portable_typeface(), 20);
constexpr struct {
SkClipOp fOp;
const char* fName;
} gOps[] = { //extra spaces in names for measureText
{kIntersect_SkClipOp, "Isect "},
{kDifference_SkClipOp, "Diff " },
{kUnion_SkClipOp, "Union "},
{kXOR_SkClipOp, "Xor " },
{kReverseDifference_SkClipOp, "RDiff "}
};
canvas->translate(20, 20);
canvas->scale(3 * SK_Scalar1 / 4, 3 * SK_Scalar1 / 4);
if (fDoSaveLayer) {
// We want the layer to appear symmetric relative to actual
// device boundaries so we need to "undo" the effect of the
// scale and translate
SkRect bounds = SkRect::MakeLTRB(
4.0f/3.0f * -20,
4.0f/3.0f * -20,
4.0f/3.0f * (this->getISize().fWidth - 20),
4.0f/3.0f * (this->getISize().fHeight - 20));
bounds.inset(100, 100);
SkPaint boundPaint;
boundPaint.setColor(SK_ColorRED);
boundPaint.setStyle(SkPaint::kStroke_Style);
canvas->drawRect(bounds, boundPaint);
canvas->clipRect(bounds);
canvas->saveLayer(&bounds, nullptr);
}
for (int invBits = 0; invBits < 4; ++invBits) {
canvas->save();
for (size_t op = 0; op < SK_ARRAY_COUNT(gOps); ++op) {
this->drawHairlines(canvas, path, clipA, clipB);
bool doInvA = SkToBool(invBits & 1);
bool doInvB = SkToBool(invBits & 2);
canvas->save();
// set clip
clipA.setFillType(doInvA ? SkPath::kInverseEvenOdd_FillType :
SkPath::kEvenOdd_FillType);
clipB.setFillType(doInvB ? SkPath::kInverseEvenOdd_FillType :
SkPath::kEvenOdd_FillType);
canvas->clipPath(clipA, fDoAAClip);
canvas->clipPath(clipB, gOps[op].fOp, fDoAAClip);
// In the inverse case we need to prevent the draw from covering the whole
// canvas.
if (fInvertDraw) {
SkRect rectClip = clipA.getBounds();
rectClip.join(path.getBounds());
rectClip.join(path.getBounds());
rectClip.outset(5, 5);
canvas->clipRect(rectClip);
}
// draw path clipped
canvas->drawPath(path, pathPaint);
canvas->restore();
SkPaint paint;
SkScalar txtX = 45;
paint.setColor(gClipAColor);
const char* aTxt = doInvA ? "InvA " : "A ";
canvas->drawSimpleText(aTxt, strlen(aTxt), kUTF8_SkTextEncoding, txtX, 220, font, paint);
txtX += font.measureText(aTxt, strlen(aTxt), kUTF8_SkTextEncoding);
paint.setColor(SK_ColorBLACK);
canvas->drawSimpleText(gOps[op].fName, strlen(gOps[op].fName), kUTF8_SkTextEncoding, txtX, 220,
font, paint);
txtX += font.measureText(gOps[op].fName, strlen(gOps[op].fName), kUTF8_SkTextEncoding);
paint.setColor(gClipBColor);
const char* bTxt = doInvB ? "InvB " : "B ";
canvas->drawSimpleText(bTxt, strlen(bTxt), kUTF8_SkTextEncoding, txtX, 220, font, paint);
canvas->translate(250,0);
}
canvas->restore();
canvas->translate(0, 250);
}
if (fDoSaveLayer) {
canvas->restore();
}
}
private:
void drawHairlines(SkCanvas* canvas, const SkPath& path,
const SkPath& clipA, const SkPath& clipB) {
SkPaint paint;
paint.setAntiAlias(true);
paint.setStyle(SkPaint::kStroke_Style);
const SkAlpha fade = 0x33;
// draw path in hairline
paint.setColor(gPathColor); paint.setAlpha(fade);
canvas->drawPath(path, paint);
// draw clips in hair line
paint.setColor(gClipAColor); paint.setAlpha(fade);
canvas->drawPath(clipA, paint);
paint.setColor(gClipBColor); paint.setAlpha(fade);
canvas->drawPath(clipB, paint);
}
bool fDoAAClip;
bool fDoSaveLayer;
bool fInvertDraw;
typedef GM INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
DEF_GM(return new ComplexClipGM(false, false, false);)
DEF_GM(return new ComplexClipGM(false, false, true);)
DEF_GM(return new ComplexClipGM(false, true, false);)
DEF_GM(return new ComplexClipGM(false, true, true);)
DEF_GM(return new ComplexClipGM(true, false, false);)
DEF_GM(return new ComplexClipGM(true, false, true);)
DEF_GM(return new ComplexClipGM(true, true, false);)
DEF_GM(return new ComplexClipGM(true, true, true);)
}