skia2/gm/textblobrandomfont.cpp
Ben Wagner 7fde8e1728 IWYU for gms.
This almost gets gms to be iwyu clean. The last bit is around gm.cpp
and the tracing framework and its use of atomic. Will also need a way
of keeping things from regressing, which is difficult due to needing to
do this outside-in.

Change-Id: I1393531e99da8b0f1a29f55c53c86d53f459af7d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211593
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2019-05-02 17:48:53 +00:00

172 lines
5.8 KiB
C++

/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColor.h"
#include "include/core/SkColorSpace.h"
#include "include/core/SkFont.h"
#include "include/core/SkFontStyle.h"
#include "include/core/SkFontTypes.h"
#include "include/core/SkImageInfo.h"
#include "include/core/SkPaint.h"
#include "include/core/SkRect.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkScalar.h"
#include "include/core/SkSize.h"
#include "include/core/SkString.h"
#include "include/core/SkSurface.h"
#include "include/core/SkSurfaceProps.h"
#include "include/core/SkTextBlob.h"
#include "include/core/SkTypeface.h"
#include "include/gpu/GrContext.h"
#include "tools/ToolUtils.h"
#include "tools/fonts/RandomScalerContext.h"
#include <string.h>
#include <utility>
class GrRenderTargetContext;
namespace skiagm {
class TextBlobRandomFont : public GpuGM {
public:
// This gm tests that textblobs can be translated and scaled with a font that returns random
// but deterministic masks
TextBlobRandomFont() { }
protected:
void onOnceBeforeDraw() override {
SkTextBlobBuilder builder;
const char* text = "The quick brown fox jumps over the lazy dog.";
SkPaint paint;
paint.setAntiAlias(true);
paint.setColor(SK_ColorMAGENTA);
// make textbloben
SkFont font;
font.setSize(32);
font.setEdging(SkFont::Edging::kSubpixelAntiAlias);
// Setup our random scaler context
auto typeface = ToolUtils::create_portable_typeface("sans-serif", SkFontStyle::Bold());
if (!typeface) {
typeface = SkTypeface::MakeDefault();
}
font.setTypeface(sk_make_sp<SkRandomTypeface>(std::move(typeface), paint, false));
SkScalar y = 0;
SkRect bounds;
font.measureText(text, strlen(text), kUTF8_SkTextEncoding, &bounds);
y -= bounds.fTop;
ToolUtils::add_to_text_blob(&builder, text, font, 0, y);
y += bounds.fBottom;
// A8
const char* bigtext1 = "The quick brown fox";
const char* bigtext2 = "jumps over the lazy dog.";
font.setSize(160);
font.setSubpixel(false);
font.setEdging(SkFont::Edging::kAntiAlias);
font.measureText(bigtext1, strlen(bigtext1), kUTF8_SkTextEncoding, &bounds);
y -= bounds.fTop;
ToolUtils::add_to_text_blob(&builder, bigtext1, font, 0, y);
y += bounds.fBottom;
font.measureText(bigtext2, strlen(bigtext2), kUTF8_SkTextEncoding, &bounds);
y -= bounds.fTop;
ToolUtils::add_to_text_blob(&builder, bigtext2, font, 0, y);
y += bounds.fBottom;
// color emoji
if (sk_sp<SkTypeface> origEmoji = ToolUtils::emoji_typeface()) {
font.setTypeface(sk_make_sp<SkRandomTypeface>(origEmoji, paint, false));
const char* emojiText = ToolUtils::emoji_sample_text();
font.measureText(emojiText, strlen(emojiText), kUTF8_SkTextEncoding, &bounds);
y -= bounds.fTop;
ToolUtils::add_to_text_blob(&builder, emojiText, font, 0, y);
y += bounds.fBottom;
}
// build
fBlob = builder.make();
}
SkString onShortName() override {
return SkString("textblobrandomfont");
}
SkISize onISize() override {
return SkISize::Make(kWidth, kHeight);
}
DrawResult onDraw(GrContext* context, GrRenderTargetContext*, SkCanvas* canvas,
SkString* errorMsg) override {
// This GM exists to test a specific feature of the GPU backend.
// This GM uses ToolUtils::makeSurface which doesn't work well with vias.
// This GM uses SkRandomTypeface which doesn't work well with serialization.
canvas->drawColor(SK_ColorWHITE);
SkImageInfo info = SkImageInfo::Make(kWidth, kHeight, canvas->imageInfo().colorType(),
kPremul_SkAlphaType,
canvas->imageInfo().refColorSpace());
SkSurfaceProps props(0, kUnknown_SkPixelGeometry);
auto surface(ToolUtils::makeSurface(canvas, info, &props));
if (!surface) {
*errorMsg = "This test requires a surface";
return DrawResult::kFail;
}
SkPaint paint;
paint.setAntiAlias(true);
SkCanvas* surfaceCanvas = surface->getCanvas();
SkScalar stride = SkScalarCeilToScalar(fBlob->bounds().height());
SkScalar yOffset = 5;
canvas->save();
// Originally we would alternate between rotating and not to force blob regeneration,
// but that code seems to have rotted. Keeping the rotate to match the old GM as
// much as possible, and it seems like a reasonable stress test for transformed
// color emoji.
canvas->rotate(-0.05f);
canvas->drawTextBlob(fBlob, 10, yOffset, paint);
yOffset += stride;
canvas->restore();
// Rotate in the surface canvas, not the final canvas, to avoid aliasing
surfaceCanvas->rotate(-0.05f);
surfaceCanvas->drawTextBlob(fBlob, 10, yOffset, paint);
surface->draw(canvas, 0, 0, nullptr);
yOffset += stride;
// free gpu resources and verify
context->freeGpuResources();
canvas->rotate(-0.05f);
canvas->drawTextBlob(fBlob, 10, yOffset, paint);
yOffset += stride;
return DrawResult::kOk;
}
private:
sk_sp<SkTextBlob> fBlob;
static constexpr int kWidth = 2000;
static constexpr int kHeight = 1600;
typedef GM INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
DEF_GM(return new TextBlobRandomFont;)
}