33ef30ec68
Aside from sqrt() and normalize(), we now optimize all the intrinsics which take a single argument as input, and return that argument with each of its components permuted as output. This CL also introduces a minor restriction--we no longer optimize intrinsics which evaluate to inf or nan, such as `inversesqrt(-1)`. These will be left in the source as-is. Change-Id: I4919b3c18a2df81accd6daf2f650b9f587ff43fc Reviewed-on: https://skia-review.googlesource.com/c/skia/+/406577 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
10 lines
447 B
GLSL
10 lines
447 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 input;
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uniform vec4 expected;
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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vec4 main() {
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return ((((((radians(input.x) == expected.x && radians(input.xy) == expected.xy) && radians(input.xyz) == expected.xyz) && radians(input) == expected) && 0.0 == expected.x) && vec2(0.0, 0.0) == expected.xy) && vec3(0.0, 0.0, 0.0) == expected.xyz) && vec4(0.0, 0.0, 0.0, 0.0) == expected ? colorGreen : colorRed;
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}
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