skia2/tests/sksl/intrinsics/UintBitsToFloat.metal
John Stiles b39236bc0f Add floatBitsToInt family of ES3 intrinsics to SkSL public ES3.
These now have proper testing and compile-time optimization support.

Change-Id: I7978161ec126e1c3096b9ca9dfbb2be7d8ea02f5
Bug: skia:12202
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/440859
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-08-20 14:58:44 +00:00

27 lines
1001 B
Metal

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
float testInput;
float2x2 testMatrix2x2;
float4 colorGreen;
float4 colorRed;
};
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
float4 float4_from_float2x2(float2x2 x) {
return float4(x[0].xy, x[1].xy);
}
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
float4 input = float4_from_float2x2(_uniforms.testMatrix2x2) * float4(1.0, 1.0, -1.0, -1.0);
uint4 expectedB = uint4(1065353216u, 1073741824u, 3225419776u, 3229614080u);
_out.sk_FragColor = ((input.x == as_type<float>(expectedB.x) && all(input.xy == as_type<float2>(expectedB.xy))) && all(input.xyz == as_type<float3>(expectedB.xyz))) && all(input == as_type<float4>(expectedB)) ? _uniforms.colorGreen : _uniforms.colorRed;
return _out;
}