skia2/gm/roundrects.cpp
commit-bot@chromium.org e0e7cfe44b Change old PRG to be SkLCGRandom; change new one to SkRandom
The goal here is to get people to start using the new random number
generator, while leaving the old one in place so we don't have to 
rebaseline GMs.

R=reed@google.com, bsalomon@google.com

Author: jvanverth@google.com

Review URL: https://chromiumcodereview.appspot.com/23576015

git-svn-id: http://skia.googlecode.com/svn/trunk@11169 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-09-09 20:09:12 +00:00

340 lines
10 KiB
C++

/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkTArray.h"
#include "SkRandom.h"
#include "SkMatrix.h"
#include "SkBlurMaskFilter.h"
#include "SkGradientShader.h"
#include "SkBlurDrawLooper.h"
#include "SkRect.h"
#include "SkRRect.h"
namespace skiagm {
class RoundRectGM : public GM {
public:
RoundRectGM() {
this->setBGColor(0xFF000000);
this->makePaints();
this->makeMatrices();
}
protected:
virtual SkString onShortName() SK_OVERRIDE {
return SkString("roundrects");
}
virtual SkISize onISize() SK_OVERRIDE {
return make_isize(1200, 900);
}
void makePaints() {
{
// no AA
SkPaint p;
fPaints.push_back(p);
}
{
// AA
SkPaint p;
p.setAntiAlias(true);
fPaints.push_back(p);
}
{
// AA with stroke style
SkPaint p;
p.setAntiAlias(true);
p.setStyle(SkPaint::kStroke_Style);
p.setStrokeWidth(SkIntToScalar(5));
fPaints.push_back(p);
}
{
// AA with stroke style, width = 0
SkPaint p;
p.setAntiAlias(true);
p.setStyle(SkPaint::kStroke_Style);
fPaints.push_back(p);
}
{
// AA with stroke and fill style
SkPaint p;
p.setAntiAlias(true);
p.setStyle(SkPaint::kStrokeAndFill_Style);
p.setStrokeWidth(SkIntToScalar(3));
fPaints.push_back(p);
}
}
void makeMatrices() {
{
SkMatrix m;
m.setIdentity();
fMatrices.push_back(m);
}
{
SkMatrix m;
m.setScale(SkIntToScalar(3), SkIntToScalar(2));
fMatrices.push_back(m);
}
{
SkMatrix m;
m.setScale(SkIntToScalar(2), SkIntToScalar(2));
fMatrices.push_back(m);
}
{
SkMatrix m;
m.setScale(SkIntToScalar(1), SkIntToScalar(2));
fMatrices.push_back(m);
}
{
SkMatrix m;
m.setScale(SkIntToScalar(4), SkIntToScalar(1));
fMatrices.push_back(m);
}
{
SkMatrix m;
m.setRotate(SkIntToScalar(90));
fMatrices.push_back(m);
}
{
SkMatrix m;
m.setSkew(SkIntToScalar(2), SkIntToScalar(3));
fMatrices.push_back(m);
}
{
SkMatrix m;
m.setRotate(SkIntToScalar(60));
fMatrices.push_back(m);
}
}
SkColor genColor(SkRandom* rand) {
SkScalar hsv[3];
hsv[0] = SkFloatToScalar(rand->nextRangeF(0.0f, 360.0f));
hsv[1] = SkFloatToScalar(rand->nextRangeF(0.75f, 1.0f));
hsv[2] = SkFloatToScalar(rand->nextRangeF(0.75f, 1.0f));
return SkHSVToColor(hsv);
}
virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
SkRandom rand(1);
canvas->translate(20 * SK_Scalar1, 20 * SK_Scalar1);
SkRect rect = SkRect::MakeLTRB(-20, -30, 20, 30);
SkRRect circleRect;
circleRect.setRectXY(rect, 5, 5);
const SkScalar kXStart = 60.0f;
const SkScalar kYStart = 80.0f;
const int kXStep = 150;
const int kYStep = 160;
int maxX = fMatrices.count();
SkPaint rectPaint;
rectPaint.setAntiAlias(true);
rectPaint.setStyle(SkPaint::kStroke_Style);
rectPaint.setStrokeWidth(SkIntToScalar(0));
rectPaint.setColor(SK_ColorLTGRAY);
int testCount = 0;
for (int i = 0; i < fPaints.count(); ++i) {
for (int j = 0; j < fMatrices.count(); ++j) {
canvas->save();
SkMatrix mat = fMatrices[j];
// position the roundrect, and make it at off-integer coords.
mat.postTranslate(kXStart + SK_Scalar1 * kXStep * (testCount % maxX) +
SK_Scalar1 / 4,
kYStart + SK_Scalar1 * kYStep * (testCount / maxX) +
3 * SK_Scalar1 / 4);
canvas->concat(mat);
SkColor color = genColor(&rand);
fPaints[i].setColor(color);
canvas->drawRect(rect, rectPaint);
canvas->drawRRect(circleRect, fPaints[i]);
canvas->restore();
++testCount;
}
}
// special cases
// non-scaled tall and skinny roundrect
for (int i = 0; i < fPaints.count(); ++i) {
SkRect rect = SkRect::MakeLTRB(-20, -60, 20, 60);
SkRRect ellipseRect;
ellipseRect.setRectXY(rect, 5, 10);
canvas->save();
// position the roundrect, and make it at off-integer coords.
canvas->translate(kXStart + SK_Scalar1 * kXStep * 2.55f + SK_Scalar1 / 4,
kYStart + SK_Scalar1 * kYStep * i + 3 * SK_Scalar1 / 4);
SkColor color = genColor(&rand);
fPaints[i].setColor(color);
canvas->drawRect(rect, rectPaint);
canvas->drawRRect(ellipseRect, fPaints[i]);
canvas->restore();
}
// non-scaled wide and short roundrect
for (int i = 0; i < fPaints.count(); ++i) {
SkRect rect = SkRect::MakeLTRB(-80, -30, 80, 30);
SkRRect ellipseRect;
ellipseRect.setRectXY(rect, 20, 5);
canvas->save();
// position the roundrect, and make it at off-integer coords.
canvas->translate(kXStart + SK_Scalar1 * kXStep * 4 + SK_Scalar1 / 4,
kYStart + SK_Scalar1 * kYStep * i + 3 * SK_Scalar1 / 4 +
SK_ScalarHalf * kYStep);
SkColor color = genColor(&rand);
fPaints[i].setColor(color);
canvas->drawRect(rect, rectPaint);
canvas->drawRRect(ellipseRect, fPaints[i]);
canvas->restore();
}
// super skinny roundrect
for (int i = 0; i < fPaints.count(); ++i) {
SkRect rect = SkRect::MakeLTRB(0, -60, 1, 60);
SkRRect circleRect;
circleRect.setRectXY(rect, 5, 5);
canvas->save();
// position the roundrect, and make it at off-integer coords.
canvas->translate(kXStart + SK_Scalar1 * kXStep * 3.25f + SK_Scalar1 / 4,
kYStart + SK_Scalar1 * kYStep * i + 3 * SK_Scalar1 / 4);
SkColor color = genColor(&rand);
fPaints[i].setColor(color);
canvas->drawRRect(circleRect, fPaints[i]);
canvas->restore();
}
// super short roundrect
for (int i = 0; i < fPaints.count(); ++i) {
SkRect rect = SkRect::MakeLTRB(-80, -1, 80, 0);
SkRRect circleRect;
circleRect.setRectXY(rect, 5, 5);
canvas->save();
// position the roundrect, and make it at off-integer coords.
canvas->translate(kXStart + SK_Scalar1 * kXStep * 2.5f + SK_Scalar1 / 4,
kYStart + SK_Scalar1 * kYStep * i + 3 * SK_Scalar1 / 4 +
SK_ScalarHalf * kYStep);
SkColor color = genColor(&rand);
fPaints[i].setColor(color);
canvas->drawRRect(circleRect, fPaints[i]);
canvas->restore();
}
// radial gradient
SkPoint center = SkPoint::Make(SkIntToScalar(0), SkIntToScalar(0));
SkColor colors[] = { SK_ColorBLUE, SK_ColorRED, SK_ColorGREEN };
SkScalar pos[] = { 0, SK_ScalarHalf, SK_Scalar1 };
SkAutoTUnref<SkShader> shader(SkGradientShader::CreateRadial(center,
SkIntToScalar(20),
colors,
pos,
SK_ARRAY_COUNT(colors),
SkShader::kClamp_TileMode));
for (int i = 0; i < fPaints.count(); ++i) {
canvas->save();
// position the path, and make it at off-integer coords.
canvas->translate(kXStart + SK_Scalar1 * kXStep * 0 + SK_Scalar1 / 4,
kYStart + SK_Scalar1 * kYStep * i + 3 * SK_Scalar1 / 4 +
SK_ScalarHalf * kYStep);
SkColor color = genColor(&rand);
fPaints[i].setColor(color);
fPaints[i].setShader(shader);
canvas->drawRect(rect, rectPaint);
canvas->drawRRect(circleRect, fPaints[i]);
fPaints[i].setShader(NULL);
canvas->restore();
}
// strokes and radii
{
SkScalar radii[][2] = {
{10,10},
{5,15},
{5,15},
{5,15}
};
SkScalar strokeWidths[] = {
20, 10, 20, 40
};
for (int i = 0; i < 4; ++i) {
SkRRect circleRect;
circleRect.setRectXY(rect, radii[i][0], radii[i][1]);
canvas->save();
// position the roundrect, and make it at off-integer coords.
canvas->translate(kXStart + SK_Scalar1 * kXStep * 5 + SK_Scalar1 / 4,
kYStart + SK_Scalar1 * kYStep * i + 3 * SK_Scalar1 / 4 +
SK_ScalarHalf * kYStep);
SkColor color = genColor(&rand);
SkPaint p;
p.setAntiAlias(true);
p.setStyle(SkPaint::kStroke_Style);
p.setStrokeWidth(strokeWidths[i]);
p.setColor(color);
canvas->drawRRect(circleRect, p);
canvas->restore();
}
}
}
private:
SkTArray<SkPaint> fPaints;
SkTArray<SkMatrix> fMatrices;
typedef GM INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
static GM* MyFactory(void*) { return new RoundRectGM; }
static GMRegistry reg(MyFactory);
}