skia2/gm/lumafilter.cpp
Ben Wagner 7fde8e1728 IWYU for gms.
This almost gets gms to be iwyu clean. The last bit is around gm.cpp
and the tracing framework and its use of atomic. Will also need a way
of keeping things from regressing, which is difficult due to needing to
do this outside-in.

Change-Id: I1393531e99da8b0f1a29f55c53c86d53f459af7d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211593
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2019-05-02 17:48:53 +00:00

170 lines
5.2 KiB
C++

/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "include/core/SkBlendMode.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColor.h"
#include "include/core/SkColorFilter.h"
#include "include/core/SkFont.h"
#include "include/core/SkFontTypes.h"
#include "include/core/SkPaint.h"
#include "include/core/SkPoint.h"
#include "include/core/SkRect.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkScalar.h"
#include "include/core/SkShader.h"
#include "include/core/SkSize.h"
#include "include/core/SkString.h"
#include "include/core/SkTileMode.h"
#include "include/core/SkTypeface.h"
#include "include/core/SkTypes.h"
#include "include/effects/SkGradientShader.h"
#include "include/effects/SkLumaColorFilter.h"
#include "tools/ToolUtils.h"
#include <string.h>
static SkScalar kSize = 80;
static SkScalar kInset = 10;
static SkColor kColor1 = SkColorSetARGB(0xff, 0xff, 0xff, 0);
static SkColor kColor2 = SkColorSetARGB(0xff, 0x82, 0xff, 0);
static void draw_label(SkCanvas* canvas, const char* label,
const SkPoint& offset) {
SkFont font(ToolUtils::create_portable_typeface());
font.setEdging(SkFont::Edging::kAlias);
size_t len = strlen(label);
SkScalar width = font.measureText(label, len, kUTF8_SkTextEncoding);
canvas->drawSimpleText(label, len, kUTF8_SkTextEncoding, offset.x() - width / 2, offset.y(),
font, SkPaint());
}
static void draw_scene(SkCanvas* canvas, const sk_sp<SkColorFilter>& filter, SkBlendMode mode,
const sk_sp<SkShader>& s1, const sk_sp<SkShader>& s2) {
SkPaint paint;
paint.setAntiAlias(true);
SkRect r, c, bounds = SkRect::MakeWH(kSize, kSize);
c = bounds;
c.fRight = bounds.centerX();
paint.setARGB(0x20, 0, 0, 0xff);
canvas->drawRect(bounds, paint);
canvas->saveLayer(&bounds, nullptr);
r = bounds;
r.inset(kInset, 0);
paint.setShader(s1);
paint.setColor(s1 ? SK_ColorBLACK : SkColorSetA(kColor1, 0x80));
canvas->drawOval(r, paint);
if (!s1) {
canvas->save();
canvas->clipRect(c);
paint.setColor(kColor1);
canvas->drawOval(r, paint);
canvas->restore();
}
SkPaint xferPaint;
xferPaint.setBlendMode(mode);
canvas->saveLayer(&bounds, &xferPaint);
r = bounds;
r.inset(0, kInset);
paint.setShader(s2);
paint.setColor(s2 ? SK_ColorBLACK : SkColorSetA(kColor2, 0x80));
paint.setColorFilter(filter);
canvas->drawOval(r, paint);
if (!s2) {
canvas->save();
canvas->clipRect(c);
paint.setColor(kColor2);
canvas->drawOval(r, paint);
canvas->restore();
}
canvas->restore();
canvas->restore();
}
class LumaFilterGM : public skiagm::GM {
public:
LumaFilterGM() {
SkColor g1Colors[] = { kColor1, SkColorSetA(kColor1, 0x20) };
SkColor g2Colors[] = { kColor2, SkColorSetA(kColor2, 0x20) };
SkPoint g1Points[] = { { 0, 0 }, { 0, 100 } };
SkPoint g2Points[] = { { 0, 0 }, { kSize, 0 } };
SkScalar pos[] = { 0.2f, 1.0f };
fFilter = SkLumaColorFilter::Make();
fGr1 = SkGradientShader::MakeLinear(g1Points, g1Colors, pos, SK_ARRAY_COUNT(g1Colors),
SkTileMode::kClamp);
fGr2 = SkGradientShader::MakeLinear(g2Points, g2Colors, pos, SK_ARRAY_COUNT(g2Colors),
SkTileMode::kClamp);
}
protected:
SkString onShortName() override {
return SkString("lumafilter");
}
SkISize onISize() override {
return SkISize::Make(600, 420);
}
void onDraw(SkCanvas* canvas) override {
SkBlendMode modes[] = {
SkBlendMode::kSrcOver,
SkBlendMode::kDstOver,
SkBlendMode::kSrcATop,
SkBlendMode::kDstATop,
SkBlendMode::kSrcIn,
SkBlendMode::kDstIn,
};
struct {
const sk_sp<SkShader>& fShader1;
const sk_sp<SkShader>& fShader2;
} shaders[] = {
{ nullptr, nullptr },
{ nullptr, fGr2 },
{ fGr1, nullptr },
{ fGr1, fGr2 },
};
SkScalar gridStep = kSize + 2 * kInset;
for (size_t i = 0; i < SK_ARRAY_COUNT(modes); ++i) {
draw_label(canvas, SkBlendMode_Name(modes[i]),
SkPoint::Make(gridStep * (0.5f + i), 20));
}
for (size_t i = 0; i < SK_ARRAY_COUNT(shaders); ++i) {
canvas->save();
canvas->translate(kInset, gridStep * i + 30);
for (size_t m = 0; m < SK_ARRAY_COUNT(modes); ++m) {
draw_scene(canvas, fFilter, modes[m], shaders[i].fShader1,
shaders[i].fShader2);
canvas->translate(gridStep, 0);
}
canvas->restore();
}
}
private:
sk_sp<SkColorFilter> fFilter;
sk_sp<SkShader> fGr1, fGr2;
typedef skiagm::GM INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
DEF_GM(return new LumaFilterGM;)