skia2/experimental/svg/model/SkSVGTransformableNode.cpp
Florin Malita b36be14c25 [SVGDom] Avoid some unneeded canvas save()s
The canvas only needs to be saved once, per local SkSVGRenderContext.

Add a helper (saveOnce) to implement this optimization.

Change-Id: I0c21fa78ad9fd5d3d11de0a29f8441620488d676
Reviewed-on: https://skia-review.googlesource.com/58340
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2017-10-11 18:32:37 +00:00

44 lines
1.1 KiB
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkCanvas.h"
#include "SkSVGRenderContext.h"
#include "SkSVGTransformableNode.h"
#include "SkSVGValue.h"
SkSVGTransformableNode::SkSVGTransformableNode(SkSVGTag tag)
: INHERITED(tag)
, fTransform(SkMatrix::I()) { }
bool SkSVGTransformableNode::onPrepareToRender(SkSVGRenderContext* ctx) const {
if (!fTransform.value().isIdentity()) {
ctx->saveOnce();
ctx->canvas()->concat(fTransform);
}
return this->INHERITED::onPrepareToRender(ctx);
}
void SkSVGTransformableNode::onSetAttribute(SkSVGAttribute attr, const SkSVGValue& v) {
switch (attr) {
case SkSVGAttribute::kTransform:
if (const auto* transform = v.as<SkSVGTransformValue>()) {
this->setTransform(*transform);
}
break;
default:
this->INHERITED::onSetAttribute(attr, v);
break;
}
}
void SkSVGTransformableNode::mapToParent(SkPath* path) const {
// transforms the path to parent node coordinates.
path->transform(fTransform.value());
}